ArchPM.Unity.Events 1.0.1

dotnet add package ArchPM.Unity.Events --version 1.0.1                
NuGet\Install-Package ArchPM.Unity.Events -Version 1.0.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="ArchPM.Unity.Events" Version="1.0.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add ArchPM.Unity.Events --version 1.0.1                
#r "nuget: ArchPM.Unity.Events, 1.0.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install ArchPM.Unity.Events as a Cake Addin
#addin nuget:?package=ArchPM.Unity.Events&version=1.0.1

// Install ArchPM.Unity.Events as a Cake Tool
#tool nuget:?package=ArchPM.Unity.Events&version=1.0.1                

ArchPM.Unity.Events

The drivers to write such a framework item.

  • I am learning Unity for fun and I am watching youtube videos.
  • I saw that everybody is kinda struggling while giving or creating examples.
  • It easly can be shown the bifferences between Singleton and Observer patterns.
  • I said to myself, don't struggle, use this 😃

Next thing to do

  • I will create an Unity example with walls and doors example soon.
  • The plan is in October 2021.

Benefit of Using this approach

  • You don't have to create 1000 methods to handle events.
  • Loosly coupled.
  • Single publishing point, single consuming point.
  • Easy to focus on process instead of code structure.
  • it's open source, you can improve if you like.

How to use

Step 1/3: Creating Event Class

using ArchPM.Unity.Events;

// create a event class that transfers the data you need.
// the class should implement IEvent interface
public class Event1 : IEvent
{
}

// you can create Event classes as much as you want and use them.

Step 2/3: Publishing

using ArchPM.Unity.Events;

// create an instace of event class
var event1 = new Event1();

// just call static publish method
EventBus.Instance.Publisher.Publish(event1);

// now your event is published. if there are any consumers, they will get this information.

Step 3/3: Consuming

using ArchPM.Unity.Events;

// create a method to handle published event
private void Event1Handler(EventMessage<Event1> eventMessage){
    // you will get the eventMessage which is a wrapper of Event1 event class.
    // every time when the Event1 published, you will get this information.
} 

// Call Consume method and set the Event1Handler
// you can put this in Start method
IConsumeResult event1ConsumeResult 
= EventBus.Instance.Consumer.Consume<Event1>(Event1Handler);

// in OnDestroy method, item must be unsubscribed.
event1ConsumeResult.Unsubscribe();

Step 3/3: Consuming / Another approach

using ArchPM.Unity.Events;

// Call Consume method and set the Event1Handler
// you can put this in Start method
IConsumeResult event1ConsumeResult 
= EventBus.Instance.Consumer.Consume<Event1>(eventMessage => {
    // you will get the eventMessage which is a wrapper of Event1 event class.
    // every time when the Event1 published, you will get this information.
});

// to Unsubscribe, in OnDestroy method
event1ConsumeResult.Unsubscribe();


Other Functionalities

Unsubscribe All

using ArchPM.Unity.Events;

EventBus.Instance.Consumer.UnsubscribeAll();

Getting Error Logs

using ArchPM.Unity.Events;

// when the consumer gets an exception, than you can get the error message in Unity Console or wherever you want to add the exception.
EventBus.Instance.Init
.RegisterErrorLogAction(ex=>{ Debug.LogException(ex); });

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.1 398 10/13/2021
1.0.0 366 10/10/2021

Refactoring names and correcting documentation