CodeWF.EventBus.Socket 0.0.2

There is a newer version of this package available.
See the version list below for details.
dotnet add package CodeWF.EventBus.Socket --version 0.0.2                
NuGet\Install-Package CodeWF.EventBus.Socket -Version 0.0.2                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="CodeWF.EventBus.Socket" Version="0.0.2" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add CodeWF.EventBus.Socket --version 0.0.2                
#r "nuget: CodeWF.EventBus.Socket, 0.0.2"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install CodeWF.EventBus.Socket as a Cake Addin
#addin nuget:?package=CodeWF.EventBus.Socket&version=0.0.2

// Install CodeWF.EventBus.Socket as a Cake Tool
#tool nuget:?package=CodeWF.EventBus.Socket&version=0.0.2                

CodeWF.EventBus.Socket

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Distributed Event Bus Implemented with Socket, Without Relying on Third-Party MQ

CodeWF.EventBus.Socket is a lightweight, Socket-based distributed event bus system designed to simplify event communication in distributed architectures. It allows processes to communicate via a publish/subscribe pattern without relying on external message queue services.

Features

  • Lightweight: No dependency on external MQ services, reducing system complexity and dependencies.
  • High Performance: Direct communication based on Socket, providing low-latency, high-throughput message delivery.
  • Flexibility: Supports custom event types and message handlers, making it easy to integrate into existing systems.
  • Scalability: Supports multiple client connections, suitable for distributed system environments.

Installation

Install CodeWF.EventBus.Socket via the NuGet Package Manager:

Install-Package CodeWF.EventBus.Socket

Server Usage

Running the Event Service

In your server code, create and start an EventServer instance to listen for client connections and events.

using CodeWF.EventBus.Socket;

// Create an instance of the event server
IEventServer eventServer = new EventServer();

// Start the event server, listening on a specified IP and port
eventServer.Start("127.0.0.1", 9100);

Stopping the Event Service

When the event service is no longer needed, call the Stop method to gracefully shut down the server.

eventServer.Stop();

Client Usage

Connecting to the Event Service

In your client code, create an EventClient instance and connect to the event server.

using CodeWF.EventBus.Socket;

// Create an instance of the event client
IEventClient eventClient = new EventClient();

// Connect to the event server
if (eventClient.Connect("127.0.0.1", 9100, out var message))
{
    Console.WriteLine("Successfully connected to the event service!");
}
else
{
    Console.WriteLine($"Failed to connect to the event service: {message}");
}

Subscribing to Events

Subscribe to a specific type of event and specify an event handler function.

eventClient.Subscribe<NewEmailNotification>("event.email.new", ReceiveNewEmail);

private void ReceiveNewEmail(NewEmailNotification message)
{
    // Handle new email notification
    Console.WriteLine($"Received new email with subject: {message.Subject}");
}

Publishing Events

Publish an event to a specified topic for subscribed clients to process.

// Publish a new email notification event
eventClient.Publish("event.email.new", new NewEmailNotification { Subject = "Congratulations on Winning the GitHub First Prize", Content = "We're thrilled to inform you that you've won...", SendTime = new DateTime(2024, 7, 27) });

Unsubscribing from Events

When you no longer need to receive a certain type of event, you can unsubscribe.

eventClient.Unsubscribe<NewEmailNotification>("event.email.new", ReceiveNewEmail);

Disconnecting from the Event Service

When you've finished processing events or need to disconnect from the server, call the Disconnect method.

eventClient.Disconnect();
Console.WriteLine("Disconnected from the event service");

Notes

  • Ensure that the server and client use consistent addresses and port numbers, and that the port is not occupied by other services.
  • In production environments, the server should be configured to listen on a public IP address or an appropriate network interface.
  • Consider implementing reconnection logic in clients to handle network disruptions and service restarts.
  • Depending on your requirements, you can extend the EventServer and EventClient classes to support more complex features, such as message encryption, authentication, and authorization.
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
0.2.1 96 10/12/2024
0.2.0.1 103 9/4/2024
0.2.0 79 8/3/2024
0.1.0 67 8/3/2024
0.0.4 73 7/29/2024
0.0.3 68 7/27/2024
0.0.2 69 7/27/2024
0.0.1 52 7/27/2024