EdCanHack.Exor.Core 1.0.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package EdCanHack.Exor.Core --version 1.0.0                
NuGet\Install-Package EdCanHack.Exor.Core -Version 1.0.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="EdCanHack.Exor.Core" Version="1.0.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add EdCanHack.Exor.Core --version 1.0.0                
#r "nuget: EdCanHack.Exor.Core, 1.0.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install EdCanHack.Exor.Core as a Cake Addin
#addin nuget:?package=EdCanHack.Exor.Core&version=1.0.0

// Install EdCanHack.Exor.Core as a Cake Tool
#tool nuget:?package=EdCanHack.Exor.Core&version=1.0.0                

Exor.Core is a simple, attribute-driven extension framework. Implemented as a PCL
       for cross-platform usage, Exor.Core allows you to define type mappings in a deferred
       manner, i.e. types defined in BaseModule can be subclassed in AddinModule and
       those subtypes loaded in response to a string-based attribute key.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on EdCanHack.Exor.Core:

Package Downloads
EdCanHack.Exor.Compiler

Exor.Compiler is a runtime compiler and ExtensionLoader factory. Intended for runtime compilation of game scripts written in C#, Exor.Compiler allows a game to pack "loose" .cs files and compile them for inclusion in the game's ExtensionLoader. Using Exor.Compiler on desktops, where CSharpCodeProvider is available, allows you (and your community) to trivially extend your projects. At the same time, the same code used in the dynamic loader on desktops can be added statically for platforms such as iOS where dynamic code loading isn't allowed--making mods on desktops easy without making life harder when you need to port to iOS, XBox One, or the PlayStation 4.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
2.0.0 3,327 4/26/2015
2.0.0-pre4 1,066 1/4/2015
2.0.0-pre3 1,331 12/24/2014
1.0.0 3,435 11/30/2014

Initial release.