ComputeWeave.Core
1.8.3
See the version list below for details.
dotnet add package ComputeWeave.Core --version 1.8.3
NuGet\Install-Package ComputeWeave.Core -Version 1.8.3
<PackageReference Include="ComputeWeave.Core" Version="1.8.3" />
<PackageVersion Include="ComputeWeave.Core" Version="1.8.3" />
<PackageReference Include="ComputeWeave.Core" />
paket add ComputeWeave.Core --version 1.8.3
#r "nuget: ComputeWeave.Core, 1.8.3"
#:package ComputeWeave.Core@1.8.3
#addin nuget:?package=ComputeWeave.Core&version=1.8.3
#tool nuget:?package=ComputeWeave.Core&version=1.8.3
ComputeWeave.Core
English | 日本語
The basic types and shared internal infrastructure every other ComputeWeave package builds on. This package is a transitive dependency of the other packages and is not meant to be referenced directly.
Nothing in the declarative layer this fork adds lives here. Compute pipelines, resource slots, Direct3D 11 interoperation and the GPU memory budget are all in the ComputeWeave package.
More
The complete API reference is in the repository.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
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net10.0
- No dependencies.
NuGet packages (2)
Showing the top 2 NuGet packages that depend on ComputeWeave.Core:
| Package | Downloads |
|---|---|
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ComputeWeave
A library for running C# code in parallel on the GPU using DirectX 12 and dynamically generated HLSL compute shaders. Derived from ComputeSharp, ComputeWeave adds declarative compute pipelines built from a compile-time descriptor, resource lifetime and cross-queue hazard tracking, Direct3D 11 and Direct3D 12 interoperation through shared fences and shared textures, and GPU memory budgeting, with no managed allocation on the steady-state submission path. |
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ComputeWeave.D2D1
A companion library for ComputeWeave that writes Direct2D pixel shaders entirely in C# and registers them as ID2D1Effect. It shares the primitive types and HLSL intrinsics in ComputeWeave.Core but does not reference ComputeWeave, as these shaders are executed by Direct2D rather than on the Direct3D 12 compute queue. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 2.6.0 | 132 | 9/13/2026 |
| 2.5.0 | 157 | 9/7/2026 |
| 2.4.0 | 142 | 9/5/2026 |
| 2.3.0 | 140 | 8/31/2026 |
| 2.2.0 | 128 | 8/25/2026 |
| 2.1.2 | 139 | 8/25/2026 |
| 2.1.1 | 136 | 8/22/2026 |
| 2.1.0 | 147 | 8/22/2026 |
| 2.0.0 | 138 | 8/21/2026 |
| 1.8.5 | 137 | 8/20/2026 |
| 1.8.4 | 137 | 8/20/2026 |
| 1.8.3 | 142 | 8/19/2026 |
| 1.8.2 | 149 | 8/18/2026 |
| 1.8.1 | 149 | 8/18/2026 |
| 1.8.0 | 143 | 8/18/2026 |
| 1.7.2 | 137 | 8/17/2026 |
| 1.7.1 | 137 | 8/17/2026 |
| 1.7.0 | 135 | 8/17/2026 |
| 1.6.0 | 137 | 8/17/2026 |
| 1.5.0 | 140 | 8/17/2026 |