ConfigFactory 0.4.0
See the version list below for details.
dotnet add package ConfigFactory --version 0.4.0
NuGet\Install-Package ConfigFactory -Version 0.4.0
<PackageReference Include="ConfigFactory" Version="0.4.0" />
paket add ConfigFactory --version 0.4.0
#r "nuget: ConfigFactory, 0.4.0"
// Install ConfigFactory as a Cake Addin #addin nuget:?package=ConfigFactory&version=0.4.0 // Install ConfigFactory as a Cake Tool #tool nuget:?package=ConfigFactory&version=0.4.0
Config Factory
Generic library for creating extensible config arrangements to be used with a UI builder
Table of Contents
Usage
ConfigFactory is designed to be a modular configuration manager that can be paired with a UI builder to construct a user interface to edit the properties. This allows for a clean configuration setup without manually creating a UI page for each property in your config module (settings model).
How it works
There are two main libraries required to use ConfigFactory, the core library and the UI framework-specific library.
The core library is a lightweight library with the vanilla configuration attributes and IConfigModule interface. The IConfigModule
is the signature required by the front end to build a user interface. The library also comes with a ConfigModule<T>
helper type which implements the IConfigModule
interface using a simple json IO method to read and write the config module.
The front-end library contains code specific to a UI framework to generate the user interface. These libraries will use their documentation for specific usage, in most cases, however, it is simply a matter of using their ConfigPage
view in your application.
There is also the option to create a custom frontend by implementing a view for the ConfigPageModel
(see ...).
Creating a Config Module
First and foremost, add the ConfigFactory.Core
library to your backend project library.
Then, create a new partial class and implement the IConfigModule
or ConfigModule<T>
where T
is the class (recommended):
public partial class SomeConfig : ConfigModule<SomeConfig>
{
}
Defining properties
There are of course many ways to define the properties, but by far the easiest and safest way is by using the CommunityToolkit.Mvvm
ObservableProperty
attribute to source-generate the INotifyOfPropertyChanged
update methods.
[ObservableProperty]
private string _someProperty = string.Empty;
This will generate the observable SomeProperty
when the library compiles. Learn more about the ObservableProperty
attribute on the Microsoft docs.
The next step is to add the Config
attribute to the property, this can be done using the property
keyword.
[ObservableProperty]
[property: Config(
Header = "Some property",
Description = "Extended description of some property")]
private string _someProperty = string.Empty;
You can also customize the Category
(defaults to General
) and Group
(defaults to Common
) of the property as well.
[ObservableProperty]
[property: Config(
Header = "Some property",
Description = "Extended description of some property",
Category = "Some category",
Group = "Some group")]
private string _someProperty = string.Empty;
You should be left with a class similar to the following:
public partial class SomeConfig : ConfigModule<SomeConfig>
{
[ObservableProperty]
[property: Config(
Header = "Some property",
Description = "Extended description of some property",
Category = "Some category",
Group = "Some group")]
private string _someProperty = string.Empty;
}
Property Validation
Along with creating properties, you can also set custom validations for them.
When using the ObservableProperty attribute, implement the partial OnPropertyNameChanged
function to register a custom validation.
partial void OnSomePropertyChanged(string value)
{
SetValidation(() => SomeProperty, value => {
return value is "Some Proper Value";
});
}
*(In order to achieve live validation, this function must be called in the OnChanged function/event of the property.)
Building the Config Module for the Frontend
Building a config module is a simple as calling the static function ConfigFactory.Build<T>()
where T
implements ConfigModule<T>
, or ConfigFactory.Build(IConfigModule module)
with other IConfigModule
implementations.
This will return a ConfigPageModel
which is used as the DataContext
for any UI framework-specific library.
Alternatively, if the ConfigPageModel
/DataContext
is already constructed by the view, you can use the extension function ConfigPageModel.Append<T>()
to inject your ConfigModule
into the ConfigPageModel
at runtime.
Custom Control Builders
Custom control builders allow you to inject a control stack specific to your own property types.
For example, if you have a custom record type that contains two text values, you can create a custom control builder to render two text boxes on the setting page.
public partial class SomeObject : ObservableObject
{
[ObservableProperty]
private string _name = string.Empty;
[ObservableProperty]
private string _description = string.Empty;
}
public partial class SomeConfig : ConfigModule<SomeConfig>
{
[ObservableProperty]
[property: Config(
Header = "Some property",
Description = "Extended description of some property",
Category = "Some category",
Group = "Some group")]
private SomeObject _someProperty = new(string.Empty, string.Empty);
}
public class SomeObjectControlBuilder : ControlBuilder<SomeObjectControlBuilder>
{
public override object? Build(IConfigModule context, PropertyInfo propertyInfo)
{
return new StackPanel {
DataContext = context,
Orientation = Orientation.Horizontal,
Spacing = 5,
Children = {
new TextBox {
VerticalAlignment = VerticalAlignment.Top,
[!TextBox.TextProperty] = new Binding(propertyInfo.Name + ".Name")
},
new TextBox {
VerticalAlignment = VerticalAlignment.Top,
[!TextBox.TextProperty] = new Binding(propertyInfo.Name + ".Description")
}
}
};
}
public override bool IsValid(object? value)
{
return value is SomeObject;
}
}
(The last code snippet is specific to the Avalonia UI framework)
Avalonia Demo
Check out the demo application for a complete implementation.
Install
Install with NuGet or add the source code as a git submodule.
NuGet
# ViewModel interface package (custom UI implementation)
Install-Package ConfigFactory
# Interface package (for project library)
Install-Package ConfigFactory.Core
# Avalonia UI package
Install-Package ConfigFactory.Avalonia
Git Submodule
git submodule add "https://github.com/ArchLeaders/ConfigFactory.git" "lib/ConfigFactory"
© 2023 Arch Leaders
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net7.0
- ConfigFactory.Core (>= 0.4.0)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on ConfigFactory:
Package | Downloads |
---|---|
ConfigFactory.Avalonia
Generic library for creating extensible config arrangements to be used with a UI builder |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on ConfigFactory:
Repository | Stars |
---|---|
MeltyPlayer/FinModelUtility
Model viewer and command-line tools for extracting models from various GCN/3DS/PC games en-masse.
|
Version | Downloads | Last updated |
---|---|---|
0.4.2 | 574 | 6/10/2024 |
0.4.1 | 236 | 4/12/2024 |
0.4.0 | 162 | 2/15/2024 |
0.3.2 | 347 | 1/30/2024 |
0.3.1 | 308 | 1/2/2024 |
0.3.0 | 231 | 8/23/2023 |
0.2.0-alpha | 256 | 8/3/2023 |
0.1.5-alpha | 269 | 7/11/2023 |
0.1.4-alpha | 141 | 7/11/2023 |
0.1.3-alpha | 140 | 7/11/2023 |
0.1.2-alpha | 143 | 7/9/2023 |
0.1.1-alpha | 146 | 7/8/2023 |
0.1.0-alpha | 162 | 7/8/2023 |