BadEcho.Game.Pipeline
1.0.8
See the version list below for details.
dotnet add package BadEcho.Game.Pipeline --version 1.0.8
NuGet\Install-Package BadEcho.Game.Pipeline -Version 1.0.8
<PackageReference Include="BadEcho.Game.Pipeline" Version="1.0.8" />
paket add BadEcho.Game.Pipeline --version 1.0.8
#r "nuget: BadEcho.Game.Pipeline, 1.0.8"
// Install BadEcho.Game.Pipeline as a Cake Addin #addin nuget:?package=BadEcho.Game.Pipeline&version=1.0.8 // Install BadEcho.Game.Pipeline as a Cake Tool #tool nuget:?package=BadEcho.Game.Pipeline&version=1.0.8
Bad Echo Content Pipeline Extension
The BadEcho.Game.Pipeline
library provides Bad Echo extensions to MonoGame's content pipeline.
This mainly revolves around the custom types of content baked into the .xnb files employed by Bad Echo gaming products.
This package exists to be used by Bad Echo games, but is licensed under the GNU Affero General Public License so that others may enjoy it as well; see the accompanying license for details.
Target Framework Version for Consuming Projects
This library targets the latest version of .NET (6.0), which will be problematic for consumers if they are building against either the release and prerelease versions of MonoGame.
The current release version of MonoGame.Content.Builder.Task
will only support content pipeline extension libraries targeting .NET Core 3.1, whereas the current prerelease version of the aforementioned MSBuild task package supports only up to .NET 5.0.
In order to consume this pipeline extension, the very latest MonoGame sources must be utilized; as there is currently no published package that contains .NET 6.0 support, all consumers must either build from MonoGame's source themselves, or use Bad Echo's experimental MonoGame package feed.
About Bad Echo
Bad Echo is a collection of software technologies and various writings by Matt Weber: a software designer, partnered Twitch streamer, and game developer.
While Bad Echo code concerns itself a great deal with the "best approaches" to general software problems, its ultimate focus and goal is to provide entertainment through the clever manipulation of games and the creation of new ones.
Getting in Contact
I'm a partnered Twitch streamer, and talking to me during one of my Omnified streams, on the off chance that I actually am streaming, is most definitely the quickest way to get my attention!
You may also reach me via email.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net7.0
- BadEcho.Common (>= 1.0.8)
- BadEcho.Game (>= 1.0.8)
- MonoGame.Framework.Content.Pipeline (>= 3.8.1.303)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.