AssetRipper.TextureDecoder
2.6.1
Prefix Reserved
dotnet add package AssetRipper.TextureDecoder --version 2.6.1
NuGet\Install-Package AssetRipper.TextureDecoder -Version 2.6.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AssetRipper.TextureDecoder" Version="2.6.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="AssetRipper.TextureDecoder" Version="2.6.1" />
<PackageReference Include="AssetRipper.TextureDecoder" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add AssetRipper.TextureDecoder --version 2.6.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: AssetRipper.TextureDecoder, 2.6.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package AssetRipper.TextureDecoder@2.6.1
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=AssetRipper.TextureDecoder&version=2.6.1
#tool nuget:?package=AssetRipper.TextureDecoder&version=2.6.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Managed library for decoding textures in multiple formats.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
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net10.0
- No dependencies.
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net8.0
- No dependencies.
NuGet packages (3)
Showing the top 3 NuGet packages that depend on AssetRipper.TextureDecoder:
| Package | Downloads |
|---|---|
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CUE4Parse-Conversion
Package Description |
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AssetsTools.NET.Texture
Adds Texture2D decoding for AssetsTools.NET using TextureDecoder. |
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UnityAsset.NET
A work-in-progress .NET library for parsing/serializing/patching Unity Engine asset files. |
GitHub repositories (6)
Showing the top 6 popular GitHub repositories that depend on AssetRipper.TextureDecoder:
| Repository | Stars |
|---|---|
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AssetRipper/AssetRipper
GUI Application to work with engine assets, asset bundles, and serialized files
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nesrak1/UABEA
c# uabe for newer versions of unity
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nesrak1/AssetsTools.NET
Read and write unity assets/bundle files, based on https://github.com/SeriousCache/UABE
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overtools/OWLib
DataTool is a program that lets you extract models, maps, and files from Overwatch.
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FabianFG/CUE4Parse
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nesrak1/UABEANext
A research and modding tool for SerializedFiles and Asset Bundles
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| Version | Downloads | Last Updated |
|---|---|---|
| 2.6.1 | 47 | 2/27/2026 |
| 2.6.0 | 1,794 | 1/25/2026 |
| 2.5.0 | 3,122 | 11/27/2025 |
| 2.4.0 | 2,978 | 10/6/2025 |
| 2.3.0 | 9,103 | 3/31/2025 |
| 2.2.1 | 16,079 | 8/3/2024 |
| 2.2.0 | 5,034 | 4/2/2024 |
| 2.1.1 | 4,785 | 12/30/2023 |
| 2.1.0 | 1,060 | 12/12/2023 |
| 2.0.0 | 3,996 | 9/30/2023 |
| 1.3.0 | 10,992 | 7/1/2023 |
| 1.2.0 | 13,178 | 10/13/2022 |
| 1.1.0 | 9,363 | 2/12/2022 |