AssetMan 1.1.19-g65545609c0
See the version list below for details.
dotnet add package AssetMan --version 1.1.19-g65545609c0
NuGet\Install-Package AssetMan -Version 1.1.19-g65545609c0
<PackageReference Include="AssetMan" Version="1.1.19-g65545609c0" />
paket add AssetMan --version 1.1.19-g65545609c0
#r "nuget: AssetMan, 1.1.19-g65545609c0"
// Install AssetMan as a Cake Addin #addin nuget:?package=AssetMan&version=1.1.19-g65545609c0&prerelease // Install AssetMan as a Cake Tool #tool nuget:?package=AssetMan&version=1.1.19-g65545609c0&prerelease
Resize Xamarin.Android and Xamarin.iOS assets automatically at build time.
Installation and usage
Available on nuget.org. Simply install package into the platform projects.
Prerelease versions are available here.
The easiest way is to use AssetMan from its build task. Simply add the package reference to your Xamarin.iOS, Xamarin.Android or Universal Windows Platform project and add a Config.assets.json
configuration file at the root of your project.
Config.assets.json
{
"Platform": "<iOS|Android>",
"Input": [
"<input folder path relative to this file, containing all the source hd assets>"
],
"Output": "<output folder path relative to this file, where all the density assets are generated to>"
}
{
"Platform": "iOS",
"Input": ["../AssetMan.Sample.Cli/Images/"],
"Output": "Assets.xcassets"
}
In your high definition asset source folder, all .png
|.jpg
images should have a suffix qualifier indicating their original density. Here is the list of available qualifiers :
<name>.<ext>
: 1.00<name>@<value>x.<ext>
: value<name>@ldpi.<ext>
: 0.75<name>@mdpi.<ext>
: 1.00<name>@hdpi.<ext>
: 1.50<name>@xhdpi.<ext>
: 2.00<name>@xxhdpi.<ext>
: 3.00<name>@xxxhdpi.<ext>
: 4.00
Then simply build the project to generate your various assets (with densities lower or equal to the original density) to the output folder!
The generated files are automatically included in the project, so there is no need to do that manually. I'd also suggest setting up .gitignore to not include the generated files in source control. Currently files are not regenerated if they exist, even if the source asset is updated (this will be fixed).
Platforms
iOS
Assets are generated as asset catalog entries (.imageset
).
Android
Assets are generated inside qualified drawable sub folders (drawable-hdpi
, drawable-xhdpi
, ...).
CLI
The standalone .exe
CLI used by the build task is available from the /tools
folder of the NuGet package.
Under the hood
The tool uses SkiaSharp to resize all images.
Contributions
Contributions are welcome! If you find a bug please report it and if you want a feature please report it.
If you want to contribute code please file an issue and create a branch off of the current dev branch and file a pull request.
Attributions
This is, initially, a rebranding of Assetxport, released under MIT, with the intention of supporting and furthering the project.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
This package has no dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.2.8-g9ef82ef0c9 | 170 | 9/21/2023 |
1.2.7-g6d142a52ec | 159 | 9/21/2023 |
1.2.6-gf952204298 | 214 | 6/2/2023 |
1.2.2-g59d44ce936 | 197 | 6/1/2023 |
1.2.1 | 1,198 | 6/1/2023 |
1.2.1-g56d0d3d009 | 170 | 6/1/2023 |
1.1.23-g16f51c246b | 182 | 6/1/2023 |
1.1.19-g65545609c0 | 191 | 6/1/2023 |
1.1.17-gde4ddb8b88 | 184 | 6/1/2023 |
1.1.16-g01aa4b84fc | 164 | 6/1/2023 |
1.0.1 | 3,725 | 12/20/2019 |
0.9.24 | 2,355 | 8/31/2019 |
- Update SkiaSharp for better MacOS support
- Updated to .NET 6 CLI
- Removed .NET Framework (and thus UWP) support