EntityLocalizer 0.1.8
See the version list below for details.
dotnet add package EntityLocalizer --version 0.1.8
NuGet\Install-Package EntityLocalizer -Version 0.1.8
<PackageReference Include="EntityLocalizer" Version="0.1.8" />
paket add EntityLocalizer --version 0.1.8
#r "nuget: EntityLocalizer, 0.1.8"
// Install EntityLocalizer as a Cake Addin #addin nuget:?package=EntityLocalizer&version=0.1.8 // Install EntityLocalizer as a Cake Tool #tool nuget:?package=EntityLocalizer&version=0.1.8
Entity Localizer
https://github.com/EntitySystems/EntityLocalizer
Generate locales from JSON files
How to use:
Install latest package EntityLocalizer
https://www.nuget.org/packages/EntityLocalizer/
Add this to .csproj
.
<Project>
<Target Name="CodeGen" AfterTargets="AfterBuild;AfterRebuild">
<EslGeneratorTask
InputPath="./StaticResources/Locales"
OutputPath="./GeneratedResources/Locales/"
OutputNamespace="Entity"
/>
</Target>
</Project>
InputPath
is the directory from where to load the locales,OutputPath
is the directory where the output C# resource file will be generated.OutputNamespace
is the namespace for the generated C# file.
Once you have setup your project, you can add locales by creating
*.loc.json
files, the file names must end in .loc.json
.
Format below:
{
"HelloWorld": {
"EN": "Hello generated world!",
"FR": "Bonjour monde!"
},
"Login": {
"EN": "Log in",
"FR": "Connexion",
"?": "Default case override"
}
}
Then you just run a build on consumer project, you can now access your locales/translations via C# using the following:
var locales = new EntityLocales()
{
InstanceLanguage = "EN"
};
Console.WriteLine(locales.HelloWorld); // outputs "Hello generated world!"
If you want to generate translations that accept parameters, you can do the following in the JSON file:
{
"LocaleWithArgument": {
"args": [
"string:name",
"number:amount",
"string:currency"
],
"EN": "Welcome {0}, your bill is of {1} {2}",
"FR": "Bienvenue {0}, votre facture est de {1} {2}"
}
}
Only the 2 following types are supported: string
and number
.
Supply a mandatory method argument name like so: [type]:[argName]
You can then access the locales and supply arguments like so:
var translated = locales.LocaleWithArgument("Jacob", 129.99m, "$");
// outputs "Welcome Jacob, your bill is of 129.99 $"
Built by Entity Systems || https://entitysystems.co
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- No dependencies.
NuGet packages
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