Blazor.Extensions.Canvas
1.1.1
Prefix Reserved
dotnet add package Blazor.Extensions.Canvas --version 1.1.1
NuGet\Install-Package Blazor.Extensions.Canvas -Version 1.1.1
<PackageReference Include="Blazor.Extensions.Canvas" Version="1.1.1" />
paket add Blazor.Extensions.Canvas --version 1.1.1
#r "nuget: Blazor.Extensions.Canvas, 1.1.1"
// Install Blazor.Extensions.Canvas as a Cake Addin #addin nuget:?package=Blazor.Extensions.Canvas&version=1.1.1 // Install Blazor.Extensions.Canvas as a Cake Tool #tool nuget:?package=Blazor.Extensions.Canvas&version=1.1.1
Canvas
HTML5 Canvas API implementation for Microsoft Blazor
Blazor Extensions
Blazor Extensions are a set of packages with the goal of adding useful things to Blazor.
Blazor Extensions Canvas
This package wraps HTML5 Canvas APIs.
Both Canvas 2D and WebGL are supported.
Both Blazor Server Apps and Blazor WebAssembly Apps are supported.
NOTE Currently targets the v3.1.5 of Blazor with 3.2.0 of WebAssembly
Installation
Install-Package Blazor.Extensions.Canvas
Sample
Usage
In your index.html
file (WebAssembly Apps) or _Host.cshtml
(Server Apps) file, place a reference to the library's script file:
<script src="_content/Blazor.Extensions.Canvas/blazor.extensions.canvas.js"></script>
In your _Imports.razor
add the following using
entry:
@using Blazor.Extensions.Canvas
In the component where you want to place a canvas element, add a BECanvas
. Make sure to set the ref
to a field on your component:
<BECanvas Width="300" Height="400" @ref="_canvasReference" ></BECanvas>
2D
In your component C# code (regardless if inline on .razor or in a .cs file), add a BECanvasComponent
reference which matches the ref
you set on your BECanvas
.
Create a Canvas2DContext
, and then use the context methods to draw on the canvas:
private Canvas2DContext _context;
protected BECanvasComponent _canvasReference;
protected override async Task OnAfterRenderAsync(bool firstRender)
{
this._context = await this._canvasReference.CreateCanvas2DAsync();
await this._context.SetFillStyleAsync("green");
await this._context.FillRectAsync(10, 100, 100, 100);
await this._context.SetFontAsync("48px serif");
await this._context.StrokeTextAsync("Hello Blazor!!!", 10, 100);
}
NOTE You cannot call CreateCanvas2DAsync
in OnInitAsync
, because the underlying <canvas>
element is not yet present in the generated markup.
WebGL
In your component C# code (regardless if inline on .razor or in a .cs file), add a BECanvasComponent
reference which matches the ref
you set on your BECanvas
.
Create a WebGLContext
, and then use the context methods to draw on the canvas:
private WebGLContext _context;
protected BECanvasComponent _canvasReference;
protected override async Task OnAfterRenderAsync(bool firstRender)
{
this._context = await this._canvasReference.CreateWebGLAsync();
await this._context.ClearColorAsync(0, 0, 0, 1);
await this._context.ClearAsync(BufferBits.COLOR_BUFFER_BIT);
}
NOTE You cannot call CreateWebGLAsync
in OnInitAsync
, because the underlying <canvas>
element is not yet present in the generated markup.
Call Batching
All javascript interop are batched as needed to improve performance. In high-performance scenarios this behavior will not have any effect: each call will execute immediately. In low-performance scenarios, consective calls to canvas APIs will be queued. JavaScript interop calls will be made with each batch of queued commands sequentially, to avoid the performance impact of multiple concurrent interop calls.
When using server-side Razor Components, because of the server-side rendering mechanism, only the last drawing operation executed will appear to render on the client, overwriting all previous operations. In the example code above, for example, drawing the triangles would appear to "erase" the black background drawn immediately before, leaving the canvas transparent.
To avoid this issue, all WebGL drawing operations should be explicitly preceded and followed by BeginBatchAsync
and EndBatchAsync
calls.
For example:
await this._context.ClearColorAsync(0, 0, 0, 1); // this call does not draw anything, so it does not need to be included in the explicit batch
await this._context.BeginBatchAsync(); // begin the explicit batch
await this._context.ClearAsync(BufferBits.COLOR_BUFFER_BIT);
await this._context.DrawArraysAsync(Primitive.TRIANGLES, 0, 3);
await this._context.EndBatchAsync(); // execute all currently batched calls
It is best to structure your code so that BeginBatchAsync
and EndBatchAsync
surround as few calls as possible. That will allow the automatic batching behavior to send calls in the most efficient manner possible, and avoid unnecessary performance impacts.
Methods which return values are never batched. Such methods may be called at any time, even after calling BeginBatchAsync
, without interrupting the batching of other calls.
NOTE The "overwriting" behavior of server-side code is unpredictable, and shouldn't be relied on as a feature. In low-performance situations calls can be batched automatically, even when you don't explicitly use BeginBatchAsync
and EndBatchAsync
.
Contributions and feedback
Please feel free to use the component, open issues, fix bugs or provide feedback.
Contributors
The following people are the maintainers of the Blazor Extensions projects:
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.1
- Microsoft.AspNetCore.Components.Web (>= 3.1.5)
NuGet packages (10)
Showing the top 5 NuGet packages that depend on Blazor.Extensions.Canvas:
Package | Downloads |
---|---|
FenixAlliance.ACL.Dependencies
Application Component for the Alliance Business Suite. |
|
MComponents
Another blazor component library |
|
Asmodat.Standard
Multipurpose .NET Standard Extensions |
|
ApprenticeFoundryBlazor
2D and 3D graphics for blazor applications |
|
FoundryBlazor
Package Description |
GitHub repositories (6)
Showing the top 5 popular GitHub repositories that depend on Blazor.Extensions.Canvas:
Repository | Stars |
---|---|
ArduPilot/MissionPlanner
Mission Planner Ground Control Station for ArduPilot (c# .net)
|
|
swharden/Csharp-Data-Visualization
Resources for visualizing data using C# and the .NET platform
|
|
SteveDunn/PacManBlazor
PACMAN in Blazor WebAssembly
|
|
admin-shell-io/aasx-package-explorer
C# based viewer / editor for the Asset Administration Shell
|
|
BlazorGuy/BlazorGalaga
|
Version | Downloads | Last updated | |
---|---|---|---|
1.1.1 | 842,376 | 2/17/2021 | |
1.1.0-preview2 | 811 | 2/17/2021 | |
1.1.0-preview1 | 26,677 | 10/31/2019 | |
1.0.0 | 36,224 | 10/31/2019 | |
0.4.0 | 3,680 | 9/8/2019 | |
0.3.0 | 448 | 8/16/2019 | |
0.2.0 | 432 | 7/28/2019 | |
0.1.9 | 1,460 | 5/1/2019 | |
0.1.8 | 3,698 | 11/26/2018 | |
0.1.7 | 3,338 | 10/14/2018 | |
0.1.6 | 3,384 | 7/29/2018 | |
0.1.5 | 1,433 | 7/27/2018 | |
0.1.4 | 1,576 | 6/9/2018 | |
0.1.2 | 1,510 | 5/23/2018 | |
0.1.1 | 1,477 | 5/23/2018 | |
0.1.0 | 1,589 | 5/23/2018 |