Cubusky.BuildingBlocks
0.0.1
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package Cubusky.BuildingBlocks --version 0.0.1
NuGet\Install-Package Cubusky.BuildingBlocks -Version 0.0.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Cubusky.BuildingBlocks" Version="0.0.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Cubusky.BuildingBlocks" Version="0.0.1" />
<PackageReference Include="Cubusky.BuildingBlocks" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Cubusky.BuildingBlocks --version 0.0.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Cubusky.BuildingBlocks, 0.0.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Cubusky.BuildingBlocks@0.0.1
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Cubusky.BuildingBlocks&version=0.0.1
#tool nuget:?package=Cubusky.BuildingBlocks&version=0.0.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Building Blocks
Implementation
Implementing BuildingBlocks for one type can look like quite a bit of code, but it is very simple and always the same. The following is a complete implementation of BuildingBlocks for a class called MyClass:
using Chickensoft.Collections;
using Chickensoft.Sync;
using Cubusky.BuildingBlocks;
public interface IMyClass : IAutoObject<MyClass.Binding>, IOperator<MyClass>;
public class MyClass : IMyClass, IPerform<PerformOp<MyClass>>
{
protected SyncSubject Subject { get; }
public MyClass()
{
Subject = new(this);
}
private static readonly Blackboard _operationCallbacks = new Blackboard();
public static void Set<TOperation>(OperationCallback<MyClass>, TOperation> operation)
where TOperation : struct, IOperation<MyClass>
{
_operationCallbacks.Set(operation);
}
private readonly BoxlessQueue<IOperation<MyClass>> _operationQueue = new();
private Broadcaster? _operationBroadcaster;
private Broadcaster OperationBroadcaster => _operationBroadcaster ??= new(Subject);
void IOperator<MyClass>.Perform<TOperation>(in TOperation operation)
{
_operationQueue.Enqueue(operation);
Subject.Perform(new PerformOp<MyClass>(this, _operationCallbacks, OperationBroadcaster));
}
void IPerform<PerformOp<MyClass>>.Perform(in PerformOp<MyClass> op)
{
_operationQueue.Dequeue(op);
}
public class Broadcaster : IBroadcaster<MyClass>
{
protected SyncSubject Subject { get; }
internal Broadcaster(SyncSubject subject) => Subject = subject;
void IBroadcaster<MyClass>.Broadcast<TBroadcast>(in TBroadcast broadcast)
{
Subject.Broadcast(broadcast);
}
}
public Binding Bind() => new(Subject);
public void ClearBindings() => Subject.ClearBindings();
public void Dispose()
{
GC.SuppressFinalize(this);
Subject.Dispose();
}
public class Binding : SyncBinding, IBinding<MyClass, Binding>
{
internal Binding(ISyncSubject subject) : base(subject) {}
Binding IBinding<MyClass, Binding>.On<TBroadcast>(Callback<TBroadcast> callback, Condition<TBroadcast>? condition)
{
AddCallback(callback, condition);
return this;
}
}
}
Let's break it down:
Blackboard _operationCallbacksis a static field that stores operation callbacks, a.k.a methods, forMyClass.- The 2
Performmethods are responsible for executing your operations based on [Sync]'s [no reentrancy]-policy. Broadcastercan only be created internally and is used to broadcast messages to all subscribers ofMyClass.Bindingcan only be created internally and is used to listen for broadcasts fromMyClass.
Extendable and Overridable
Why a base class doesn't work
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.1 is compatible. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.1
- Chickensoft.Sync (>= 3.0.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
BuildingBlocks release.