BfresLibrary 1.6.0
.NET Standard 2.0
This package targets .NET Standard 2.0. The package is compatible with this framework or higher.
.NET Framework 4.8
This package targets .NET Framework 4.8. The package is compatible with this framework or higher.
dotnet add package BfresLibrary --version 1.6.0
NuGet\Install-Package BfresLibrary -Version 1.6.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="BfresLibrary" Version="1.6.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="BfresLibrary" Version="1.6.0" />
<PackageReference Include="BfresLibrary" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add BfresLibrary --version 1.6.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: BfresLibrary, 1.6.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package BfresLibrary@1.6.0
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=BfresLibrary&version=1.6.0
#tool nuget:?package=BfresLibrary&version=1.6.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
BfresLibrary
A reworked version of NintenTools.Bfres with Wii U and Switch support and many various improvements/features.
Features
- Support for nearly all bfres versions for Wii U and Switch platforms.
- Merged library code for WiiU and Switch platforms for easy access and conversion.
- Support for accessing shader parameters.
- In library swizzle methods to access deswizzled textures. (Note these are not decoded and will not output RGBA8 data, must be done by external code).
- Many various improvements and bug fixes to the previous NintenTools library.
- Almost full conversion between Wii U and Switch binaries. Materials have to either use a custom conversion profile like
BfresLibrary/PlatformConverters/Presetsor use the original switch materials in the place. An example of this conversion process.
Planned
- Improve visibily animation support. Boolean bits have issues on some animations.
- Add text conversion for all sections.
- Use an updated binary data version.
- Cleanup the read/writing code. It's quite a mess due to using various platforms and versions. Some things are adjusted to improve speed and performances and also to mantain accuarcy with the ordering and handling of some structures.
Credits
Syroot/Ray Koopa for the original library used.
LICENSE
https://gitlab.com/Syroot/NintenTools.Bfres/-/blob/master/LICENSE
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 is compatible. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETFramework 4.8
- Newtonsoft.Json (>= 13.0.3)
-
.NETStandard 2.0
- Newtonsoft.Json (>= 13.0.3)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.