Antelcat.I18N.Avalonia 1.0.0

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dotnet add package Antelcat.I18N.Avalonia --version 1.0.0                
NuGet\Install-Package Antelcat.I18N.Avalonia -Version 1.0.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Antelcat.I18N.Avalonia" Version="1.0.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Antelcat.I18N.Avalonia --version 1.0.0                
#r "nuget: Antelcat.I18N.Avalonia, 1.0.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Antelcat.I18N.Avalonia as a Cake Addin
#addin nuget:?package=Antelcat.I18N.Avalonia&version=1.0.0

// Install Antelcat.I18N.Avalonia as a Cake Tool
#tool nuget:?package=Antelcat.I18N.Avalonia&version=1.0.0                

<div align="center">

<h1>

Antelcat.{I18N}

</h1>

给.NET应用程序提供响应式的多语言支持。

</div>

<p align="center"> <img alt="dotnet-version" src="https://img.shields.io/badge/WPF-%3E%3D4.0-2C896A.svg"/> <img alt="dotnet-version" src="https://img.shields.io/badge/Avalonia-%3E%3D11.0-AE42F8.svg"/> <img alt="csharp-version" src="https://img.shields.io/badge/C%23-preview-3BA93F.svg"/> <img alt="nuget" src="https://img.shields.io/badge/Nuget-v1.0.0-blue.svg"/> </p>


🇬🇧 English

🗔 受支持的平台

📖 示例

<div float="right"> <img src="docs/demo.zh.png" width="45%"/> <img src="docs/demo.en.png" width="45%"/> </div>


静态使用

当你在项目中使用.resx文件作为语言文件时,你可以使用Antelcat.I18N.Attributes.ResourceKeysOfAttribute来自动生成资源键:

using Antelcat.I18N.Attributes;

namespace MyProject

//Auto generated class should be partial
[ResourceKeysOf(typeof(My.Resource.Designer.Type))]
public partial class LangKeys 
{
}

然后在你的.xaml文件中使用x:Static来为你的控件提供资源键

如果你已经在你的.resx文件中有


<data name="Language" xml:space="preserve">
    <value>语言</value>
</data>

你可以像这样使用:

<TextBolck Text="{x:Static myProject:LangKeys.Language}"/>

然后你可以使用这个键来绑定语言源

<TextBlock Text="{I18N {x:Static myProject:LangKeys.Language}}"/>

当你想要改变语言时,只需要调用

using System.Windows;

I18NExtension.Culture = new CultureInfo("language code");

你可以看到文本在语言之间变化。


动态使用

有时你的源文本并不是在你的应用程序中定义的,而是从其他来源(如网络)接收到的,你可以使用I18N直接绑定文本。

如果你收到了一个像这样的json:

{
  "message": "This is a message"
}

并且你已经在.resx中将他翻译成了另一种语言


<data name="This is a message" xml:space="preserve">
    <value>这是一条消息</value>
</data>

你肯定会设计一个ViewModel并且将他设置到属性Message中,你可以像这样绑定:


<TextBlock Text="{I18N {Binding Message}}"/> 

每当Message属性被改变或者语言源被改变时,文本都会自动更新。


多个文本组合和格式化

有些情况下,你需要将多个文本组合起来,或者对文本进行格式化,你可以使用I18NLanguageBinding来实现。

如果你已经有了如下翻译的.resx文件:


<data name="Current_is" xml:space="preserve">
    <value>当前的 {0} 是 {1}</value>
</data>
<data name="Language" xml:space="preserve">
    <value>语言</value>
</data>
<data name="Chinese" xml:space="preserve">
    <value>中文</value>
</data>

并且在.xaml

<TextBlock>
    <TextBlock.Text>
        <I18N Key="{x:Static myProject:LangKeys.Current_is}">
            <LanguageBinding Key="{x:Static myProject:LangKeys.Language}"/>
            <Binding Path="Language"/> 
        </I18N>
    </TextBlock.Text>
</TextBlock>

此时 I18N.Key 是字符串的模板,其中的 LanguageBindingBinding 会提供模板的参数,他们会被按顺序格式化成最终的文本。同时保持整体的响应性。

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
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Initial release