Frent.Unity 0.5.7-beta

This is a prerelease version of Frent.Unity.
dotnet add package Frent.Unity --version 0.5.7-beta
                    
NuGet\Install-Package Frent.Unity -Version 0.5.7-beta
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Frent.Unity" Version="0.5.7-beta" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Frent.Unity" Version="0.5.7-beta" />
                    
Directory.Packages.props
<PackageReference Include="Frent.Unity" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Frent.Unity --version 0.5.7-beta
                    
#r "nuget: Frent.Unity, 0.5.7-beta"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Frent.Unity@0.5.7-beta
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Frent.Unity&version=0.5.7-beta&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=Frent.Unity&version=0.5.7-beta&prerelease
                    
Install as a Cake Tool

Frent

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A high performance, low memory usage, archetyped based EC framework/ECS library for C#.

Whaaaat?! Aren't there enough ECS libraries out there!

While Frent's implementation is an archetype based ECS, thats not why Frent was made. Frent is primarily an EC framework - Entity Component framework - that allows you to easily use composition for code reuse rather than inheritance with minimal boilerplate. Write components that include behavior, lifetime management, and events while enjoying all the performance benefits of an ECS.

Want to write systems anyways? Frent also has a Systems API that allows you to query entities in the style of an ECS.

Frent is still in beta and is not completely stable.

Quick Example

using Frent;
using Frent.Systems;
using Frent.Components;
using System.Numerics;

using World world = new World();
Entity entity = world.Create<Position, Velocity>(new(Vector2.Zero), new(Vector2.One));

//Call Update to run the update functions of your components
world.Update();

// Position is (1, 1)
Console.WriteLine(entity.Get<Position>());

record struct Position(Vector2 Value);
record struct Velocity(Vector2 Delta) : IComponent<Position>
{
    public void Update(ref Position position) => position.Value += Delta;
}

Wanna learn more? Dive into the docs or check out the Interactive Demo!

There is also samples for Monogame, Unity and Godot.

Performance

Frent is a lot faster than most C# ECS implementations - Benchmark.

Features

  • Tiny entity struct the size of 8 bytes
  • Up to 127 components per entity
  • struct & class as components
  • Pass in uniform data automatically e.g., deltaTime
  • AOT Compatible & Zero reflection
  • Tags
  • Events
  • Command buffer
  • Multithreading
  • Seamless storage in sparse sets or archetypes
  • Automatic structual change management
  • EntityMarshal and WorldMarshal for even faster speeds!

Contributing

Wanna help?

Report bugs, suggest APIs, and give general feedback. Just open an issue before starting a large feature.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.5.7-beta 47 8/23/2025
0.5.6.5-beta 93 8/17/2025
0.5.6.4-beta 203 8/5/2025
0.5.6.3-beta 120 7/7/2025
0.5.6.2-beta 79 6/28/2025
0.5.6.1-beta 56 6/20/2025
0.5.6-beta 124 6/19/2025
0.5.5.1-beta 180 4/14/2025
0.5.5-beta 186 4/14/2025
0.5.4.3-beta 472 3/25/2025
0.5.4.2-beta 450 3/24/2025
0.5.4.1-beta 454 3/24/2025
0.5.4-beta 259 3/23/2025
0.5.3.1-beta 142 3/19/2025
0.5.3-beta 131 3/19/2025
0.5.2-beta 143 3/14/2025
0.5.1-beta 157 3/9/2025
0.5.0-beta 121 3/9/2025
0.4.2-beta 118 3/9/2025