AdamsLair.Duality.Editor.Plugins.Tilemaps
4.0.0-alpha2
This is a prerelease version of AdamsLair.Duality.Editor.Plugins.Tilemaps.
dotnet add package AdamsLair.Duality.Editor.Plugins.Tilemaps --version 4.0.0-alpha2
NuGet\Install-Package AdamsLair.Duality.Editor.Plugins.Tilemaps -Version 4.0.0-alpha2
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AdamsLair.Duality.Editor.Plugins.Tilemaps" Version="4.0.0-alpha2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="AdamsLair.Duality.Editor.Plugins.Tilemaps" Version="4.0.0-alpha2" />
<PackageReference Include="AdamsLair.Duality.Editor.Plugins.Tilemaps" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add AdamsLair.Duality.Editor.Plugins.Tilemaps --version 4.0.0-alpha2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: AdamsLair.Duality.Editor.Plugins.Tilemaps, 4.0.0-alpha2"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package AdamsLair.Duality.Editor.Plugins.Tilemaps@4.0.0-alpha2
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=AdamsLair.Duality.Editor.Plugins.Tilemaps&version=4.0.0-alpha2&prerelease
#tool nuget:?package=AdamsLair.Duality.Editor.Plugins.Tilemaps&version=4.0.0-alpha2&prerelease
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Defines the editor integration of the dependent core tilemap plugin.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net472 is compatible. net48 was computed. net481 was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETFramework 4.7.2
- AdamsLair.Duality (>= 4.0.0-alpha2)
- AdamsLair.Duality.Editor (>= 4.0.0-alpha2)
- AdamsLair.Duality.Plugins.Tilemaps (>= 4.0.0-alpha2)
NuGet packages (2)
Showing the top 2 NuGet packages that depend on AdamsLair.Duality.Editor.Plugins.Tilemaps:
Package | Downloads |
---|---|
AdamsLair.Duality.Samples.Tilemaps
A sample project to show how to use Tilemaps. |
|
ChristianGreiner.Duality.Samples.UfoGame
A simple Ufo Game for absolute beginners based on Unity's 2D UFO Tutorial. |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last Updated |
---|---|---|
4.0.0-alpha2 | 793 | 6/12/2020 |
4.0.0-alpha1 | 654 | 6/12/2020 |
4.0.0-alpha0 | 578 | 6/12/2020 |
2.1.5 | 1,226 | 5/14/2020 |
2.1.4 | 1,144 | 11/16/2019 |
2.1.3 | 1,045 | 10/4/2019 |
2.1.2 | 948 | 10/4/2019 |
2.1.1 | 1,079 | 7/28/2019 |
2.1.0 | 1,043 | 6/30/2019 |
2.0.4 | 1,069 | 5/30/2019 |
2.0.3 | 1,004 | 5/25/2019 |
2.0.2 | 1,061 | 5/4/2019 |
2.0.1 | 1,256 | 12/18/2018 |
2.0.0 | 1,193 | 12/7/2018 |
1.1.22 | 2,243 | 3/15/2018 |
1.1.21 | 1,757 | 1/27/2018 |
1.1.20 | 1,325 | 10/26/2017 |
1.1.19 | 1,569 | 9/17/2017 |
1.1.18 | 2,286 | 6/11/2017 |
1.1.17 | 1,611 | 6/4/2017 |
1.1.16 | 1,826 | 4/23/2017 |
1.1.15 | 1,635 | 2/15/2017 |
1.1.14 | 1,533 | 2/5/2017 |
1.1.13 | 1,655 | 1/11/2017 |
1.1.12 | 1,625 | 12/28/2016 |
1.1.11 | 1,616 | 12/14/2016 |
1.1.10 | 1,587 | 12/10/2016 |
1.1.9 | 1,567 | 11/13/2016 |
1.1.8 | 1,322 | 10/30/2016 |
1.1.7 | 1,286 | 10/16/2016 |
1.1.6 | 1,601 | 9/25/2016 |
1.1.5 | 1,651 | 9/16/2016 |
1.1.4 | 1,273 | 9/16/2016 |
1.1.3 | 1,353 | 8/27/2016 |
1.1.2 | 1,290 | 8/27/2016 |
1.1.1 | 1,323 | 8/27/2016 |
1.1.0 | 1,317 | 8/27/2016 |
1.0.3 | 1,331 | 8/14/2016 |
1.0.2 | 1,312 | 8/13/2016 |
1.0.1 | 1,324 | 8/6/2016 |
1.0.0 | 1,385 | 7/24/2016 |
Tilemap Editing Default Empty Tile
#CHANGE: Use a default empty tile for all empty tiles.