CUE4Parse-Conversion
1.0.1
See the version list below for details.
dotnet add package CUE4Parse-Conversion --version 1.0.1
NuGet\Install-Package CUE4Parse-Conversion -Version 1.0.1
<PackageReference Include="CUE4Parse-Conversion" Version="1.0.1" />
paket add CUE4Parse-Conversion --version 1.0.1
#r "nuget: CUE4Parse-Conversion, 1.0.1"
// Install CUE4Parse-Conversion as a Cake Addin #addin nuget:?package=CUE4Parse-Conversion&version=1.0.1 // Install CUE4Parse-Conversion as a Cake Tool #tool nuget:?package=CUE4Parse-Conversion&version=1.0.1
CUE4Parse
C# Parser for Unreal Engine packages & assets
Usage
FileProvider
DefaultFileProvider
This file provider lets you load packages locally from a given directory.
var provider = new DefaultFileProvider(gameDirectory, SearchOption.TopDirectoryOnly);
provider.Initialize();
StreamedFileProvider
This file provider lets you load packages from their stream and gives you more control over what one you want to load.
var provider = new StreamedFileProvider(gameName); // gameName is not useful for most cases
provider.Initialize(fileName, new []{fileStream}); // foreach file you wanna load
// the 'fileStream' array must contains both .utoc AND .ucas streams in case you're loading an IO Store Package
Mounting
The next step is mounting files you loaded, you can do so by using the SubmitKey
method. You must provide a GUID of one of the packages and its working aes key.
Provider.SubmitKey(guid, aesKey);
Localization
Depending on the game, assets can be loaded using different languages (usually English by default). In order to load them in another language, use the following code. Keep in mind that languages hardcoded in CUE4Parse are a small amount of languages used by the most popular games, you might have to add your own language in the code to support the game you're loading.
Provider.LoadLocalization(language);
Extract
All Exports
To get a json string of all exports included in the asset
var exports = Provider.LoadObjectExports(fullPath);
var json = JsonConvert.SerializeObject(exports, Formatting.Indented);
One Export
To get a json string of one export included in the asset
var export = Provider.LoadObject(fullPathWithExportName); // FortniteGame/Content/Athena/Items/Cosmetics/Backpacks/BID_718_ProgressiveJonesy.FortCosmeticCharacterPartVariant_0
var json = JsonConvert.SerializeObject(export, Formatting.Indented);
Export
An asset usually has its data split between multiple other assets. In order to grab them all, use TrySavePackage
which will out a IReadOnlyDictionary<string, byte[]>
for you to loop through.
if (Provider.TrySavePackage(fullPath, out var assets))
{
foreach (var kvp in assets)
{
File.WriteAllBytes(Path.Combine(directory, kvp.Key), kvp.Value);
}
}
Requirements
- Windows
- .Net SDK
- C++ Compiler
- CMake
- Windows SDK
- Linux
- MacOS
Building CUE4Parse
Clone repository and initialize submodules
git clone https://github.com/FabianFG/CUE4Parse cd CUE4Parse git submodule update --init --recursive
Build
dotnet build
Contributing
Contributions are always welcome in order to maintain the project!
Authors
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net6.0
- CUE4Parse (>= 1.0.1)
- SharpGLTF.Core (>= 1.0.0-alpha0023)
- SharpGLTF.Toolkit (>= 1.0.0-alpha0023)
- SkiaSharp (>= 2.88.1-preview.71)
NuGet packages (2)
Showing the top 2 NuGet packages that depend on CUE4Parse-Conversion:
Package | Downloads |
---|---|
PalworldDataExtractor.Lib
Extract data from Palworld .pak file |
|
BanjoByTheBay.CUE4Parse.FortniteTypes
An extension of CUE4Parse that adds easier access to Fortnite-specific types! |
GitHub repositories
This package is not used by any popular GitHub repositories.