CsharpToColouredHTML.Core
1.0.0
See the version list below for details.
dotnet add package CsharpToColouredHTML.Core --version 1.0.0
NuGet\Install-Package CsharpToColouredHTML.Core -Version 1.0.0
<PackageReference Include="CsharpToColouredHTML.Core" Version="1.0.0" />
paket add CsharpToColouredHTML.Core --version 1.0.0
#r "nuget: CsharpToColouredHTML.Core, 1.0.0"
// Install CsharpToColouredHTML.Core as a Cake Addin #addin nuget:?package=CsharpToColouredHTML.Core&version=1.0.0 // Install CsharpToColouredHTML.Core as a Cake Tool #tool nuget:?package=CsharpToColouredHTML.Core&version=1.0.0
CsharpToColouredHTML
This library tries to convert C# code into pure HTML with some CSS lines
that looks as if that was inside Visual Studio Code / Studio Studio
Example input (code.txt
):
using System.Text;
using Microsoft.CodeAnalysis.Classification;
namespace CsharpToColouredHTML.Core;
public class ConsoleEmitter : IEmitter
{
public ConsoleEmitter(bool addDiagnosticInfo = false)
{
this.addDiagnosticInfo = addDiagnosticInfo;
}
private readonly StringBuilder _sb = new StringBuilder();
private readonly bool addDiagnosticInfo;
public string Text { get; private set; }
public void Emit(List<Node> nodes)
{
Console.ResetColor();
Text = "";
_sb.Clear();
foreach (var node in nodes)
{
EmitNode(node);
}
Text = _sb.ToString();
}
public void EmitNode(Node node)
{
if (node.ClassificationType == ClassificationTypeNames.ClassName)
{
Console.ForegroundColor = ConsoleColor.Red;
}
else if (node.ClassificationType == ClassificationTypeNames.NamespaceName)
{
Console.ForegroundColor = ConsoleColor.Green;
}
else if (node.ClassificationType == ClassificationTypeNames.Identifier)
{
Console.ForegroundColor = ConsoleColor.Green;
}
else if (node.ClassificationType == ClassificationTypeNames.Keyword)
{
Console.ForegroundColor = ConsoleColor.Yellow;
}
else if (node.ClassificationType == ClassificationTypeNames.StringLiteral)
{
Console.ForegroundColor = ConsoleColor.Cyan;
}
else if (node.ClassificationType == ClassificationTypeNames.LocalName)
{
Console.ForegroundColor = ConsoleColor.Blue;
}
else if (node.ClassificationType == ClassificationTypeNames.MethodName)
{
Console.ForegroundColor = ConsoleColor.Red;
}
else if (node.ClassificationType == ClassificationTypeNames.Punctuation)
{
Console.ForegroundColor = ConsoleColor.White;
}
else if (node.ClassificationType == ClassificationTypeNames.Operator)
{
Console.ForegroundColor = ConsoleColor.White;
}
else if (node.ClassificationType == ClassificationTypeNames.ControlKeyword)
{
Console.ForegroundColor = ConsoleColor.DarkRed;
}
else if (node.ClassificationType == ClassificationTypeNames.VerbatimStringLiteral)
{
Console.ForegroundColor = ConsoleColor.DarkRed;
}
else if (node.ClassificationType == ClassificationTypeNames.StringLiteral)
{
Console.ForegroundColor = ConsoleColor.DarkGreen;
}
else if (node.ClassificationType == ClassificationTypeNames.ParameterName)
{
Console.ForegroundColor = ConsoleColor.Yellow;
}
else
{
Console.ResetColor();
}
_sb.Append(node.TextWithTrivia);
Console.Write($"{node.TextWithTrivia}");
if (addDiagnosticInfo)
{
_sb.Append($"({node.ClassificationType})");
Console.Write($"({node.ClassificationType})");
}
Console.ResetColor();
}
}
<a name="ex1">How generated HTML looks in browser:</a>
Generated HTML Code:
this is html page
<br>
<style>
.background{font-family:monaco,Consolas,LucidaConsole,monospace;background-color:#1E1E1E;}.numeric{color:#b5cea8;}.method{color:#DCDCAA;}.class{color:#4EC9B0;}.keyword{color:#569cd6;}.blue{color:#9CDCFE;}.white{color:#D4D4D4;}.string{color:#ce9178;}.interface{color:#b8d7a3;}.control{color:#C586C0;}.internal_error{color:#FF0D0D;}
</style>
<pre class="background">
<span class="keyword">using</span><span class="white"> System</span><span class="white">.</span><span class="white">Text</span><span class="white">;</span><span class="keyword">
using</span><span class="white"> Microsoft</span><span class="white">.</span><span class="white">CodeAnalysis</span><span class="white">.</span><span class="white">Classification</span><span class="white">;</span><span class="keyword">
namespace</span><span class="white"> CsharpToColouredHTML</span><span class="white">.</span><span class="white">Core</span><span class="white">;</span><span class="keyword">
public</span><span class="keyword"> class</span><span class="class"> ConsoleEmitter</span><span class="white"> :</span><span class="interface"> IEmitter</span><span class="white">
{</span><span class="keyword">
public</span><span class="class"> ConsoleEmitter</span><span class="white">(</span><span class="keyword">bool</span><span class="blue"> addDiagnosticInfo</span><span class="white"> =</span><span class="keyword"> false</span><span class="white">)</span><span class="white">
{</span><span class="keyword">
this</span><span class="white">.</span><span class="white">addDiagnosticInfo</span><span class="white"> =</span><span class="blue"> addDiagnosticInfo</span><span class="white">;</span><span class="white">
}</span><span class="keyword">
private</span><span class="keyword"> readonly</span><span class="class"> StringBuilder</span><span class="white"> _sb</span><span class="white"> =</span><span class="keyword"> new</span><span class="class"> StringBuilder</span><span class="white">(</span><span class="white">)</span><span class="white">;</span><span class="keyword">
private</span><span class="keyword"> readonly</span><span class="keyword"> bool</span><span class="white"> addDiagnosticInfo</span><span class="white">;</span><span class="keyword">
public</span><span class="keyword"> string</span><span class="white"> Text</span><span class="white"> {</span><span class="keyword"> get</span><span class="white">;</span><span class="keyword"> private</span><span class="keyword"> set</span><span class="white">;</span><span class="white"> }</span><span class="keyword">
public</span><span class="keyword"> void</span><span class="method"> Emit</span><span class="white">(</span><span class="class">List</span><span class="white"><</span><span class="class">Node</span><span class="white">></span><span class="blue"> nodes</span><span class="white">)</span><span class="white">
{</span><span class="class">
Console</span><span class="white">.</span><span class="method">ResetColor</span><span class="white">(</span><span class="white">)</span><span class="white">;</span><span class="white">
Text</span><span class="white"> =</span><span class="string"> ""</span><span class="white">;</span><span class="white">
_sb</span><span class="white">.</span><span class="method">Clear</span><span class="white">(</span><span class="white">)</span><span class="white">;</span><span class="control">
foreach</span><span class="white"> (</span><span class="keyword">var</span><span class="blue"> node</span><span class="control"> in</span><span class="blue"> nodes</span><span class="white">)</span><span class="white">
{</span><span class="method">
EmitNode</span><span class="white">(</span><span class="blue">node</span><span class="white">)</span><span class="white">;</span><span class="white">
}</span><span class="white">
Text</span><span class="white"> =</span><span class="white"> _sb</span><span class="white">.</span><span class="method">ToString</span><span class="white">(</span><span class="white">)</span><span class="white">;</span><span class="white">
}</span><span class="keyword">
public</span><span class="keyword"> void</span><span class="method"> EmitNode</span><span class="white">(</span><span class="class">Node</span><span class="blue"> node</span><span class="white">)</span><span class="white">
{</span><span class="control">
if</span><span class="white"> (</span><span class="blue">node</span><span class="white">.</span><span class="white">ClassificationType</span><span class="white"> ==</span><span class="class"> ClassificationTypeNames</span><span class="white">.</span><span class="white">ClassName</span><span class="white">)</span><span class="white">
{</span><span class="class">
Console</span><span class="white">.</span><span class="white">ForegroundColor</span><span class="white"> =</span><span class="class"> ConsoleColor</span><span class="white">.</span><span class="white">Red</span><span class="white">;</span><span class="white">
}</span><span class="control">
else</span><span class="control"> if</span><span class="white"> (</span><span class="blue">node</span><span class="white">.</span><span class="white">ClassificationType</span><span class="white"> ==</span><span class="class"> ClassificationTypeNames</span><span class="white">.</span><span class="white">NamespaceName</span><span class="white">)</span><span class="white">
{</span><span class="class">
Console</span><span class="white">.</span><span class="white">ForegroundColor</span><span class="white"> =</span><span class="class"> ConsoleColor</span><span class="white">.</span><span class="white">Green</span><span class="white">;</span><span class="white">
}</span><span class="control">
else</span><span class="control"> if</span><span class="white"> (</span><span class="blue">node</span><span class="white">.</span><span class="white">ClassificationType</span><span class="white"> ==</span><span class="class"> ClassificationTypeNames</span><span class="white">.</span><span class="white">Identifier</span><span class="white">)</span><span class="white">
{</span><span class="class">
Console</span><span class="white">.</span><span class="white">ForegroundColor</span><span class="white"> =</span><span class="class"> ConsoleColor</span><span class="white">.</span><span class="white">Green</span><span class="white">;</span><span class="white">
}</span><span class="control">
else</span><span class="control"> if</span><span class="white"> (</span><span class="blue">node</span><span class="white">.</span><span class="white">ClassificationType</span><span class="white"> ==</span><span class="class"> ClassificationTypeNames</span><span class="white">.</span><span class="white">Keyword</span><span class="white">)</span><span class="white">
{</span><span class="class">
Console</span><span class="white">.</span><span class="white">ForegroundColor</span><span class="white"> =</span><span class="class"> ConsoleColor</span><span class="white">.</span><span class="white">Yellow</span><span class="white">;</span><span class="white">
}</span><span class="control">
else</span><span class="control"> if</span><span class="white"> (</span><span class="blue">node</span><span class="white">.</span><span class="white">ClassificationType</span><span class="white"> ==</span><span class="class"> ClassificationTypeNames</span><span class="white">.</span><span class="white">StringLiteral</span><span class="white">)</span><span class="white">
{</span><span class="class">
Console</span><span class="white">.</span><span class="white">ForegroundColor</span><span class="white"> =</span><span class="class"> ConsoleColor</span><span class="white">.</span><span class="white">Cyan</span><span class="white">;</span><span class="white">
}</span><span class="control">
else</span><span class="control"> if</span><span class="white"> (</span><span class="blue">node</span><span class="white">.</span><span class="white">ClassificationType</span><span class="white"> ==</span><span class="class"> ClassificationTypeNames</span><span class="white">.</span><span class="white">LocalName</span><span class="white">)</span><span class="white">
{</span><span class="class">
Console</span><span class="white">.</span><span class="white">ForegroundColor</span><span class="white"> =</span><span class="class"> ConsoleColor</span><span class="white">.</span><span class="white">Blue</span><span class="white">;</span><span class="white">
}</span><span class="control">
else</span><span class="control"> if</span><span class="white"> (</span><span class="blue">node</span><span class="white">.</span><span class="white">ClassificationType</span><span class="white"> ==</span><span class="class"> ClassificationTypeNames</span><span class="white">.</span><span class="white">MethodName</span><span class="white">)</span><span class="white">
{</span><span class="class">
Console</span><span class="white">.</span><span class="white">ForegroundColor</span><span class="white"> =</span><span class="class"> ConsoleColor</span><span class="white">.</span><span class="white">Red</span><span class="white">;</span><span class="white">
}</span><span class="control">
else</span><span class="control"> if</span><span class="white"> (</span><span class="blue">node</span><span class="white">.</span><span class="white">ClassificationType</span><span class="white"> ==</span><span class="class"> ClassificationTypeNames</span><span class="white">.</span><span class="white">Punctuation</span><span class="white">)</span><span class="white">
{</span><span class="class">
Console</span><span class="white">.</span><span class="white">ForegroundColor</span><span class="white"> =</span><span class="class"> ConsoleColor</span><span class="white">.</span><span class="white">White</span><span class="white">;</span><span class="white">
}</span><span class="control">
else</span><span class="control"> if</span><span class="white"> (</span><span class="blue">node</span><span class="white">.</span><span class="white">ClassificationType</span><span class="white"> ==</span><span class="class"> ClassificationTypeNames</span><span class="white">.</span><span class="white">Operator</span><span class="white">)</span><span class="white">
{</span><span class="class">
Console</span><span class="white">.</span><span class="white">ForegroundColor</span><span class="white"> =</span><span class="class"> ConsoleColor</span><span class="white">.</span><span class="white">White</span><span class="white">;</span><span class="white">
}</span><span class="control">
else</span><span class="control"> if</span><span class="white"> (</span><span class="blue">node</span><span class="white">.</span><span class="white">ClassificationType</span><span class="white"> ==</span><span class="class"> ClassificationTypeNames</span><span class="white">.</span><span class="white">ControlKeyword</span><span class="white">)</span><span class="white">
{</span><span class="class">
Console</span><span class="white">.</span><span class="white">ForegroundColor</span><span class="white"> =</span><span class="class"> ConsoleColor</span><span class="white">.</span><span class="white">DarkRed</span><span class="white">;</span><span class="white">
}</span><span class="control">
else</span><span class="control"> if</span><span class="white"> (</span><span class="blue">node</span><span class="white">.</span><span class="white">ClassificationType</span><span class="white"> ==</span><span class="class"> ClassificationTypeNames</span><span class="white">.</span><span class="white">VerbatimStringLiteral</span><span class="white">)</span><span class="white">
{</span><span class="class">
Console</span><span class="white">.</span><span class="white">ForegroundColor</span><span class="white"> =</span><span class="class"> ConsoleColor</span><span class="white">.</span><span class="white">DarkRed</span><span class="white">;</span><span class="white">
}</span><span class="control">
else</span><span class="control"> if</span><span class="white"> (</span><span class="blue">node</span><span class="white">.</span><span class="white">ClassificationType</span><span class="white"> ==</span><span class="class"> ClassificationTypeNames</span><span class="white">.</span><span class="white">StringLiteral</span><span class="white">)</span><span class="white">
{</span><span class="class">
Console</span><span class="white">.</span><span class="white">ForegroundColor</span><span class="white"> =</span><span class="class"> ConsoleColor</span><span class="white">.</span><span class="white">DarkGreen</span><span class="white">;</span><span class="white">
}</span><span class="control">
else</span><span class="control"> if</span><span class="white"> (</span><span class="blue">node</span><span class="white">.</span><span class="white">ClassificationType</span><span class="white"> ==</span><span class="class"> ClassificationTypeNames</span><span class="white">.</span><span class="white">ParameterName</span><span class="white">)</span><span class="white">
{</span><span class="class">
Console</span><span class="white">.</span><span class="white">ForegroundColor</span><span class="white"> =</span><span class="class"> ConsoleColor</span><span class="white">.</span><span class="white">Yellow</span><span class="white">;</span><span class="white">
}</span><span class="control">
else</span><span class="white">
{</span><span class="class">
Console</span><span class="white">.</span><span class="method">ResetColor</span><span class="white">(</span><span class="white">)</span><span class="white">;</span><span class="white">
}</span><span class="white">
_sb</span><span class="white">.</span><span class="method">Append</span><span class="white">(</span><span class="blue">node</span><span class="white">.</span><span class="white">TextWithTrivia</span><span class="white">)</span><span class="white">;</span><span class="class">
Console</span><span class="white">.</span><span class="method">Write</span><span class="white">(</span><span class="string">$"</span><span class="white">{</span><span class="blue">node</span><span class="white">.</span><span class="white">TextWithTrivia</span><span class="white">}</span><span class="string">"</span><span class="white">)</span><span class="white">;</span><span class="control">
if</span><span class="white"> (</span><span class="white">addDiagnosticInfo</span><span class="white">)</span><span class="white">
{</span><span class="white">
_sb</span><span class="white">.</span><span class="method">Append</span><span class="white">(</span><span class="string">$"</span><span class="string">(</span><span class="white">{</span><span class="blue">node</span><span class="white">.</span><span class="white">ClassificationType</span><span class="white">}</span><span class="string">)</span><span class="string">"</span><span class="white">)</span><span class="white">;</span><span class="class">
Console</span><span class="white">.</span><span class="method">Write</span><span class="white">(</span><span class="string">$"</span><span class="string">(</span><span class="white">{</span><span class="blue">node</span><span class="white">.</span><span class="white">ClassificationType</span><span class="white">}</span><span class="string">)</span><span class="string">"</span><span class="white">)</span><span class="white">;</span><span class="white">
}</span><span class="class">
Console</span><span class="white">.</span><span class="method">ResetColor</span><span class="white">(</span><span class="white">)</span><span class="white">;</span><span class="white">
}</span><span class="white">
}</span></pre>
Second Example:
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
#nullable disable
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
using EnvDTE;
using Microsoft;
using Microsoft.VisualStudio.Shell;
using Microsoft.VisualStudio.Shell.Interop;
using Task = System.Threading.Tasks.Task;
namespace Roslyn.Compilers.Extension
{
[Guid("31C0675E-87A4-4061-A0DD-A4E510FCCF97")]
public sealed class CompilerPackage : AsyncPackage
{
public static string RoslynHive = null;
protected override async Task InitializeAsync(CancellationToken cancellationToken, IProgress<ServiceProgressData> progress)
{
await base.InitializeAsync(cancellationToken, progress).ConfigureAwait(true);
await JoinableTaskFactory.SwitchToMainThreadAsync(cancellationToken);
var reg = (ILocalRegistry2)await GetServiceAsync(typeof(SLocalRegistry)).ConfigureAwait(true);
cancellationToken.ThrowIfCancellationRequested();
Assumes.Present(reg);
var packagePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
string localRegistryRoot;
reg.GetLocalRegistryRoot(out localRegistryRoot);
var registryParts = localRegistryRoot.Split('\\');
// Is it a valid Hive looks similar to:
// 'Software\Microsoft\VisualStudio\14.0' 'Software\Microsoft\VisualStudio\14.0Roslyn' 'Software\Microsoft\VSWinExpress\14.0'
if (registryParts.Length >= 4)
{
var skuName = registryParts[2];
var hiveName = registryParts[3];
RoslynHive = string.Format(@"{0}.{1}", registryParts[2], registryParts[3]);
await WriteMSBuildFilesAsync(packagePath, RoslynHive, cancellationToken).ConfigureAwait(true);
try
{
Microsoft.Build.Evaluation.ProjectCollection.GlobalProjectCollection.DisableMarkDirty = true;
Microsoft.Build.Evaluation.ProjectCollection.GlobalProjectCollection.SetGlobalProperty("RoslynHive", RoslynHive);
}
finally
{
Microsoft.Build.Evaluation.ProjectCollection.GlobalProjectCollection.DisableMarkDirty = false;
}
}
}
private async Task WriteMSBuildFilesAsync(string packagePath, string hiveName, CancellationToken cancellationToken)
{
// A map of the file name to the content we need to ensure exists in the file
var filesToWrite = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
// The props we want to be included as early as possible since we want our tasks to be used and
// to ensure our setting of targets path happens early enough
filesToWrite.Add(await GetMSBuildRelativePathAsync($@"Imports\Microsoft.Common.props\ImportBefore\Roslyn.Compilers.Extension.{hiveName}.props", cancellationToken).ConfigureAwait(true),
$@"<?xml version=""1.0"" encoding=""utf-8""?>
<Project xmlns=""http://schemas.microsoft.com/developer/msbuild/2003"">
<PropertyGroup Condition=""'$(RoslynHive)' == '{hiveName}'"">
<CSharpCoreTargetsPath>{packagePath}\Microsoft.CSharp.Core.targets</CSharpCoreTargetsPath>
<VisualBasicCoreTargetsPath>{packagePath}\Microsoft.VisualBasic.Core.targets</VisualBasicCoreTargetsPath>
</PropertyGroup>
<UsingTask TaskName=""Microsoft.CodeAnalysis.BuildTasks.Csc"" AssemblyFile=""{packagePath}\Microsoft.Build.Tasks.CodeAnalysis.dll"" Condition=""'$(RoslynHive)' == '{hiveName}'"" />
<UsingTask TaskName=""Microsoft.CodeAnalysis.BuildTasks.Vbc"" AssemblyFile=""{packagePath}\Microsoft.Build.Tasks.CodeAnalysis.dll"" Condition=""'$(RoslynHive)' == '{hiveName}'"" />
</Project>");
// This targets content we want to be included later since the project file might touch UseSharedCompilation
var targetsContent =
$@"<?xml version=""1.0"" encoding=""utf-8""?>
<Project xmlns=""http://schemas.microsoft.com/developer/msbuild/2003"">
<PropertyGroup Condition=""'$(RoslynHive)' == '{hiveName}' and '$(UseSharedCompilation)' == 'false'"">
<CscToolPath>{packagePath}</CscToolPath>
<CscToolExe>csc.exe</CscToolExe>
<VbcToolPath>{packagePath}</VbcToolPath>
<VbcToolExe>vbc.exe</VbcToolExe>
</PropertyGroup>
</Project>";
filesToWrite.Add(await GetMSBuildRelativePathAsync($@"Microsoft.CSharp.targets\ImportBefore\Roslyn.Compilers.Extension.{hiveName}.targets", cancellationToken).ConfigureAwait(true), targetsContent);
filesToWrite.Add(await GetMSBuildRelativePathAsync($@"Microsoft.VisualBasic.targets\ImportBefore\Roslyn.Compilers.Extension.{hiveName}.targets", cancellationToken).ConfigureAwait(true), targetsContent);
// First we want to ensure any Roslyn files with our hive name that we aren't writing -- this is probably
// leftovers from older extensions
var msbuildDirectory = new DirectoryInfo(await GetMSBuildPathAsync(cancellationToken).ConfigureAwait(true));
if (msbuildDirectory.Exists)
{
foreach (var file in msbuildDirectory.EnumerateFiles($"*Roslyn*{hiveName}*", SearchOption.AllDirectories))
{
if (!filesToWrite.ContainsKey(file.FullName))
{
file.Delete();
}
}
}
try
{
foreach (var fileAndContents in filesToWrite)
{
var parentDirectory = new DirectoryInfo(Path.GetDirectoryName(fileAndContents.Key));
parentDirectory.Create();
// If we already know the file has the same contents, then we can skip
if (File.Exists(fileAndContents.Key) && File.ReadAllText(fileAndContents.Key) == fileAndContents.Value)
{
continue;
}
File.WriteAllText(fileAndContents.Key, fileAndContents.Value);
}
}
catch (Exception e)
{
var msg =
$@"{e.Message}
To reload the Roslyn compiler package, close Visual Studio and any MSBuild processes, then restart Visual Studio.";
VsShellUtilities.ShowMessageBox(
this,
msg,
null,
OLEMSGICON.OLEMSGICON_WARNING,
OLEMSGBUTTON.OLEMSGBUTTON_OK,
OLEMSGDEFBUTTON.OLEMSGDEFBUTTON_FIRST);
}
}
private async Task<string> GetMSBuildVersionStringAsync(CancellationToken cancellationToken)
{
await ThreadHelper.JoinableTaskFactory.SwitchToMainThreadAsync(cancellationToken);
var dte = (DTE)await GetServiceAsync(typeof(SDTE)).ConfigureAwait(true);
var parts = dte.Version.Split('.');
if (parts.Length != 2)
{
throw new Exception($"Unrecognized Visual Studio Version: {dte.Version}");
}
int majorVersion = int.Parse(parts[0]);
if (majorVersion >= 16)
{
// Starting in Visual Studio 2019, the folder is just called "Current". See
// https://github.com/Microsoft/msbuild/issues/4149 for further commentary.
return "Current";
}
else
{
return majorVersion + ".0";
}
}
private async Task<string> GetMSBuildPathAsync(CancellationToken cancellationToken)
{
var version = await GetMSBuildVersionStringAsync(cancellationToken).ConfigureAwait(true);
var localAppData = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
return Path.Combine(localAppData, $@"Microsoft\MSBuild\{version}");
}
private async Task<string> GetMSBuildRelativePathAsync(string relativePath, CancellationToken cancellationToken)
{
return Path.Combine(await GetMSBuildPathAsync(cancellationToken).ConfigureAwait(true), relativePath);
}
}
}
<a name="ex2">Generated HTML inside Browser:</a>
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net6.0
- Microsoft.CodeAnalysis.CSharp.Workspaces (>= 4.0.1)
NuGet packages (2)
Showing the top 2 NuGet packages that depend on CsharpToColouredHTML.Core:
Package | Downloads |
---|---|
Markdown.ColorCode.CSharpToColoredHtml
An extension for Markdig that adds syntax highlighting to code through the power of ColorCode, boosted with the CsharpToColouredHTML.Core package. |
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StatiCSharp.Parser.CSharpToColoredHtml
This is a port of Swiftly1's CsharpToColouredHTML for StatiC#, a static website generator for C# developers. C# code parts of your markdown files are rendered to look as if it was inside Visual Studio or Visual Studio Code. |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated | |
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1.0.44 | 1,145 | 3/24/2024 | |
1.0.43 | 135 | 3/24/2024 | |
1.0.42 | 395 | 2/17/2024 | |
1.0.41 | 429 | 9/2/2023 | |
1.0.40 | 249 | 5/1/2023 | |
1.0.39 | 279 | 3/18/2023 | |
1.0.38 | 330 | 1/31/2023 | |
1.0.37 | 377 | 12/27/2022 | |
1.0.36 | 341 | 12/8/2022 | |
1.0.35 | 384 | 11/28/2022 | |
1.0.34 | 379 | 11/21/2022 | |
1.0.33 | 366 | 11/18/2022 | |
1.0.32 | 393 | 11/11/2022 | |
1.0.31 | 385 | 11/10/2022 | |
1.0.30 | 403 | 11/9/2022 | |
1.0.29 | 421 | 10/30/2022 | |
1.0.28 | 424 | 10/3/2022 | |
1.0.27 | 438 | 9/17/2022 | |
1.0.26 | 457 | 9/11/2022 | |
1.0.25 | 466 | 9/10/2022 | |
1.0.24 | 485 | 8/20/2022 | |
1.0.23 | 455 | 8/14/2022 | |
1.0.22 | 492 | 7/15/2022 | |
1.0.21 | 513 | 7/14/2022 | |
1.0.20 | 497 | 7/13/2022 | |
1.0.19 | 525 | 7/13/2022 | |
1.0.18 | 470 | 7/7/2022 | |
1.0.17 | 486 | 7/7/2022 | |
1.0.16 | 503 | 6/26/2022 | |
1.0.15 | 514 | 6/26/2022 | |
1.0.14 | 494 | 6/21/2022 | |
1.0.13 | 501 | 6/16/2022 | |
1.0.12 | 472 | 6/16/2022 | |
1.0.11 | 548 | 1/30/2022 | |
1.0.10 | 496 | 1/22/2022 | |
1.0.9 | 503 | 1/20/2022 | |
1.0.8 | 511 | 1/20/2022 | |
1.0.7 | 509 | 1/17/2022 | |
1.0.6 | 561 | 1/17/2022 | |
1.0.5 | 547 | 1/17/2022 | |
1.0.4 | 342 | 12/31/2021 | |
1.0.3 | 333 | 12/31/2021 | |
1.0.2 | 337 | 12/31/2021 | |
1.0.1 | 339 | 12/28/2021 | |
1.0.0 | 383 | 12/15/2021 |