CameraInterface 1.2.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package CameraInterface --version 1.2.0
                    
NuGet\Install-Package CameraInterface -Version 1.2.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="CameraInterface" Version="1.2.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="CameraInterface" Version="1.2.0" />
                    
Directory.Packages.props
<PackageReference Include="CameraInterface" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add CameraInterface --version 1.2.0
                    
#r "nuget: CameraInterface, 1.2.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package CameraInterface@1.2.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=CameraInterface&version=1.2.0
                    
Install as a Cake Addin
#tool nuget:?package=CameraInterface&version=1.2.0
                    
Install as a Cake Tool

CameraInterface

A lightweight .NET library providing a clean abstraction for working with camera devices and image data. It defines common camera properties, supported pixel formats, and efficient serialization/deserialization of image buffers.


Features

  • 🎥 Camera Abstraction — Provides the ICamera interface with common properties (resolution, offsets, ranges, exposure, and image format).
  • 🖼 Image Data Handling — Encapsulates pixel buffers in the ImageData struct with width, height, stride, and format metadata.
  • 🔄 Serialization Support — Convert images to and from byte arrays or streams for efficient storage and transfer.
  • 🧩 Supported Formats — Multiple pixel formats such as Mono8, Mono16, Rgb24, Rgb32, Raw8, Raw16.
  • Zero-Copy Parsing — Optimized APIs like TryFromMemory avoid unnecessary allocations when possible.
  • Units Integration — Exposure times use UnitsNet for type-safe duration handling.

Installation

Add the project or library to your solution. If published as a NuGet package, install via:

dotnet add package CameraInterface

Usage

Implementing a Camera

using CameraInterface;
using UnitsNet;

public class DummyCamera : ICamera
{
    public int Width { get; set; } = 640;
    public int Height { get; set; } = 480;
    public int XOffset { get; set; } = 0;
    public int YOffset { get; set; } = 0;
    public (int Min, int Max) WidthRange { get; set; } = (320, 1920);
    public (int Min, int Max) HeightRange { get; set; } = (240, 1080);
    public (int Min, int Max) XOffsetRange { get; set; } = (0, 100);
    public (int Min, int Max) YOffsetRange { get; set; } = (0, 100);
    public CameraImageFormat ImageFormat { get; set; } = CameraImageFormat.Rgb24;
    public Duration Exposure { get; set; } = Duration.FromMilliseconds(10);

    public ImageData GetImage()
    {
        // Provide pixel data from the camera here
        var pixels = new byte[Width * Height * 3]; // Rgb24 = 3 bytes per pixel
        return new ImageData(pixels, Width, Height, Width * 3, ImageFormat);
    }
}

Working with ImageData

Serialize to Array
var camera = new DummyCamera();
ImageData img = camera.GetImage();

byte[] serialized = img.ToArray();
Deserialize from Array
ImageData img2 = ImageData.FromArray(serialized);
Zero-Copy Parse from Memory
if (ImageData.TryFromMemory(serialized, out var img3))
{
    Console.WriteLine($"Image parsed: {img3.Width}x{img3.Height}, {img3.Format}");
}
Read/Write from Stream
using var ms = new MemoryStream();
img.WriteTo(ms);

ms.Position = 0;
ImageData img4 = ImageData.ReadFrom(ms);

Supported Image Formats

  • Mono8 – 8-bit grayscale
  • Mono16 – 16-bit grayscale
  • Rgb24 – 24-bit RGB
  • Rgb32 – 32-bit RGB (with alpha or padding)
  • Raw8 / Raw16 – Raw image buffers

License

MIT License — free to use, modify, and distribute.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.4.0 142 10/7/2025
1.3.0 135 10/3/2025
1.2.0 156 9/30/2025
1.1.0 157 9/30/2025
1.0.0 158 9/30/2025

Added new Event, extra documentation.