Ab4d.SharpEngine.glTF
4.1.9689
dotnet add package Ab4d.SharpEngine.glTF --version 4.1.9689
NuGet\Install-Package Ab4d.SharpEngine.glTF -Version 4.1.9689
<PackageReference Include="Ab4d.SharpEngine.glTF" Version="4.1.9689" />
<PackageVersion Include="Ab4d.SharpEngine.glTF" Version="4.1.9689" />
<PackageReference Include="Ab4d.SharpEngine.glTF" />
paket add Ab4d.SharpEngine.glTF --version 4.1.9689
#r "nuget: Ab4d.SharpEngine.glTF, 4.1.9689"
#:package Ab4d.SharpEngine.glTF@4.1.9689
#addin nuget:?package=Ab4d.SharpEngine.glTF&version=4.1.9689
#tool nuget:?package=Ab4d.SharpEngine.glTF&version=4.1.9689
Ab4d.SharpEngine.glTF
Ab4d.SharpEngine.glTF library provides a glTF 2.0 importer that can import 3D objects from glTF files to Ab4d.SharpEngine 3D objects. The library also provides a glTF exporter that can export the 3D scene created by Ab4d.SharpEngine to the glTF file.
Limitations:
- Importing cameras, lights, lines, animations and multiple scenes are not supported.
See the Ab4d.SharpEngine.Samples on GitHub for a sample on how to use the library.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- Ab4d.SharpEngine (>= 4.1.9689)
-
net6.0
- Ab4d.SharpEngine (>= 4.1.9689)
-
net8.0
- Ab4d.SharpEngine (>= 4.1.9689)
-
net9.0
- Ab4d.SharpEngine (>= 4.1.9689)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 4.1.9689 | 100 | 7/11/2026 |
| 4.1.9680 | 136 | 7/3/2026 |
| 4.0.9594 | 2,321 | 4/8/2026 |
| 3.2.9509 | 414 | 1/13/2026 |
| 3.2.9386 | 478 | 9/12/2025 |
| 3.2.9364-beta | 229 | 8/21/2025 |
| 3.1.9316 | 331 | 7/7/2025 |
| 3.1.9300-rc3 | 224 | 6/18/2025 |
| 3.1.9299-rc2 | 214 | 6/17/2025 |
| 3.1.9287-rc1 | 225 | 6/5/2025 |
| 3.0.9208 | 423 | 3/19/2025 |
| 3.0.9196 | 326 | 3/6/2025 |
| 3.0.9195-rc4 | 299 | 3/5/2025 |
| 3.0.9175-rc3 | 223 | 2/13/2025 |
Ab4d.SharpEngine.glTF v4.1.9680
- Improved glTFImporter to support importing keyframe and skinned animations.
- When UsePbrMaterial in glTFImporter is false (by default), then the importer does not load and create MetalnessRoughness, NormalMap, AmbientOcclusion and Emissive textures. This improves importing of files with PBR textures.