FsSpectre 0.5.1

There is a newer version of this package available.
See the version list below for details.
dotnet add package FsSpectre --version 0.5.1                
NuGet\Install-Package FsSpectre -Version 0.5.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="FsSpectre" Version="0.5.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add FsSpectre --version 0.5.1                
#r "nuget: FsSpectre, 0.5.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install FsSpectre as a Cake Addin
#addin nuget:?package=FsSpectre&version=0.5.1

// Install FsSpectre as a Cake Tool
#tool nuget:?package=FsSpectre&version=0.5.1                

FsSpectre

Build status

Spectre.Console with F# style.

FsSpectre is a small library that extends Spectre.Console and allow to write beautiful console applications in a declarative and more F#-friendly way. It leverages Computation Expressions to create the widgets in a declarative style.

Add package

If you want to add this package to your project, execute the following command:

dotnet add package FsSpectre

Build on your machine

If you want to build this library on your machine, execute the following commands:

git clone git@github.com:galassie/fs-spectre.git
cd fs-spectre
dotnet build

Examples

Table

With C# + Spectre.Console:

var table = new Table();
table.AddColumn("Foo");
table.AddColumn(new TableColumn("Bar").Centered());
table.AddRow("Baz", "[green]Qux[/]");
table.AddRow(new Markup("[blue]Corgi[/]"), new Panel("Waldo"));
AnsiConsole.Write(table);

With F# + FsSpectre:

table {
    column_text ""
    column (tableColumn { header_text "Feature"; centerd })
    row_text [| "Baz"; "[green]Qux[/]" |]
    row [| markup { text "[blue]Corgi[/]" }; panel { content_text "Waldo" } |]
} |> AnsiConsole.Write

Bar Chart

With C# + Spectre.Console:

AnsiConsole.Write(new BarChart()
    .Width(60)
    .Label("[green bold underline]Number of fruits[/]")
    .CenterLabel()
    .AddItem("Apple", 12, Color.Yellow)
    .AddItem("Orange", 54, Color.Green)
    .AddItem("Banana", 33, Color.Red));

With F# + FsSpectre:

barChart {
    width 60
    label "[green bold underline]Number of fruits[/]"
    centered_label
    item ("Apple", 12, Color.Yellow)
    item ("Oranges", 54, Color.Green)
    item ("Bananas", 33, Color.Red)
} |> AnsiConsole.Write

Live Display

With C# + Spectre.Console:

var table = new Table().Centered();

AnsiConsole.Live(table)
    .Start(ctx => 
    {
        table.AddColumn("Foo");
        ctx.Refresh();
        Thread.Sleep(1000);

        table.AddColumn("Bar");
        ctx.Refresh();
        Thread.Sleep(1000);
    });

With F# + FsSpectre:

let liveDisplayTable = table { centered }

liveDisplay {
    target liveDisplayTable

    start (fun ctx ->
        liveDisplayTable.AddColumn("Foo") |> ignore
        ctx.Refresh()
        Thread.Sleep(1000)

        liveDisplayTable.AddColumn("Bar") |> ignore
        ctx.Refresh()
        Thread.Sleep(1000))
}

and for the Async version:

let liveDisplayAsyncTable = table { title_text "Async Table" }

liveDisplayAsync {
    target liveDisplayAsyncTable

    start (fun ctx -> task {
        liveDisplayAsyncTable.AddColumn("Foo") |> ignore
        ctx.Refresh()
        do! Task.Delay(1000)

        liveDisplayAsyncTable.AddColumn("Bar") |> ignore
        ctx.Refresh()
        do! Task.Delay(1000)
    })
}

Progress

With C# + Spectre.Console:

AnsiConsole.Progress()
    .Start(ctx => 
    {
        var task1 = ctx.AddTask("[green]Reticulating splines[/]");
        var task2 = ctx.AddTask("[green]Folding space[/]");

        while(!ctx.IsFinished) 
        {
            Thread.Sleep(250);
            task1.Increment(1.5);
            task2.Increment(0.5);
        }
    });

With F# + FsSpectre:

progress {
    start (fun ctx ->
        let task1 = ctx.AddTask("[green]Reticulating splines[/]")
        let task2 = ctx.AddTask("[green]Folding space[/]")

        while not ctx.IsFinished do
            Thread.Sleep(250)
            task1.Increment(1.5)
            task2.Increment(0.5))
}

and for the Async version:

progressAsync {
    start (fun ctx -> task{
        let task1 = ctx.AddTask("[green]Reticulating splines[/]")
        let task2 = ctx.AddTask("[green]Folding space[/]")

        while not ctx.IsFinished do
            do! Task.Delay(250)
            task1.Increment(1.5)
            task2.Increment(0.5)
    })
}

Status

With C# + Spectre.Console:

AnsiConsole.Status()
    .Spinner(Spinner.Known.Arrow)
    .SpinnerStyle(Style.Parse("blue"))
    .Start("Thinking...", ctx => 
    {
        AnsiConsole.MarkupLine("Doing some work...");
        Thread.Sleep(1000);

        ctx.Status("Thinking some more");
        ctx.Spinner(Spinner.Known.Star);
        ctx.SpinnerStyle(Style.Parse("green"));

        AnsiConsole.MarkupLine("Doing some more work...");
        Thread.Sleep(2000);
    });

With F# + FsSpectre:

status {
    spinner Spinner.Known.Arrow
    spinner_style (Style.Parse("blue"))

    status "Thinking..."
    start (fun ctx ->
        AnsiConsole.MarkupLine("Doing some work...")
        Thread.Sleep(1000)

        ctx.Status <- "Thinking some more"
        ctx.Spinner <- Spinner.Known.Star
        ctx.SpinnerStyle <- Style.Parse("green")

        AnsiConsole.MarkupLine("Doing some more work...")
        Thread.Sleep(2000))
}

and for the Async version:

statusAsync {
    spinner Spinner.Known.Arrow
    spinner_style (Style.Parse("blue"))

    status "Thinking..."
    start (fun ctx -> task {
        AnsiConsole.MarkupLine("Doing some work...")
        do! Task.Delay(1000)

        ctx.Status <- "Thinking some more"
        ctx.Spinner <- Spinner.Known.Star
        ctx.SpinnerStyle <- Style.Parse("green")

        AnsiConsole.MarkupLine("Doing some more work...")
        do! Task.Delay(2000)
    })
}

Showcase

To see an example, execute the Showcase.fsx with the following command (you need to build the library first):

dotnet fsi Showcase.fsx

Showcase

Alternatives

If you don't like this style of using Spectre.Console with Computation Expressions, check out these amazing projects:

Contributing

Code contributions are more than welcome! 😻

Please commit any pull requests against the main branch.
If you find any issue, please report it!

License

This project is licensed under The MIT License (MIT).

Author: Enrico Galassi

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
0.5.2 238 9/5/2024
0.5.1 130 8/18/2024
0.5.0 152 5/8/2024
0.4.6 504 3/1/2023
0.4.5 256 2/17/2023
0.4.4 236 2/15/2023
0.4.3 250 2/15/2023
0.4.2 277 2/9/2023
0.4.1 263 2/9/2023
0.4.0 285 2/6/2023
0.3.6 268 2/3/2023
0.3.5 279 2/3/2023
0.3.4 251 2/3/2023
0.3.3 257 2/3/2023
0.3.2 288 2/3/2023
0.3.1 264 2/2/2023
0.3.0 262 2/2/2023
0.2.0 284 1/31/2023
0.1.1 275 1/28/2023
0.1.0 291 1/28/2023