Bounce.Framework 0.11.0-beta4

This is a prerelease version of Bounce.Framework.
dotnet add package Bounce.Framework --version 0.11.0-beta4                
NuGet\Install-Package Bounce.Framework -Version 0.11.0-beta4                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Bounce.Framework" Version="0.11.0-beta4" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Bounce.Framework --version 0.11.0-beta4                
#r "nuget: Bounce.Framework, 0.11.0-beta4"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Bounce.Framework as a Cake Addin
#addin nuget:?package=Bounce.Framework&version=0.11.0-beta4&prerelease

// Install Bounce.Framework as a Cake Tool
#tool nuget:?package=Bounce.Framework&version=0.11.0-beta4&prerelease                

What is Bounce?

Bounce is a task runner for .NET. Our goal is to get developers to stop using PowerShell, MSBuild, NAnt and other scripting frameworks. Bounce allows you to more easily utilize the .NET stack in a consistent way, share code, leverage third party libraries, and build tests for your tasks.

Coming Soon

Full library Deprecation

The entire framework will be moving to .NET Core when version 0.11.0 is launched.

Why .NET Core and not .NET Standard?

Because AppDomain.CreateDomain throws a PlatformNotSupportedException in .NET Standard.

Additionally, AssemblyLoadContext is only available in .NET Core.

One of these is necessary to load an assembly at runtime.

Breaking Changes

Support for Visual Studio tools and IIS management will be dropped (for better cross-platform support).

In the future, common scripting APIs may be launched as separate NuGet packages.

Developers are encouraged to migrate their Bounce projects to .NET Core.

Project Setup

Bounce can be found on NuGet.

To create a Bounce script project:

PM> Install-Package Bounce.Framework

Required: your assembly file name must end with .Bounce.dll, or an executable ending with .Bounce.exe (both case-insensitive).

Example: MyProject.Bounce.dll or MyProject.Bounce.exe

For optimal performance, Bounce only looks for tasks in these assemblies.

Finally, your project must be in .NET Core (and the same version Bounce is built on).

Note: if you have third party library dependencies in your Bounce project, you may need to add <CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies> to your .NET Core project. This will force all third party libraries to be copied to your assembly directory so that they resolve when Bounce executes your assembly.

Running

To execute a Bounce project, first install the .NET Core tool:

dotnet tool install --global Bounce [--version x.x.x]

You may need to restart your console to refresh your environment variables.

See .NET Core Global Tools for more information and options.

Then, you can execute Bounce from anywhere on your system:

> bounce [args]

Examples

The idea is to create a project toolbox that can be operated from the command line: similar to Rake.

Imagine you have this in your project:

using System;
using Bounce.Framework;

namespace MyProject.Bounce
{
    public class Stuff
    {
        [Task]
        public void HelloWorld()
        {
            Console.WriteLine("hello, world!");
        }
    }
}

You could easily call it from the command line like this:

> bounce HelloWorld
hello, world!

Of course, you can pass arguments too:

using System;
using Bounce.Framework;

namespace MyProject.Bounce
{
    public class Stuff
    {
        [Task]
        public void Hello(string name)
        {
            Console.WriteLine("hello, {0}!", name);
        }
    }
}

Then:

> bounce Hello /name:Bob
hello, Bob!

And those arguments can even have useful defaults:

using System;
using Bounce.Framework;

namespace MyProject.Bounce
{
    public class Stuff
    {
        [Task]
        public void Hello(string name = "all")
        {
            Console.WriteLine("hello, {0}!", name);
        }
    }
}

Then:

> bounce Hello
hello, all!

And, if you've forgotten what you can do, just run bounce and it will tell you:

> bounce
usage: bounce task [options]

tasks:

    MyProject.Bounce.Stuff.HelloWorld

    MyProject.Bounce.Stuff.Hello
        /name:string = all

Finally, if there are any colliding task names in your project, you can invoke them by namespace.

MyProject.Bounce.Namespace1:

using System;
using Bounce.Framework;

namespace MyProject.Bounce.Namespace1
{
    public class Stuff1
    {
        [Task]
        public void HelloWorld()
        {
            Console.WriteLine("hello, world! (Namespace1)");
        }
    }
}

MyProject.Bounce.Namespace2:

using System;
using Bounce.Framework;

namespace MyProject.Bounce.Namespace2
{
    public class Stuff2
    {
        [Task]
        public void HelloWorld()
        {
            Console.WriteLine("hello, world! (Namespace2)");
        }
    }
}

Then:

> bounce MyProject.Bounce.Namespace1.HelloWorld
hello, all! (Namespace1)

> bounce MyProject.Bounce.Namespace2.HelloWorld
hello, all! (Namespace2)

If is possible to execute multiple tasks at once. It is also possible to share arguments passed to tasks, without the methods requiring those arguments as parameters. To do this, utilize the static Props class:

using System;
using Bounce.Framework;

namespace MyProject.Bounce
{
    public class Stuff
    {
        [Task]
        public void Task1()
        {
            var env = Props.Get("env");
            Console.WriteLine($"Task1, env = {env}");
        }

        [Task]
        public void Task2(string a)
        {
            var env = Props.Get("env");
            Console.WriteLine($"Task2, env = {env}, a = {a}");
        }
    }
}

Then:

> bounce Task1 Task2 /env:myenv /a:a
Task1, env = myenv
Task2, env = myenv, a = a

Note: Props only supports strings. Any necessary type conversion is your responsibility.

License

Bounce uses the MIT License.

Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
0.11.0-beta4 106 9/20/2023
0.11.0-beta3 149 7/5/2022
0.11.0-beta2 222 6/14/2021
0.11.0-beta1 449 4/1/2019