AceObjectionEngine.Net
1.1.0
dotnet add package AceObjectionEngine.Net --version 1.1.0
NuGet\Install-Package AceObjectionEngine.Net -Version 1.1.0
<PackageReference Include="AceObjectionEngine.Net" Version="1.1.0" />
paket add AceObjectionEngine.Net --version 1.1.0
#r "nuget: AceObjectionEngine.Net, 1.1.0"
// Install AceObjectionEngine.Net as a Cake Addin #addin nuget:?package=AceObjectionEngine.Net&version=1.1.0 // Install AceObjectionEngine.Net as a Cake Tool #tool nuget:?package=AceObjectionEngine.Net&version=1.1.0
A .Net library for creating scenes based on text from the Ace Attorney game.
Assets from library is also based on a website dedicated to creating these scenes, Objection.lol.
The library is based on its own animation engine for scene objects and can be extensible.
Animation based on `FFMpeg` and `System.Drawing`, but you can use your own animation library.
The modules in the library are extensible and can easily be replaced with their own.
See the documentation in the github repository: https://github.com/Dehs1244/AceObjectionEngine.Net
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 is compatible. net5.0-windows was computed. net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 is compatible. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETFramework 4.6.2
- FFMpegCore (>= 4.8.0)
- Newtonsoft.Json (>= 13.0.1)
-
.NETStandard 2.0
- FFMpegCore (>= 4.8.0)
- Newtonsoft.Json (>= 13.0.1)
-
net5.0
- FFMpegCore (>= 4.8.0)
- Newtonsoft.Json (>= 13.0.1)
-
net6.0
- FFMpegCore (>= 4.8.0)
- Newtonsoft.Json (>= 13.0.1)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
-Render Optimization
-Loader optimization (loading of all objects is now 10 times faster)
-AceComponentSpan (abstract information about loading component)
-Multiple backgrounds
-Global audio for all animation
-Fix bug with bubbles
-New scene rendering system
-Fix bug with audio sources
-Loader Linux support