Colyseus 0.17.16

dotnet add package Colyseus --version 0.17.16
                    
NuGet\Install-Package Colyseus -Version 0.17.16
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Colyseus" Version="0.17.16" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Colyseus" Version="0.17.16" />
                    
Directory.Packages.props
<PackageReference Include="Colyseus" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Colyseus --version 0.17.16
                    
#r "nuget: Colyseus, 0.17.16"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Colyseus@0.17.16
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Colyseus&version=0.17.16
                    
Install as a Cake Addin
#tool nuget:?package=Colyseus&version=0.17.16
                    
Install as a Cake Tool

<div align="center"> <a href="https://colyseus.io/"> <img src="https://github.com/colyseus/colyseus/blob/master/media/logo.svg?raw=true" width="40%" /> </a> <h3>Colyseus Multiplayer SDK for C#/.NET</h3> </div>

Engine-agnostic core SDK for Colyseus — includes Schema serialization, matchmaking, room management, and state synchronization.

Works with Unity, Godot (C#), MonoGame, and any .NET project.

Installation

dotnet add package Colyseus

Threading

When the client is created on a thread with a SynchronizationContext (Unity, Godot C#), Colyseus posts WebSocket callbacks back to that context automatically.

For engines without one, either register an external dispatcher through ColyseusContext.RegisterWebSocketForDispatch, or call room.Connection.DispatchMessageQueue() from your update loop.

Quick Example

using Colyseus;
using Colyseus.Schema;

var client = new Client("ws://localhost:2567");

var room = await client.JoinOrCreate<MyRoomState>("my_room");
Console.WriteLine("Joined room: " + room.Id);

var callbacks = Callbacks.Get(room);

callbacks.Listen(state => state.currentTurn, (currentValue, previousValue) => {
    Console.WriteLine($"Turn changed: {previousValue} -> {currentValue}");
});

callbacks.OnAdd(state => state.players, (sessionId, player) => {
    Console.WriteLine($"Player joined: {sessionId}");
});

room.Send("move", new { x = 10f, y = 20f });

room.OnMessage<string>("chat", (message) => {
    Console.WriteLine("Chat: " + message);
});

Documentation

See the full documentation at https://docs.colyseus.io/getting-started/unity

License

MIT

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on Colyseus:

Package Downloads
Colyseus.MonoGame

MonoGame integration for Colyseus Multiplayer SDK — provides a GameComponent that dispatches WebSocket events on the game loop.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.17.16 103 3/24/2026
0.17.15 81 3/24/2026
0.17.14 79 3/24/2026
0.17.12 86 3/23/2026
0.17.11 122 3/23/2026
0.1.1-rc2 2,169 3/9/2016
0.1.1-rc1 1,174 3/9/2016
0.1.0-rc9 1,193 3/9/2016
0.1.0-rc8 3,224 2/25/2016
0.1.0-rc7 1,180 2/20/2016
0.1.0-rc6 1,565 2/20/2016
0.1.0-rc5 2,522 2/20/2016
0.1.0-rc4 2,572 2/20/2016
0.1.0-rc3 2,564 2/19/2016
0.1.0-rc2 2,554 2/19/2016
0.1.0-rc1 3,030 2/19/2016