CSharpGL 1.0.1

There is a newer version of this package available.
See the version list below for details.
dotnet add package CSharpGL --version 1.0.1                
NuGet\Install-Package CSharpGL -Version 1.0.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="CSharpGL" Version="1.0.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add CSharpGL --version 1.0.1                
#r "nuget: CSharpGL, 1.0.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install CSharpGL as a Cake Addin
#addin nuget:?package=CSharpGL&version=1.0.1

// Install CSharpGL as a Cake Tool
#tool nuget:?package=CSharpGL&version=1.0.1                

Objected-Oriented OpenGL in C#.
纠集整理SharpGL,GLM,SharpFont等开源库,努力做一个更好用的纯C#版OpenGL。

Product Compatible and additional computed target framework versions.
.NET Framework net45 is compatible.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.7.4 3,848 11/17/2016
1.0.7.3 1,634 11/11/2016
1.0.7.2 1,861 11/2/2016
1.0.7.1 1,472 10/26/2016
1.0.7 1,680 10/13/2016
1.0.6.8 1,704 9/28/2016
1.0.6.7 1,718 9/23/2016
1.0.6.6 2,342 9/20/2016
1.0.6.5 1,286 9/13/2016
1.0.6.4 1,441 9/8/2016
1.0.6.3 1,536 8/26/2016
1.0.6.2 1,455 8/21/2016
1.0.6.1 1,434 8/12/2016
1.0.6 1,499 8/12/2016
1.0.5.2 1,365 8/9/2016
1.0.5.1 1,514 8/7/2016
1.0.5 1,638 8/2/2016
1.0.4.13 2,002 7/30/2016
1.0.4.12 1,624 7/15/2016
1.0.4.11 1,482 7/6/2016
1.0.4.10 1,589 6/30/2016
1.0.4.9 1,478 6/22/2016
1.0.4.8 1,457 6/21/2016
1.0.4.7 1,646 6/20/2016
1.0.4.6 1,799 6/18/2016
1.0.4.5 1,510 6/17/2016
1.0.4.2 2,067 6/14/2016
1.0.4.1 2,639 6/9/2016
1.0.4 1,620 6/8/2016
1.0.3 1,600 6/4/2016
1.0.2 1,487 6/1/2016
1.0.1 1,496 5/13/2016
1.0.0.9 1,469 5/3/2016
1.0.0.2 1,642 4/29/2016
1.0.0.1 1,519 4/29/2016

v1.0.1.0:
1. Only pickable Renderer check if position buffer's DataSize is 3.
2. Adjust camera's default settings.
3. OneIndexBufferPtr can controls the first element to be rendered.
v1.0.0.9:
1. supports picking of point, line and basic geometry(triangle, quad, polygon) from any kind of OneIndexRenderer or ZeroIndexRenderer.
2. rename *ModernRenderer*.cs to *Renderer*.cs
3. fix bug in QuadStripRecoginzer: reorder its vertexs to form a quad.(0 1 2 3 -> 0 1 3 2)
v1.0.0.2:
1. add model: BigDipper, Tetrahedron, Cube, Sphere, Teapot.
v1.0.0.1:
1. Modern rendering(Shader+VBO).
2. Color-coded-picking of primitives in a VBO.
3. Highlight picked primitives.
4. Draw text using glRasterPos() and CallList.
5. PolygonOffsetSwitch.
6. UILayout.