GdTasks 1.0.0-beta0071
Suggested Alternatives
This is a prerelease version of GdTasks.
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package GdTasks --version 1.0.0-beta0071
NuGet\Install-Package GdTasks -Version 1.0.0-beta0071
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GdTasks" Version="1.0.0-beta0071" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="GdTasks" Version="1.0.0-beta0071" />
<PackageReference Include="GdTasks" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add GdTasks --version 1.0.0-beta0071
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: GdTasks, 1.0.0-beta0071"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package GdTasks@1.0.0-beta0071
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=GdTasks&version=1.0.0-beta0071&prerelease
#tool nuget:?package=GdTasks&version=1.0.0-beta0071&prerelease
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
GdTasks
Disclaimer
This is a fork of Fractural's original GDTask, created because I wasn't comfortable keeping a third-party project together all the time, so I wanted to wrap it in a NuGet package, but unfortunately I made a lot of weird changes
Breaking changes
- Namespaces:
- Fractural.GDTask ⇒ GdTasks
- File Structure:
- Splitting multi-class files into single-class files,
- Organizing files into folders according to their logical meaning
- Changed the style and project
- Primary constructors
- Replace throw Exception("name") to ThrowIfNull(nameof(name))
- Rename
- Added a test project to the repository
Description
Adds async/await features in Godot for easier async coding. Based on code from Cysharp's UniTask library for Unity.
Installation
Examples
using GdTasks;
public Test : Node
{
[Signal]
public delegate void MySignalHandler(int number, bool boolean);
public override _Ready()
{
// Running a task from a non-async method.
Run().Forget();
}
public async GdTaskVoid Run()
{
await GdTask.DelayFrame(100);
// Waiting some amount of time
// Note that these delays are paused when the game is paused
await GdTask.Delay(TimeSpan.FromSeconds(10));
await GdTask.Delay(TimeSpan.FromSeconds(10), PlayerLoopTiming.Process);
await GdTask.Delay(TimeSpan.FromSeconds(10), PlayerLoopTiming.PhysicsProcess);
// Waiting some amount of milliseconds
await GdTask.Delay(1000);
// Waiting some amount of milliseconds, regardless of whether the game is paused
await GdTask.Delay(TimeSpan.FromSeconds(10), PlayerLoopTiming.PauseProcess);
await GdTask.Delay(TimeSpan.FromSeconds(10), PlayerLoopTiming.PausePhysicsProcess);
// Awaiting for a signal
WaitAndEmitMySignal(TimeSpan.FromSeconds(2)).Forget();
var signalResults = await GdTask.ToSignal(this, nameof(MySignal));
// signalResults = [10, true]
// Cancellable awaiting a signal
var cts = new CancellationTokenSource();
WaitAndEmitMySignal(TimeSpan.FromSeconds(2)).Forget();
WaitAndCancelToken(TimeSpan.FromSeconds(1), cts).Forget();
try
{
var signalResults = await GdTask.ToSignal(this, nameof(MySignal), cts.Token);
}
catch (OperationCanceledException _)
{
GD.Print("Awaiting MySignal cancelled!");
}
// Waiting a single frame
await GdTask.Yield();
await GdTask.NextFrame();
await GdTask.WaitForEndOfFrame();
// Waiting for specific lifetime call
await GdTask.WaitForPhysicsProcess();
// Cancellation of a GdTask
var cts = new CancellationTokenSource();
CancellableReallyLongTask(cts.Token).Forget();
await GdTask.Delay(TimeSpan.FromSeconds(3));
cts.Cancel();
// Returning a value from a GdTask
string result = await RunWithResult();
return result + " with additional text";
}
public async GdTask<string> RunWithResult()
{
await GdTask.Delay(TimeSpan.FromSeconds(3));
return "A result string";
}
public async GdTaskVoid ReallyLongTask(CancellationToken cancellationToken)
{
GD.Print("Starting long task.");
await GdTask.Delay(TimeSpan.FromSeconds(1000000), cancellationToken: cancellationToken);
GD.Print("Finished long task.");
}
public async GdTaskVoid WaitAndEmitMySignal(TimeSpan delay)
{
await GdTask.Delay(delay);
EmitSignal(nameof(MySignal), 10, true);
}
public async GdTaskVoid WaitAndCancelToken(TimeSpan delay, CancellationTokenSource cts)
{
await GdTask.Delay(delay);
cts.Cancel();
}
}
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net8.0
- Godot.SourceGenerators (>= 4.4.0)
- GodotSharp (>= 4.4.0)
- GodotSharpEditor (>= 4.4.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last Updated | |
---|---|---|---|
1.1.0 | 210 | 4/4/2025 | |
1.0.0-beta0071 | 232 | 4/3/2025 |