CoreCommandLine 1.1.0-pr06

This is a prerelease version of CoreCommandLine.
dotnet add package CoreCommandLine --version 1.1.0-pr06
                    
NuGet\Install-Package CoreCommandLine -Version 1.1.0-pr06
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="CoreCommandLine" Version="1.1.0-pr06" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="CoreCommandLine" Version="1.1.0-pr06" />
                    
Directory.Packages.props
<PackageReference Include="CoreCommandLine" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add CoreCommandLine --version 1.1.0-pr06
                    
#r "nuget: CoreCommandLine, 1.1.0-pr06"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package CoreCommandLine@1.1.0-pr06
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=CoreCommandLine&version=1.1.0-pr06&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=CoreCommandLine&version=1.1.0-pr06&prerelease
                    
Install as a Cake Tool

Icon

Core Command Line

This is a light-weight dotnet standard 2.1 library, that you can add to your console applications, and create your command line application easily.

How to use

  • Create a simple Console application
  • Install package from NuGet
  • Create Your commands
  • Setup and execute the application in your entry file (progra.cs)

Creating Commands

You can implement the ICommand interface. Prefferebly you can inherit one of the common base commands.

Implementing ICommand

  • Implement Execute methods. It's reasonable to implement one of the Sync or Async versions regarding the nature of the task in hand, and then call the implemented method from the other version. When execute is called, it would receive all arguments available for it. but the method must return how many of these arguments was belonging to this command.

    • The Description property would return a description about what this command would do. It later would be displayed in help manual pages.

    • The SetLogger method would be called before command being executed and would deliver a logger object. This feature makes it easier to create simple commands that might only need a logger, without populating the command registery in di.

  • Apply needed attributes:

    • [RootCommand]

    Root commands: A root command is a command which is a direct child of the application itself. In other words, when application is started with some arguments for exampl your-app first secods third, it will look for command named first in root commands and the second and third phrases in this example, they might be raw arguments for first or sub-commands of first.

    • [CommandName("name","-sn")]

    This attribute is needed to provide a name and a short name for your command. both these names can be used to call your command. They also will be displayed in help manual page.

    • [SubCommands(typeof(SubCommandType),...)]

    This attribute will define subcommands for a command. Commands have a tree strcture in this sencse that each command can be considered the entry of an application. For example you can have Request command which might have Post and Get sub commands. In this case the main work would be performed in Post and Get commands and the Request command is actually only a hub. Another example which is more common, would be commands which deliver a value to main command. For example you might have a Download command which needs a url and also knowing that should it accept any ssl certificate or not. You can provide a Uri subcommand to read the uri and a --trust-certificates subcommand which if present, would indicate that certificates can be trusted.

The Context which is present in execute methods, is shared throuout the execution of each command and all it's children. So children can set the values into the context and the parent commands can retreive them by reading the context.

The child commands are always executed before their parents

Extending Command base classes

  • CommandBase: this class is actualy a simple implementation of ```ICommand`` plus some helper mthods for reading and writing information.

  • NodeCommandBase:CommandBase and NodeAsyncCommandBase:CommandBase: Node commands are the default base class for performing any task. This is the type to extend for commands that perform the duties of the application.

  • FlagCommandBase This command is a good choice for cases that you need set a flag if a certain command is present in the command line. (Ex. --trust-certificates)

  • ParameterCommandBase This is the base command for those cases that you want to specify a value for an argument. (Ex. url https://some.where.com)

  • ArgumentRangeCommandBase and ArgumentRangeAsyncCommandBase: this for those cases that you want to use a number of arguments given after the command name. If you return null for NumberOfExpectedArguments, the command would consume all the arguments to the end.

The difference between the sync and async classes is that sync calsses provide a sync implementation, and their async method would call the sync method. And the async classes behave the opposite.

Setting up the application

  • Create an instance of ConsoleApplicationBuilder the builder allows you to set applications logger, set the title and description for the application, choose dotnet core's builtin Di system or your own

Features

  • Simple to use
  • Nested commands (Each command can have its own sub-commands and so on...)
  • Auto generated Help command for each command
  • Can be started as a regular console application OR interactively
  • Supports Dependency Injection

Nested Commands

Each command, can have as many sub commands as needed the same way you added your commands to your application class. For a command to have some sub-commands, you would use Subcommands attribute on parent command and introduce it's child commands.

Argument Commands - Context

Arguments would be child commands that their job is to acquire a value from string[] args for it's parent command. the Context object would be the carrie of this data. the argument-command, processes the args[] object, and saves the result in context. and when parent command gets executed, it can check the context object for it's arguments.

Context

  • public void Set<T>(string key, T value)
    • This method will store a value into the context
  • public T Get<T>(string key, T defaultValue)
    • This method would be used to provide previously stored data from the context.
  • ApplicationExit
    • Setting this property inside any command, would cause the chain of commands to be terminated.
  • InteractiveExit
    • Setting this property inside any command, would close the application when is executed interactively.
    • Usually there is no need to set this manually. When you start your application interactively, and exit command is already added to your commands that would set this property when called. So without any extra coding, you can exit the interactive application just by typing exit.

Command Name And Descriptions

If you implement ICommand class, then you would have to implement Name and Description properties. On the other hand, by extending the CommandBase class, by default these properties would be set from the class name of the command. but you still are able to override these properties.

Application Title - Application Description

There are ApplicationTitle and ApplicationDescription properties in CommandLineApplication class that you can set on instance you create or in the driven class's constructor. These values would be printed when You start your application.

Default output

There is an Output property in Application command which determines the default output method for console application to print out it's output. The Action<string> set into this property, would be delivered to all executing commands to use. If you extend CommandBase class, it's already handled and you can use Output("some-string") inside your driven class (your command) to write on output. And if you implemented the ICommand interface, this output delegate would be delivered to your code when SetOutput(..) method of your command is called before execution.

Logging

In a similar way to Output property, you can set Logger property of your application to make use of your logger of interest. This property is of type ILogger (microsoft's) and can accept any implementation.

NOTE: Using Logger or default Output for printing information towards the user, is up to the developers decision. But the recommended usage would be to use Output for printing execution results and information. And Use logger only for debugging and development logs.

Dependency Injection

To make use of any kind of dependency injection, you just need to provide a facade of your di/ioc resolver by implementing IResolver. Then you can connect your di/ioc by setting the Application's Resolver property to an instance of your IResolver.

by doing so, you can deliver your registered services to your commands by conventional constructor injection easily.

NOTE: In most of ioc/di implementations, you need to register any thing which at some point is supposed to be resolved. since commands with constructor parameters are also being resolved using your resolver, it's so important to REMEMBER TO REGISTER COMMANDS ON YOUR DI REGISTRY. other-wise your commands would not be resolved with resolver, also since they have constructor parameters, they would not be instantiated without a resolver and therefore they will not work.

NOTE: If you use dotnet's builtin di system, you can just simply call application.UseDotnetResolver(serviceProvider) passing an instance of dotnet's IServiceProvider to it.

Product Compatible and additional computed target framework versions.
.NET net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

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1.1.0-pr06 171 11/4/2025
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