EnginePseudo3D.PartsWorldLib 1.9.9

dotnet add package EnginePseudo3D.PartsWorldLib --version 1.9.9
                    
NuGet\Install-Package EnginePseudo3D.PartsWorldLib -Version 1.9.9
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="EnginePseudo3D.PartsWorldLib" Version="1.9.9" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="EnginePseudo3D.PartsWorldLib" Version="1.9.9" />
                    
Directory.Packages.props
<PackageReference Include="EnginePseudo3D.PartsWorldLib" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add EnginePseudo3D.PartsWorldLib --version 1.9.9
                    
#r "nuget: EnginePseudo3D.PartsWorldLib, 1.9.9"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package EnginePseudo3D.PartsWorldLib@1.9.9
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=EnginePseudo3D.PartsWorldLib&version=1.9.9
                    
Install as a Cake Addin
#tool nuget:?package=EnginePseudo3D.PartsWorldLib&version=1.9.9
                    
Install as a Cake Tool

Game2_5D – Parts World Library

Parts World Library provides reusable components for rendering 2.5D world surfaces (floors, ceilings, sky, etc.) using SFML /.NET shaders.


Requirements for Shader Setting

Your fragment shader must declare and use the following uniforms:

  • scale (float)
    Controls texture tiling density for floor or ceiling surfaces.

  • originPosition (vec2)
    World-space player/camera position, converted into texture coordinate units.

  • angle (float)
    Camera’s horizontal rotation (yaw), in radians.

  • verticalAngle (float)
    Camera’s vertical tilt (pitch).

  • FOV (float)
    Field-of-view factor, used to project screen rays into world space.

  • resolution (vec2)
    Current window dimensions: (width, height).

  • upFactor (float)
    Multiplier for upward pitch offset when verticalAngle ≤ 0.

  • downLogScale (float)
    Logarithmic scale factor for downward pitch offset when verticalAngle > 0.

  • downFactor (float)
    Linear scale factor for downward pitch offset.

  • offsetY (float)
    Vertical normalization coefficient (e.g. floorYOffset or ceilingOffset).

  • invertEffect (bool)
    If true, inverts the distance-based blending of the effect.

  • effectColor (vec4)
    RGBA base color for the distance-based effect.

  • effectStrength (float)
    Multiplier determining how strongly distance influences the effect.

  • effectRange (float)
    Softness of the effect’s transition gradient.

  • effectStart (float)
    Distance at which the effect begins to appear.

  • effectEnd (float)
    Distance at which the effect is fully applied or fades out.


Requirements

  • .NET 8.0 or later
  • Visual Studio or any other .NET-compatible IDE

Installation

  1. Clone the repository
    git clone git@github.com:Speyd/Game2_5D.git
    cd Game2_5D/PartsWorldLib
    
Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on EnginePseudo3D.PartsWorldLib:

Package Downloads
EnginePseudo3D.Core

This is an engine that uses raycasting method and SFML framework to render the scene. This project implements most of the mechanics for writing the game. Designed for quick setup and easy integration into your code!

GitHub repositories

This package is not used by any popular GitHub repositories.

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