FlowGraph.Avalonia 0.3.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package FlowGraph.Avalonia --version 0.3.0
                    
NuGet\Install-Package FlowGraph.Avalonia -Version 0.3.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="FlowGraph.Avalonia" Version="0.3.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="FlowGraph.Avalonia" Version="0.3.0" />
                    
Directory.Packages.props
<PackageReference Include="FlowGraph.Avalonia" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add FlowGraph.Avalonia --version 0.3.0
                    
#r "nuget: FlowGraph.Avalonia, 0.3.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package FlowGraph.Avalonia@0.3.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=FlowGraph.Avalonia&version=0.3.0
                    
Install as a Cake Addin
#tool nuget:?package=FlowGraph.Avalonia&version=0.3.0
                    
Install as a Cake Tool

FlowGraph

A node-based graph editor for .NET and Avalonia, inspired by React Flow.

NuGet .NET 9 Avalonia License: MIT

FlowGraph Demo

Features

Core

  • Pan & Zoom - Mouse wheel zoom, middle-click pan, configurable drag behavior
  • Node System - Draggable, resizable, selectable nodes with custom renderers
  • Edge Types - Bezier, Straight, Step, SmoothStep curves with arrow markers
  • Connection Validation - Custom rules for valid connections
  • Undo/Redo - Full command history with keyboard shortcuts
  • Clipboard - Copy, cut, paste, duplicate operations
  • Serialization - JSON save/load support

Components

  • FlowMinimap - Overview with viewport navigation
  • FlowControls - Zoom in/out/fit buttons panel
  • FlowBackground - Dots, lines, or cross patterns
  • NodeToolbar - Floating toolbar on node selection
  • FlowDiagnostics - Debug panel for development
  • FlowPanel - Positioned overlay panels (9 positions)

Advanced

  • Grouping - Collapsible node groups with nesting
  • Edge Routing - Orthogonal, bezier, and smart routing algorithms
  • Animations - Smooth viewport, node, edge, and group animations
  • State Machine - Clean input handling architecture
  • Edge Reconnection - Drag edge endpoints to reconnect

Installation

dotnet add package FlowGraph.Avalonia

Or via NuGet Package Manager:

Install-Package FlowGraph.Avalonia

Quick Start

1. Add namespaces to your AXAML

<Window xmlns:fg="using:FlowGraph.Avalonia"
        xmlns:fgc="using:FlowGraph.Avalonia.Controls">

2. Add FlowCanvas and components

<Panel>
    
    <fgc:FlowBackground x:Name="Background" Variant="Dots" Gap="20" />
    
    
    <fg:FlowCanvas x:Name="Canvas" Graph="{Binding MyGraph}" />
    
    
    <fgc:FlowPanel Position="BottomLeft" Margin="16">
        <fgc:FlowControls TargetCanvas="{Binding #Canvas}" />
    </fgc:FlowPanel>
    
    
    <fgc:FlowPanel Position="BottomRight" Margin="16">
        <fgc:FlowMinimap TargetCanvas="{Binding #Canvas}" />
    </fgc:FlowPanel>
    
    
    <fgc:NodeToolbar TargetCanvas="{Binding #Canvas}" Position="Top" Offset="12">
        <StackPanel Orientation="Horizontal" Spacing="4">
            <Button Content="Delete" Click="OnDelete" />
            <Button Content="Duplicate" Click="OnDuplicate" />
        </StackPanel>
    </fgc:NodeToolbar>
</Panel>

3. Create a graph in your ViewModel

using FlowGraph.Core;

public class MainViewModel
{
    public Graph MyGraph { get; }

    public MainViewModel()
    {
        MyGraph = new Graph();

        var inputNode = new Node
        {
            Type = "input",
            Position = new Point(100, 100),
            Outputs = [new Port { Id = "out", Type = "data" }]
        };

        var processNode = new Node
        {
            Type = "process",
            Position = new Point(300, 100),
            Inputs = [new Port { Id = "in", Type = "data" }],
            Outputs = [new Port { Id = "out", Type = "data" }]
        };

        var outputNode = new Node
        {
            Type = "output",
            Position = new Point(500, 100),
            Inputs = [new Port { Id = "in", Type = "data" }]
        };

        MyGraph.AddNode(inputNode);
        MyGraph.AddNode(processNode);
        MyGraph.AddNode(outputNode);

        MyGraph.AddEdge(new Edge
        {
            Source = inputNode.Id,
            Target = processNode.Id,
            SourcePort = "out",
            TargetPort = "in",
            Type = EdgeType.Bezier,
            MarkerEnd = EdgeMarker.Arrow
        });

        MyGraph.AddEdge(new Edge
        {
            Source = processNode.Id,
            Target = outputNode.Id,
            SourcePort = "out",
            TargetPort = "in",
            Type = EdgeType.Bezier,
            MarkerEnd = EdgeMarker.ArrowClosed
        });
    }
}

4. Connect the background (code-behind)

public partial class MainWindow : Window
{
    public MainWindow()
    {
        InitializeComponent();
        Background.TargetCanvas = Canvas;
    }
}

Configuration

var settings = new FlowCanvasSettings
{
    // Grid
    GridSize = 20,
    SnapToGrid = true,
    ShowGrid = true,
    
    // Zoom
    MinZoom = 0.1,
    MaxZoom = 4.0,
    ZoomStep = 0.1,
    
    // Nodes
    NodeWidth = 150,
    NodeHeight = 80,
    
    // Connections
    StrictConnectionDirection = true,
    ConnectionSnapDistance = 30,
    
    // Selection
    BoxSelectionMode = BoxSelectionMode.Intersect,
    
    // Viewport
    PanOnDrag = true,
    PanOnScroll = false,
    PanOnScrollSpeed = 1.0,
    ViewportBounds = new Rect(-1000, -1000, 3000, 3000),
    ViewportBoundsPadding = 100
};

canvas.Settings = settings;

Custom Node Renderers

Create custom node appearances by implementing INodeRenderer:

public class CustomNodeRenderer : DefaultNodeRenderer
{
    private static readonly IBrush CustomBackground = new SolidColorBrush(Color.Parse("#E3F2FD"));
    private static readonly IBrush CustomBorder = new SolidColorBrush(Color.Parse("#2196F3"));

    public override Control CreateNodeVisual(Node node, NodeRenderContext context)
    {
        var control = base.CreateNodeVisual(node, context);
        
        if (control is Border border)
        {
            border.Background = CustomBackground;
            border.BorderBrush = CustomBorder;
            border.CornerRadius = new CornerRadius(12);
        }
        
        return control;
    }

    protected override string GetDisplayText(Node node)
    {
        return node.Data as string ?? node.Type;
    }
}

// Register the renderer
canvas.NodeRenderers.Register("custom", new CustomNodeRenderer());

Connection Validation

Implement IConnectionValidator for custom connection rules:

public class TypeMatchValidator : IConnectionValidator
{
    public ValidationResult Validate(ConnectionContext context)
    {
        if (context.SourceNode.Id == context.TargetNode.Id)
            return ValidationResult.Invalid("Cannot connect to self");
            
        if (context.SourcePort.Type != context.TargetPort.Type)
            return ValidationResult.Invalid("Port types must match");
            
        return ValidationResult.Valid();
    }
}

canvas.ConnectionValidator = new TypeMatchValidator();

Events

canvas.SelectionChanged += (s, e) => 
{
    Console.WriteLine($"Selected: {e.SelectedNodes.Count} nodes, {e.SelectedEdges.Count} edges");
};

canvas.ViewportChanged += (s, e) => 
{
    Console.WriteLine($"Zoom: {e.Zoom:P0}, Offset: ({e.OffsetX:F0}, {e.OffsetY:F0})");
};

canvas.NodeDragStart += (s, e) => Console.WriteLine($"Started dragging {e.Nodes.Count} nodes");
canvas.NodeDragStop += (s, e) => Console.WriteLine($"Stopped dragging");

canvas.ConnectStart += (s, e) => Console.WriteLine($"Connection started from {e.SourceNode.Type}");
canvas.ConnectEnd += (s, e) => 
{
    if (e.WasCompleted)
        Console.WriteLine("Connection created!");
    else
        Console.WriteLine("Connection cancelled");
};

Keyboard Shortcuts

Shortcut Action
Delete / Backspace Delete selected
Ctrl+A Select all
Ctrl+C Copy
Ctrl+X Cut
Ctrl+V Paste
Ctrl+D Duplicate
Ctrl+Z Undo
Ctrl+Y / Ctrl+Shift+Z Redo
Ctrl+G Group selected
Ctrl+Shift+G Ungroup
Escape Deselect all / Cancel operation

Animations

// Viewport
canvas.FitToViewAnimated(duration: 0.5);
canvas.CenterOnNodeAnimated(node, duration: 0.3);
canvas.ZoomToAnimated(targetZoom: 1.5, duration: 0.2);

// Nodes
canvas.AnimateNodesTo(positions, duration: 0.3);
canvas.AnimateNodesAppear(nodes, duration: 0.3, stagger: 0.05);
canvas.AnimateNodesDisappear(nodes, duration: 0.2);
canvas.AnimateSelectionPulse(node);

// Edges
canvas.AnimateEdgePulse(edge, pulseCount: 3);
canvas.AnimateEdgeFadeIn(edge, duration: 0.3);
canvas.AnimateEdgeFadeOut(edge, duration: 0.3);
canvas.AnimateEdgeColor(edge, Colors.Red, duration: 0.5);

// Flow animation (continuous)
var animation = canvas.StartEdgeFlowAnimation(edge, speed: 50);
canvas.StopEdgeFlowAnimation(animation);

// Groups
canvas.AnimateGroupCollapse(groupId, duration: 0.5);
canvas.AnimateGroupExpand(groupId, duration: 0.5);

Serialization

using FlowGraph.Core.Serialization;

// Save/Load JSON
var json = GraphSerializer.Serialize(graph);
var graph = GraphSerializer.Deserialize(json);

// File operations
graph.SaveToFile("graph.json");
var graph = GraphExtensions.LoadFromFile("graph.json");

// Clone
var copy = graph.Clone();

Node Grouping

// Create groups
canvas.GroupSelected();
canvas.GroupSelected("My Group");

// Collapse/expand
canvas.ToggleGroupCollapse(groupId);
canvas.AnimateGroupCollapse(groupId, duration: 0.5);
canvas.AnimateGroupExpand(groupId, duration: 0.5);

// Manage nodes
canvas.GroupManager.AddNodeToGroup(groupId, nodeId);
canvas.GroupManager.RemoveNodeFromGroup(nodeId);
canvas.UngroupSelected();

Edge Routing

canvas.Settings.EnableEdgeRouting = true;
canvas.Settings.DefaultEdgeRouter = EdgeRouterType.Orthogonal;

// Available routers: Direct, Orthogonal, SmartBezier

canvas.Routing.RouteAllEdges();
canvas.Routing.RouteEdge(edgeId);

Project Structure

FlowGraph/
├── FlowGraph.Core           # Data models, commands, serialization
├── FlowGraph.Avalonia       # Avalonia UI controls and rendering
├── FlowGraph.Demo           # Sample application
└── FlowGraph.Core.Tests     # Unit tests

Requirements

  • .NET 9.0 or later
  • Avalonia 11.2 or later

Contributing

Contributions are welcome. Priority areas:

  • Documentation
  • Unit tests
  • Bug fixes
  • Performance improvements

License

MIT License - see LICENSE for details.

Acknowledgments

Product Compatible and additional computed target framework versions.
.NET net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.8.0 161 1/19/2026
0.7.0 115 1/17/2026
0.6.0 113 1/17/2026
0.5.1 122 1/16/2026
0.5.0 119 1/15/2026
0.4.2 128 1/14/2026
0.4.1 117 1/10/2026
0.4.0 124 1/10/2026
0.3.9 121 1/10/2026
0.3.6 117 1/9/2026
0.3.5 128 1/9/2026
0.3.4 120 1/9/2026
0.3.3 127 1/9/2026
0.3.2 125 1/9/2026
0.3.0 123 1/8/2026
0.2.2 131 1/8/2026
0.2.1 116 1/8/2026
0.2.0 133 1/8/2026
0.1.0 135 1/6/2026