Grille.BeamNG.Lib
0.2.0
dotnet add package Grille.BeamNG.Lib --version 0.2.0
NuGet\Install-Package Grille.BeamNG.Lib -Version 0.2.0
<PackageReference Include="Grille.BeamNG.Lib" Version="0.2.0" />
paket add Grille.BeamNG.Lib --version 0.2.0
#r "nuget: Grille.BeamNG.Lib, 0.2.0"
// Install Grille.BeamNG.Lib as a Cake Addin #addin nuget:?package=Grille.BeamNG.Lib&version=0.2.0 // Install Grille.BeamNG.Lib as a Cake Tool #tool nuget:?package=Grille.BeamNG.Lib&version=0.2.0
BeamNG_LevelTemplateCreator
Setting up a new scenario from scratch can be a bit tiresome, especially if you have limited knowledge on how BeamNG handles things. The goal of this project is to provide an easy solution to create empty map templates. I also aimed to make it easily extendable for people with deeper knowledge of BeamNG.
Links
- [GitHub] https://github.com/Grille/BeamNG_LevelTemplateCreator
- [NuGet] https://www.nuget.org/packages/Grille.BeamNG.Lib
- [BeamNG Forum] https://www.beamng.com/threads/beamng_leveltemplatecreator-pbr-v0-2.98334/
Features
- Setup of needed level folder structure without manual renaming.
- Asset System based on BeamNG's Json structure.
- Ability to reference built-in BeamNG content, on export the referenced files are extracted to the template level.
Future
- I would like to add support for Tree Objects, currently they still must be copied over manually.
Usage
Just click the assets on the rights side, and press save when you're happy.
Paths
Gamedata: Path to the BeamNG installation files, the folder should contain the BeamNG.drive.exe file.
Userdata: BeamNG user data folder that contains settings and mods, path should point to the folder containing the version.txt Can usually be found under User\AppData\Local\BeamNG.drive
Packages: Must point to the packages folder that comes with the download.
Assets
If you want to create custom template assets, you’re can mostly use the same file structure as in BeamNG. But there a few things to be noted: all names are prefixed with the folder they are in to prevent conflicts. So, if your want assets to reference each other they should generally be in the same folder.
Asset Types
LevelObjects
Contains a collection of generic items that are sorted intoLevel_object
on export.TerrainMaterial
BeamNG PBR Terrain Material.GroundCover
Ground Cover like grass, indirectly added if used byTerrainMaterial
Material
Object material, indirectly added if used by any other object.
Paths
/
Absolute path either from the local package folder, or alternatively if beginning with/level
and contains an valid BeamNG-level name e.g/levels/driver_training/
an pointer to an BeamNG resource..
Relative path from the folder containing the Json file.#
Hex color code#ffffff
used to generate a single-color texture file on export.$
Variable
Each part must start with one of the above characters.
Requirements
This program is dependent on .NET6 x64
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net6.0
- Grille.IO.BinaryView (>= 3.0.0)
-
net8.0
- Grille.IO.BinaryView (>= 3.0.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.