DeltaShader.Tool 0.0.24

dotnet add package DeltaShader.Tool --version 0.0.24
                    
NuGet\Install-Package DeltaShader.Tool -Version 0.0.24
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="DeltaShader.Tool" Version="0.0.24" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="DeltaShader.Tool" Version="0.0.24" />
                    
Directory.Packages.props
<PackageReference Include="DeltaShader.Tool" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add DeltaShader.Tool --version 0.0.24
                    
#r "nuget: DeltaShader.Tool, 0.0.24"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package DeltaShader.Tool@0.0.24
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=DeltaShader.Tool&version=0.0.24
                    
Install as a Cake Addin
#tool nuget:?package=DeltaShader.Tool&version=0.0.24
                    
Install as a Cake Tool

DeltaShader.Tool

DeltaShader.Tool integrates DeltaShader into a project that owns C# shader source. It emits validated GLSL, SPIR-V and ShaderAbi sidecars for the project's renderer.

Installation

Add the tool, compiler and analyzer packages to the shader project:

<PropertyGroup>
  <DeltaShaderEnabled>true</DeltaShaderEnabled>
</PropertyGroup>

<ItemGroup>
  <PackageReference Include="DeltaShader.Compiler" Version="*" PrivateAssets="all" />
  <PackageReference Include="DeltaShader.Analyzers" Version="*" PrivateAssets="all" OutputItemType="Analyzer" />
  <PackageReference Include="DeltaShader.Tool" Version="*" PrivateAssets="all" />
  <DeltaShaderSource Include="Shaders/**/*.cs" />
</ItemGroup>

DeltaShaderSource can select shader files explicitly. When it is omitted, the integration discovers Shaders/**/*.cs and then uses the project's normal C# compile items.

Result

The project receives validated .spv, .glsl, .shader.json and .abi.json outputs below its normal build output. Generated C# accessors expose the final ShaderArtifact, ShaderAbi and typed pack/unpack helpers. Consumers should use those generated APIs instead of reading sidecars or calculating layout.

The package has no Vulkan runtime dependency. A renderer consumes the final artifact boundary; it does not compile shader C# or infer GPU layout.

See the DeltaShader user API for authoring syntax and the final artifact contract for the public handoff.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.0.24 60 9/3/2026
0.0.23 55 9/3/2026
0.0.22 54 9/3/2026
0.0.21 49 9/3/2026
0.0.20 52 9/2/2026
0.0.19 60 9/2/2026
0.0.13 66 9/1/2026