DeltaShader.Tool 0.0.13

There is a newer version of this package available.
See the version list below for details.
dotnet add package DeltaShader.Tool --version 0.0.13
                    
NuGet\Install-Package DeltaShader.Tool -Version 0.0.13
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="DeltaShader.Tool" Version="0.0.13" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="DeltaShader.Tool" Version="0.0.13" />
                    
Directory.Packages.props
<PackageReference Include="DeltaShader.Tool" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add DeltaShader.Tool --version 0.0.13
                    
#r "nuget: DeltaShader.Tool, 0.0.13"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package DeltaShader.Tool@0.0.13
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=DeltaShader.Tool&version=0.0.13
                    
Install as a Cake Addin
#tool nuget:?package=DeltaShader.Tool&version=0.0.13
                    
Install as a Cake Tool

DeltaShader.Tool

DeltaShader.Tool compiles C# shader projects into validated GLSL, SPIR-V and ShaderAbi sidecars. It is a build package: add it as a private PackageReference to the project that owns the shader source.

Enable MSBuild integration

<PropertyGroup>
  <DeltaShaderEnabled>true</DeltaShaderEnabled>
</PropertyGroup>

<ItemGroup>
  <PackageReference Include="DeltaShader.Tool" Version="0.0.12" PrivateAssets="all" />
  <DeltaShaderSource Include="Shaders/**/*.cs" />
</ItemGroup>

DeltaShaderSource is optional. If it is omitted, the build integration first discovers Shaders/**/*.cs and then falls back to the project's normal Compile items. The tool receives the complete project so Roslyn resolves references and shader symbols normally.

The build target publishes validated shader output below bin/<Configuration>/<TargetFramework>/DeltaShader/<AssemblyName>/. It publishes only .spv, .glsl, .shader.json and .abi.json; lock files and temporary files are not runtime inputs. The generated C# program/factory surface is the normal consumer path: use its final ShaderArtifact, ShaderAbi, cached stage ABI accessors and typed pack/unpack helpers. Do not parse sidecars or duplicate layout calculations in a consumer. The direct CLI output path is reserved for bounded validation and Maths conformance bundles. Generated shader files are not package or runtime artifact members of the tool package.

The package contains no Vulkan runtime dependency. Render and Engine consume the final ShaderArtifact/ShaderAbi boundary and do not compile C# or calculate ABI layout.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.0.25 7 9/9/2026
0.0.24 63 9/3/2026
0.0.23 55 9/3/2026
0.0.22 54 9/3/2026
0.0.21 49 9/3/2026
0.0.20 56 9/2/2026
0.0.19 62 9/2/2026
0.0.13 66 9/1/2026