EdCanHack.Exor.Core
1.0.0
See the version list below for details.
dotnet add package EdCanHack.Exor.Core --version 1.0.0
NuGet\Install-Package EdCanHack.Exor.Core -Version 1.0.0
<PackageReference Include="EdCanHack.Exor.Core" Version="1.0.0" />
paket add EdCanHack.Exor.Core --version 1.0.0
#r "nuget: EdCanHack.Exor.Core, 1.0.0"
// Install EdCanHack.Exor.Core as a Cake Addin #addin nuget:?package=EdCanHack.Exor.Core&version=1.0.0 // Install EdCanHack.Exor.Core as a Cake Tool #tool nuget:?package=EdCanHack.Exor.Core&version=1.0.0
Exor.Core is a simple, attribute-driven extension framework. Implemented as a PCL
for cross-platform usage, Exor.Core allows you to define type mappings in a deferred
manner, i.e. types defined in BaseModule can be subclassed in AddinModule and
those subtypes loaded in response to a string-based attribute key.
Learn more about Target Frameworks and .NET Standard.
-
- Common.Logging.Portable (>= 2.3.1)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on EdCanHack.Exor.Core:
Package | Downloads |
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EdCanHack.Exor.Compiler
Exor.Compiler is a runtime compiler and ExtensionLoader factory. Intended for runtime compilation of game scripts written in C#, Exor.Compiler allows a game to pack "loose" .cs files and compile them for inclusion in the game's ExtensionLoader. Using Exor.Compiler on desktops, where CSharpCodeProvider is available, allows you (and your community) to trivially extend your projects. At the same time, the same code used in the dynamic loader on desktops can be added statically for platforms such as iOS where dynamic code loading isn't allowed--making mods on desktops easy without making life harder when you need to port to iOS, XBox One, or the PlayStation 4. |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
2.0.0 | 3,327 | 4/26/2015 |
2.0.0-pre4 | 1,066 | 1/4/2015 |
2.0.0-pre3 | 1,331 | 12/24/2014 |
1.0.0 | 3,435 | 11/30/2014 |
Initial release.