GameFramework.Pro
1.4.1
dotnet add package GameFramework.Pro --version 1.4.1
NuGet\Install-Package GameFramework.Pro -Version 1.4.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GameFramework.Pro" Version="1.4.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="GameFramework.Pro" Version="1.4.1" />
<PackageReference Include="GameFramework.Pro" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add GameFramework.Pro --version 1.4.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: GameFramework.Pro, 1.4.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package GameFramework.Pro@1.4.1
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=GameFramework.Pro&version=1.4.1
#tool nuget:?package=GameFramework.Pro&version=1.4.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Overview
The framework that allows you to design high-quality architecture of your game project.
Reference
GameFramework.Pro
public abstract class ProgramBase : DisposableBase {
public ProgramBase();
public override void Dispose();
}
// UI
public abstract class ThemeBase : DisposableBase {
protected StateMachine<ThemeBase> Machine { get; }
public ThemeBase();
public override void Dispose();
}
public abstract class PlayListBase : DisposableBase {
protected ThemeBase? Theme { get; }
public IState State { get; }
protected State<PlayListBase> StateMutable { get; }
public PlayListBase();
public override void Dispose();
protected abstract void OnActivate(object? argument);
protected abstract void OnDeactivate(object? argument);
}
public static class PlayListExtensions {
public static PlayListBase PlayList(this IState state);
public static T PlayList<T>(this IState state);
public static CancellationToken GetCancellationToken_OnDetachCallback(this State state);
public static CancellationToken GetCancellationToken_OnDeactivateCallback(this State state);
}
// UI
public abstract class ScreenBase : DisposableBase {
protected TreeMachine<ScreenBase> Machine { get; }
public ScreenBase();
public override void Dispose();
}
public abstract class WidgetBase : DisposableBase {
protected ScreenBase? Screen { get; }
public INode2 Node { get; }
protected Node2<WidgetBase> NodeMutable { get; }
public WidgetBase();
public override void Dispose();
protected abstract void OnActivate(object? argument);
protected abstract void OnDeactivate(object? argument);
protected virtual void OnBeforeDescendantActivate(NodeBase descendant, object? argument);
protected virtual void OnAfterDescendantActivate(NodeBase descendant, object? argument);
protected virtual void OnBeforeDescendantDeactivate(NodeBase descendant, object? argument);
protected virtual void OnAfterDescendantDeactivate(NodeBase descendant, object? argument);
protected virtual void Sort(List<INode> children);
}
public abstract class ViewableWidgetBase : WidgetBase {
public object View { get; protected init; }
public ViewableWidgetBase();
public override void Dispose();
}
public abstract class ViewableWidgetBase<TView> : ViewableWidgetBase {
protected new TView View { get; init; }
public ViewableWidgetBase();
public override void Dispose();
}
public static class WidgetExtensions {
public static WidgetBase Widget(this INode node);
public static T Widget<T>(this INode node);
public static CancellationToken GetCancellationToken_OnDetachCallback(this Node node);
public static CancellationToken GetCancellationToken_OnDeactivateCallback(this Node node);
public static CancellationToken GetCancellationToken_OnDetachCallback(this Node2 node);
public static CancellationToken GetCancellationToken_OnDeactivateCallback(this Node2 node);
}
// UI
public abstract class RouterBase : DisposableBase {
public RouterBase();
public override void Dispose();
}
// App
public abstract class ApplicationBase : DisposableBase {
public ApplicationBase();
public override void Dispose();
}
// Domain (Business, Game)
public abstract class GameBase : DisposableBase {
public GameBase();
public override void Dispose();
}
public abstract class PlayerBase : DisposableBase {
public PlayerBase();
public override void Dispose();
}
public abstract class EntityBase : DisposableBase {
public EntityBase();
public override void Dispose();
}
Links
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.1
- FluentSyntax.Pro (>= 1.0.1)
- Option.Pro (>= 1.0.5)
- StateMachine.Pro (>= 3.1.1)
- TreeMachine.Pro (>= 3.1.2)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last Updated |
---|---|---|
1.4.1 | 87 | 9/20/2025 |