Amrv.ConfigurableCompany 2.4.1

There is a newer version of this package available.
See the version list below for details.
dotnet add package Amrv.ConfigurableCompany --version 2.4.1                
NuGet\Install-Package Amrv.ConfigurableCompany -Version 2.4.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Amrv.ConfigurableCompany" Version="2.4.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Amrv.ConfigurableCompany --version 2.4.1                
#r "nuget: Amrv.ConfigurableCompany, 2.4.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Amrv.ConfigurableCompany as a Cake Addin
#addin nuget:?package=Amrv.ConfigurableCompany&version=2.4.1

// Install Amrv.ConfigurableCompany as a Cake Tool
#tool nuget:?package=Amrv.ConfigurableCompany&version=2.4.1                

ConfigurableCompany

Add a in-game menu that contains organized configurations that automatically sync between players if required. These configurations are save-dependant and are saved between sessions.

This is an API, does not contain configurations itself, only the tools for other developers to implement their own. You can have a mod that uses this API and also provides some features with Lethal company variables.

NuGet package
Contact me

This is BepinEx Plugin that allows the developer to create configurations that will be displayed in-game so the user can modify them freely.

How it works

If any configuration is created, a menu will appear alongside the file selection menu where the user will be able to modify some values to customize their game.

The configurations do save between matches so no need to modify them every time you start the same game. Also configurations are file-dependant so you can have different values on each save slot.

For example you can have a x10 enemy spawn multiplier for your first game slot and in the second game slot have a x0 enemy spawn multiplier.

Guides

How to install Recommended to use a mod manager
Setup for developing Guide for visual studio

Developing categories Developing configurations Developing pages Using events

Screenshots

Ingame menu (filled with random data)

Menu image

Contact

Right now there is no github for the project nor issue page so I can only ask to contact using discord to the_ansuz or using the lethal company modding discord.

Product Compatible and additional computed target framework versions.
.NET Framework net472 is compatible.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
3.7.0 80 10/25/2024
3.6.0 104 9/20/2024
3.5.0 121 8/8/2024
3.4.0 139 4/26/2024
3.3.2 120 4/19/2024
3.3.0 109 4/8/2024
3.2.0 106 4/5/2024
3.1.0 129 3/8/2024
3.0.1 123 3/2/2024
3.0.0 124 3/1/2024
2.6.0 131 2/15/2024
2.5.4 130 2/6/2024
2.5.3 118 1/30/2024
2.5.2 116 1/22/2024
2.5.1 113 1/20/2024
2.5.0 117 1/19/2024
2.4.1 123 1/14/2024
2.4.0 123 1/11/2024
2.3.4 127 1/10/2024
2.3.2 125 1/9/2024
2.3.1 140 1/8/2024
2.3.0 141 1/8/2024
2.2.0 139 1/7/2024
2.1.0 126 1/7/2024

See changelog