BitManipulator 1.0.4
See the version list below for details.
dotnet add package BitManipulator --version 1.0.4
NuGet\Install-Package BitManipulator -Version 1.0.4
<PackageReference Include="BitManipulator" Version="1.0.4" />
paket add BitManipulator --version 1.0.4
#r "nuget: BitManipulator, 1.0.4"
// Install BitManipulator as a Cake Addin #addin nuget:?package=BitManipulator&version=1.0.4 // Install BitManipulator as a Cake Tool #tool nuget:?package=BitManipulator&version=1.0.4
A set of extension methods for doing bitwise manipulation such as endianness (bytes<-->integral types) and rotation.
Endianness-related functionality: short, ushort, int, uint, long, ulong : conversion between (to and from) individual items of these and byte arrays, and between arrays of any of these (UInt32[], for example) and byte arrays.
Little and big-endian methods exist at feature and/or type parity.
Rotation-related functionality: byte, short, ushort, int, uint, long, ulong : left and right bitwise circular rotation ("rotate no carry").
Please note: the rotation implemented here is NOT "rotate through carry"! As such, sign is NOT handled specially for signed types.
Endianness conversions operating on multiple values (bulk operations) are performance-enhanced with optimised 'unsafe' implementations. They are considerably faster than comparable operations provided by the BCL.
Learn more about Target Frameworks and .NET Standard.
This package has no dependencies.
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Added runtime check for system endianness, which controls which methods to use.
Functionality related to endianness added: all types now have integer array to/from byte array methods (each with its own 'unsafe' high-performance implementations), as well as their own _NoChecks methods like the rest of the use-modes (e.g. single value conversion vs. batch).
Also, Int16/short methods were added.
Functionality related to rotation added: byte methods.
Optimised avoiding validating arguments as much as possible for performance (don't do it when its totally unnecessary, e.g. using a programatically-defined array where the offset and length are controlled). It really makes a difference in tight loops and the like (if one cannot use the batch processing methods - for example, if a non-linear array access pattern is required).