Ab3d.DXEngine
3.2.7234
See the version list below for details.
dotnet add package Ab3d.DXEngine --version 3.2.7234
NuGet\Install-Package Ab3d.DXEngine -Version 3.2.7234
<PackageReference Include="Ab3d.DXEngine" Version="3.2.7234" />
paket add Ab3d.DXEngine --version 3.2.7234
#r "nuget: Ab3d.DXEngine, 3.2.7234"
// Install Ab3d.DXEngine as a Cake Addin #addin nuget:?package=Ab3d.DXEngine&version=3.2.7234 // Install Ab3d.DXEngine as a Cake Tool #tool nuget:?package=Ab3d.DXEngine&version=3.2.7234
Ab3d.DXEngine is a DirectX 11 rendering engine for Desktop .Net applications. Ab3d.DXEngine is built for advanced business and scientific 3D visualization and object manipulation.
It uses super fast rendering techniques that can fully utilize graphics cards and provide the ultimate performance. It also supports top quality visuals with PBR materials and shadows.
Ab3d.DXEngine package is the core package of the library. Usually, the Ab3d.DXEngine.Wpf package is also used.
It is also recommended to use Ab3d.PowerToys library that greatly simplifies working with 3D graphics.
Samples project:
https://github.com/ab4d/Ab3d.DXEngine.Wpf.Samples
Homepage:
https://www.ab4d.com/DXEngine.aspx
Online users guide:
https://www.ab4d.com/DirectX/3D/Introduction.aspx
Online reference help:
https://www.ab4d.com/help/DXEngine/html/R_Project_Ab3d_DXEngine_Help.htm
Supported platforms:
- .NET Framework 4.0+
- .NET Core 3.0
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.0 is compatible. netcoreapp3.1 was computed. |
.NET Framework | net40 is compatible. net403 was computed. net45 is compatible. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
-
.NETCoreApp 3.0
- SharpDX (>= 4.2.0)
- SharpDX.Direct3D11 (>= 4.2.0)
- SharpDX.DXGI (>= 4.2.0)
- SharpDX.Mathematics (>= 4.2.0)
-
.NETFramework 4.0
- SharpDX (>= 4.2.0)
- SharpDX.Direct3D11 (>= 4.2.0)
- SharpDX.DXGI (>= 4.2.0)
- SharpDX.Mathematics (>= 4.2.0)
-
.NETFramework 4.5
- SharpDX (>= 4.2.0)
- SharpDX.Direct3D11 (>= 4.2.0)
- SharpDX.DXGI (>= 4.2.0)
- SharpDX.Mathematics (>= 4.2.0)
NuGet packages (3)
Showing the top 3 NuGet packages that depend on Ab3d.DXEngine:
Package | Downloads |
---|---|
Ab3d.DXEngine.Wpf
Ab3d.DXEngine.Wpf library provides support for using Ab3d.DXEngine rendering engine in WPF applications and supports rendering WPF 3D objects with the engine. |
|
Ab3d.DXEngine.Assimp
Ab3d.DXEngine.Assimp provides importing 3D models from many 3D file formats for Ab3d.DXEngine rendering engine. It is using a native Assimp importer (https://github.com/assimp/assimp). Ab3d.DXEngine is a super fast DirectX 11 rendering engine for Desktop .Net applications. Ab3d.DXEngine is built for advanced business and scientific 3D visualization. The following objects are created: - MeshObjectNode for objects with meshes - SceneNode objects for groups of objects - SimpleMesh<PositionNormalTexture> for meshes - StandardMaterial for materials Known issues in v1.1: - Silk.NET.Assimp depends on Ultz.Native.Assimp library that should copy the native assimp library into the application's output folder. But this works only for .Net Core and .Net 5.0 project and not for .Net Framework project. See the sample for .Net framework project on https://github.com/ab4d/Ab3d.DXEngine.Assimp for more information. Github page with samples project: https://github.com/ab4d/Ab3d.DXEngine.Assimp See also: https://www.ab4d.com/DXEngine.aspx - Ab3d.DXEngine library (DirectX rendering engine) https://www.ab4d.com/PowerToys.aspx - Ab3d.PowerToys library (the ultimate 3D helper library) Supported platforms: - .NET Framework 4.6.1+ - .NET Core 3.1 - .NET 5.0 |
|
Ab3d.DXEngine.glTF
Ab3d.DXEngine.glTF library provides a glTF 2.0 importer that can import 3D objects from glTF files to Ab3d.DXEngine 3D objects. |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
7.0.8976 | 504 | 7/29/2024 |
7.0.8959 | 185 | 7/12/2024 |
7.0.8881 | 385 | 5/3/2024 |
7.0.8865 | 557 | 4/11/2024 |
6.1.8746 | 3,946 | 12/14/2023 |
6.0.8585 | 3,362 | 7/5/2023 |
5.2.8348 | 4,136 | 11/9/2022 |
5.1.8153 | 8,017 | 4/28/2022 |
5.1.8147 | 1,200 | 4/28/2022 |
5.0.8000 | 7,014 | 11/26/2021 |
4.4.7874 | 4,741 | 7/26/2021 |
4.4.7848 | 1,240 | 6/28/2021 |
4.3.7763 | 1,881 | 4/3/2021 |
4.3.7760 | 1,117 | 4/2/2021 |
4.2.7697 | 1,958 | 1/27/2021 |
4.2.7695 | 1,127 | 1/25/2021 |
4.2.7655 | 1,295 | 12/17/2020 |
4.1.7619 | 1,378 | 11/11/2020 |
4.0.7447 | 2,289 | 5/29/2020 |
3.3.7279 | 2,389 | 12/11/2019 |
3.2.7234 | 1,725 | 10/22/2019 |
This is the first version of the Ab3d.DXEngine library that is distributed with NuGet and has a new licensing method (different from the version that is distributed with windows installer).