Chickensoft.SuperNodes.Types
1.6.1
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package Chickensoft.SuperNodes.Types --version 1.6.1
NuGet\Install-Package Chickensoft.SuperNodes.Types -Version 1.6.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Chickensoft.SuperNodes.Types" Version="1.6.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Chickensoft.SuperNodes.Types --version 1.6.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Chickensoft.SuperNodes.Types, 1.6.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Chickensoft.SuperNodes.Types as a Cake Addin #addin nuget:?package=Chickensoft.SuperNodes.Types&version=1.6.1 // Install Chickensoft.SuperNodes.Types as a Cake Tool #tool nuget:?package=Chickensoft.SuperNodes.Types&version=1.6.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
🔮 SuperNodes
SuperNodes is a C# source generator that gives superpowers to Godot node scripts.
<p align="center"> <img alt="SuperNodes Logo" src="SuperNodes/icon.png" width="200"> </p>
Supercharge your Godot nodes with lifecycle-aware mixins, third party source generators, script introspection, and dynamic property manipulation — all without runtime reflection!
📖 Documentation
SuperNodes can do a LOT — check out the official documentation for usage details.
- ✅ Apply PowerUps (essentially mixins for C#) to any class that extends a Godot
Node
orGodotObject
. - ✅ Use third-party source generators alongside Godot's official source generators.
- ✅ Get and set the value of script properties and fields at runtime, without using reflection.
- ✅ Examine the attributes and types of script properties and fields at runtime, without using reflection.
- ✅ Inspect SuperNodes across assemblies using the shared runtime types.
- ✅ Compatible with source-only nuget packages.
- ✅ Inspect SuperNodes across assemblies using the shared runtime types.
- ✅ 100% code coverage. Contact us in Discord if you find a problem!
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net6.0
- GodotSharp (>= 4.0.2)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
SuperNodes Types release.