Goo.Audio 0.30.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package Goo.Audio --version 0.30.0
                    
NuGet\Install-Package Goo.Audio -Version 0.30.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Goo.Audio" Version="0.30.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Goo.Audio" Version="0.30.0" />
                    
Directory.Packages.props
<PackageReference Include="Goo.Audio" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Goo.Audio --version 0.30.0
                    
#r "nuget: Goo.Audio, 0.30.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Goo.Audio@0.30.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Goo.Audio&version=0.30.0
                    
Install as a Cake Addin
#tool nuget:?package=Goo.Audio&version=0.30.0
                    
Install as a Cake Tool

Optional audio

using let file = File.OpenRead("notification.wav")
let cue = SoundSource.LoadWav(file)
let opened = SoundPlayer.TryOpen()
let audio = opened.Player
let queued = audio?.TryPlay(cue, 0.5F)

Add Goo.Audio alongside Goo with the same package version. Types use namespace Goo. Keep the player at application scope.

Open and dispose on the UI thread, after Window.ConfigureApplication if used. Other operations are thread-safe. Owners of the same output share playback state. Completion means drained queues, not exact audible timing. See the audio API for statuses and controls.

Sources

Source Limits and formats
Immutable SoundSource Mono/stereo float PCM, 8000 through 192000 Hz, up to 30 seconds and 16 MiB.
LoadWav / FromWav Unsigned 8-bit PCM, signed 16/24-bit PCM, 32-bit float, and WAVE_FORMAT_EXTENSIBLE carrying these formats.
WAV input Check the 16 MiB encoded limit before allocation. Caller-owned streams stay open.
Samples Clamp finite values to [-1, 1]. Non-finite input throws.
SoundStreamSource(sampleRate, channels, read) Pull interleaved float frames on the audio thread. Streams have no duration limit.
Shared queue The default output and each selected output have separate limits of 16 voices and 32 MiB.
  • The reader gets a reusable 1024-frame buffer and a requested frame count.
  • Return frames written. Zero means permanent end. Short reads continue on the next request.
  • Do not retain the buffer, block, call playback controls, or access UI state.
  • Invalid counts, non-finite samples, and reader exceptions become SourceFailure.
  • Consumer code owns compressed decoders, decoder synchronization, looping, seek, and stereo pan.
  • Android uses AAudio without SDL. Desktop uses SDL.
  • Applications own mute and notification policy.

System UI sounds

let status = SystemSounds.TryPlay(SystemSound.Alert)
  • Windows uses system sound aliases. macOS supports alerts through NSBeep.
  • Linux uses the optional system libcanberra.so.0 and the installed sound theme.
  • Android, macOS clicks and missing platform APIs return Unsupported.
  • Queued means the platform accepted the request. Sound settings can keep it silent.
  • A native API failure returns NativeFailure. No PCM device or SoundPlayer is needed.

Output selection

using let outputs = SoundPlayer.EnumerateOutputDevices()
if outputs.Status == SoundDeviceStatus.Enumerated && outputs.Devices.Count > 0 {
    using let player = SoundPlayer.TryOpen(outputs.Devices[0]).Player
}
  • Desktop enumeration uses SDL. Android returns Unsupported and an empty list.
  • Open a choice before disposing the list. Existing players remain usable after list disposal.
  • Names are display labels, not persistent identifiers. Do not retain entries from a disposed list.
  • Enumeration returns Enumerated, Unsupported, SubsystemUnavailable or NativeFailure.
  • A device unplugged before open returns DeviceUnavailable. The default open still follows platform routing.
Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.31.0 0 11/14/2026
0.30.0 83 11/11/2026
0.29.1 94 11/8/2026
0.29.0 89 11/8/2026
0.28.7 85 11/7/2026
0.28.6 92 11/7/2026
0.28.5 96 11/7/2026
0.28.4 93 11/7/2026
0.28.3 91 11/6/2026
0.28.2 116 11/6/2026
0.28.1 93 11/5/2026
0.27.11 98 11/5/2026
0.27.10 95 11/4/2026
0.27.9 94 11/4/2026
0.27.8 91 11/4/2026
0.27.7 93 11/3/2026
0.27.6 90 11/3/2026
0.27.5 87 11/3/2026
0.27.4 88 11/3/2026
0.27.3 85 11/3/2026
Loading failed