CodeWF.EventBus.Socket 0.2.1

dotnet add package CodeWF.EventBus.Socket --version 0.2.1                
NuGet\Install-Package CodeWF.EventBus.Socket -Version 0.2.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="CodeWF.EventBus.Socket" Version="0.2.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add CodeWF.EventBus.Socket --version 0.2.1                
#r "nuget: CodeWF.EventBus.Socket, 0.2.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install CodeWF.EventBus.Socket as a Cake Addin
#addin nuget:?package=CodeWF.EventBus.Socket&version=0.2.1

// Install CodeWF.EventBus.Socket as a Cake Tool
#tool nuget:?package=CodeWF.EventBus.Socket&version=0.2.1                

CodeWF.EventBus.Socket

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Distributed Event Bus Implemented with Sockets, Supporting CQRS, and Independent of Third-Party MQ.

CodeWF.EventBus.Socket is a lightweight, Socket-based distributed event bus system designed to simplify event communication in distributed architectures. It allows processes to communicate through a publish/subscribe model without relying on external message queue services.

Command

Command

Query

Query

Features

  • Lightweight: Does not depend on any external MQ services, reducing system complexity and dependencies.

  • High Performance: Direct communication based on Sockets provides low-latency, high-throughput message delivery.

  • Flexibility: Supports custom event types and message handlers, making it easy to integrate into existing systems.

  • Scalability: Supports multi-client connections, suitable for distributed system environments.

Communication Protocol

Data interaction is conducted through the TCP protocol. The protocol packet structure is as follows:

0.0.8@2x

Installation

Install CodeWF.EventBus.Socket via the NuGet package manager:

Install-Package CodeWF.EventBus.Socket

Server Usage

Running the Event Service

In the server code, create and start an EventServer instance to listen for client connections and events:

using CodeWF.EventBus.Socket;

// Create an event server instance
IEventServer eventServer = new EventServer();

// Start the event server, listening on the specified IP and port
eventServer.Start("127.0.0.1", 9100);

Stopping the Event Service

When the event service is no longer needed, call the Stop method to gracefully shut down the server:

eventServer.Stop();

Client Usage

Connecting to the Event Service

In the client code, create an EventClient instance and connect to the event server:

using CodeWF.EventBus.Socket;

// Create an event client instance
IEventClient eventClient = new EventClient();

// Connect to the event server and use eventClient.ConnectStatus to check the connection status
eventClient.Connect("127.0.0.1", 9100);

Subscribing to Events

Subscribe to specific types of events and specify event handling functions:

eventClient.Subscribe<NewEmailCommand>("event.email.new", ReceiveNewEmailCommand);

private void ReceiveNewEmail(NewEmailCommand command)
{
    // Handle new email notifications
    Console.WriteLine($"Received a new email with the subject '{command.Subject}'");
}

Publish(Command)

Publish events to specified topics for subscribed clients to handle:

// Publish a new email notification event
eventClient.Publish("event.email.new", new NewEmailCommand { Subject = "Congratulations on winning the Github prize", Content = "We are delighted...", SendTime = new DateTime(2024, 7, 27) });

Query

Query a specific topic requires a receiving query end (producer) subscribed to the same topic. Upon receiving the request, it publishes the query result using the same topic:

eventClient.Subscribe<EmailQuery>("event.email.query", ReceiveEmailQuery);

private void ReceiveEmailQuery(EmailQuery query)
{
    // Execute the query request and prepare the query result
    var response = new EmailQueryResponse { Emails = EmailManager.QueryEmail(query.Subject) };
    
    // Publish the query result using the same topic
    if (_eventClient!.Publish("event.email.query", response, out var errorMessage))
    {
        Logger.Info($"Response query result: {response}");
    }
    else
    {
        Logger.Error($"Response query failed: {errorMessage}");
    }
}

Other ends can use the same topic to query (consumers):

var response = _eventClient!.Query<EmailQuery, EmailQueryResponse>("event.email.query",
    new EmailQuery() { Subject = "Account" },
    out var errorMessage);
if (string.IsNullOrWhiteSpace(errorMessage) && response != null)
{
    Logger.Info($"Query event.email.query, result: {response}");
}
else
{
    Logger.Error(
        $"Query event.email.query failed: [{errorMessage}]");
}

Unsubscribing from Events

When no longer needing to receive certain types of events, you can unsubscribe:

eventClient.Unsubscribe<NewEmailNotification>("event.email.new", ReceiveNewEmail);

Disconnecting from the Event Service

When event processing is complete or you need to disconnect from the server, call the Disconnect method:

eventClient.Disconnect();
Console.WriteLine("Disconnected from the event service");

Precautions

  • Ensure that the address and port number used by the server and client are consistent, and the port is not occupied by other services.
  • In a production environment, the server should be configured to listen on a public IP address or an appropriate network interface.
  • Considering network exceptions and service restarts, the client may need to implement reconnection logic.
  • Depending on actual needs, you can extend the EventServer and EventClient classes to support more complex features such as message encryption, authentication, and authorization.
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last updated
0.2.1 96 10/12/2024
0.2.0.1 103 9/4/2024
0.2.0 79 8/3/2024
0.1.0 67 8/3/2024
0.0.4 73 7/29/2024
0.0.3 68 7/27/2024
0.0.2 69 7/27/2024
0.0.1 52 7/27/2024