AkiSim.Warp3D 1.0.0

dotnet add package AkiSim.Warp3D --version 1.0.0
                    
NuGet\Install-Package AkiSim.Warp3D -Version 1.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AkiSim.Warp3D" Version="1.0.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="AkiSim.Warp3D" Version="1.0.0" />
                    
Directory.Packages.props
<PackageReference Include="AkiSim.Warp3D" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add AkiSim.Warp3D --version 1.0.0
                    
#r "nuget: AkiSim.Warp3D, 1.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package AkiSim.Warp3D@1.0.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=AkiSim.Warp3D&version=1.0.0
                    
Install as a Cake Addin
#tool nuget:?package=AkiSim.Warp3D&version=1.0.0
                    
Install as a Cake Tool

Warp3D Software Renderer for OpenSim

Warp3D is a lightweight software 3D renderer. Within OpenSimulator it is used by the Warp3D map-image module to render world map tiles and region preview images without requiring a GPU.

This is the AkiSim fork, migrated to .NET 8 and reworked to use SkiaSharp instead of System.Drawing.Common, so it runs cross-platform (Linux/macOS/Windows) without the Windows-only GDI+ dependency.

What changed in this fork

  • Targets net8.0.
  • Replaced System.Drawing.Common with SkiaSharp.
  • Public image API now uses SkiaSharp.SKBitmap instead of System.Drawing.Bitmap:
    • warp_Scene.getImage()SKBitmap
    • warp_Screen.getImage()SKBitmap
    • warp_Texture(SKBitmap map, int maxBitSize = -1)
    • warp_Texture(string path, int maxBitSize = -1) (decodes via SKBitmap.Decode)

The internal pixel buffer remains a packed 0xAARRGGBB int[], which maps directly onto SKColorType.Bgra8888 on little-endian platforms.

Usage

using Warp3D;
using SkiaSharp;

var scene = new warp_Scene(width, height);
// ... build the scene, add objects/materials/lights ...
scene.render();

SKBitmap image = scene.getImage();

License

Warp3D is licensed under the Creative Commons Attribution-ShareAlike 2.5 Canada license. See license.txt.

Copyright (c) Peter Walser, Alan Simes and Dean Lunz. All rights reserved.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.0.0 93 5/30/2026

Version 1.0.0: Migrated to .NET 8 and replaced System.Drawing.Common with SkiaSharp. Public API now exposes SKBitmap instead of System.Drawing.Bitmap (warp_Scene.getImage, warp_Screen.getImage, warp_Texture constructors).