Aardvark.Cef.OffScreen
5.7.8
dotnet add package Aardvark.Cef.OffScreen --version 5.7.8
NuGet\Install-Package Aardvark.Cef.OffScreen -Version 5.7.8
<PackageReference Include="Aardvark.Cef.OffScreen" Version="5.7.8" />
<PackageVersion Include="Aardvark.Cef.OffScreen" Version="5.7.8" />
<PackageReference Include="Aardvark.Cef.OffScreen" />
paket add Aardvark.Cef.OffScreen --version 5.7.8
#r "nuget: Aardvark.Cef.OffScreen, 5.7.8"
#:package Aardvark.Cef.OffScreen@5.7.8
#addin nuget:?package=Aardvark.Cef.OffScreen&version=5.7.8
#tool nuget:?package=Aardvark.Cef.OffScreen&version=5.7.8
Aardvark is an open-source platform for visual computing, real-time graphics and visualization.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0-windows7.0 is compatible. |
| .NET Framework | net471 is compatible. net472 was computed. net48 was computed. net481 was computed. |
-
.NETFramework 4.7.1
- Aardvark.Application (>= 5.6.11)
- CefSharp.Common (>= 154.0.340)
- CefSharp.OffScreen (>= 154.0.340)
- FSharp.Core (>= 10.0.100)
-
net10.0-windows7.0
- Aardvark.Application (>= 5.6.11)
- CefSharp.Common.NETCore (>= 154.0.340)
- CefSharp.OffScreen.NETCore (>= 154.0.340)
- FSharp.Core (>= 10.0.100)
- System.Drawing.Common (>= 10.0.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 5.7.8 | 60 | 11/5/2026 |
| 5.7.7 | 104 | 10/21/2026 |
| 5.7.6 | 110 | 10/5/2026 |
| 5.7.5 | 139 | 8/24/2026 |
| 5.7.4 | 130 | 8/6/2026 |
| 5.7.3 | 145 | 7/22/2026 |
| 5.7.2 | 145 | 7/14/2026 |
| 5.7.1 | 147 | 7/7/2026 |
| 5.7.0 | 134 | 7/6/2026 |
| 5.7.0-prerelease0005 | 137 | 6/30/2026 |
| 5.7.0-prerelease0004 | 136 | 6/16/2026 |
| 5.7.0-prerelease0003 | 135 | 6/11/2026 |
| 5.7.0-prerelease0002 | 138 | 6/10/2026 |
| 5.7.0-prerelease0001 | 130 | 5/20/2026 |
- Complete `MutableApp` registered-resource cleanup in reverse registration order when a disposer fails, releasing the cancellation source before rethrowing the first failure with its original stack
- Release previously compiled child tasks when composite scene compilation fails, preserving the original compilation error even if cleanup also fails
- Enumerate finite `RenderCommand` sequence inputs once at construction, avoiding lost entries and repeated element side effects
- Reject malformed vector and color JSON values instead of silently decoding them as zero values
- Preserve adaptive value channel reevaluation after serialization failures without losing pending values or retransmitting the last successfully serialized value
- Ignore unknown event versions without disabling active UI handlers or discarding pending replacements
- Fix `AttributeMap.removeClass` for tab, newline, carriage-return, and form-feed separators without trimming Unicode characters from class names
- Fix `onAfterRender` to report up-to-date `RenderClientInfo`
- Reduce construction allocations for large groups of repeated conditional attributes
- Encode `MutableApp.DocumentTitle` as HTML string
- Deliver messages from propagating scene-entry handlers before the target's primary event messages
- Restore shared-scene task acquisition after failed compilation, including recompilation after task destruction
- Infer MIME types from served paths for custom embedded-resource routes with null or empty MIME values
- [Camera] Respect custom camera up directions when limiting FreeFly pitch
- [Camera] Avoid camera-position jumps caused by radius clamping when switching from FreeFly to Orbit
- [Camera] Keep FreeFly camera jumps active until position and orientation have both reached the target
- [Camera] Preserve custom camera up directions during FreeFly jumps and subsequent vertical movement
- [Camera] Make `FreeFlyController.transformRot` apply negative rotations instead of treating them as identity
- [Camera] Preserve ArcBall sensitivity, pan and zoom settings when focus is lost
- [Camera] Reduce Orbit navigation update allocations when multiple camera components move together, preserving interpolation and snapping behavior
- [Camera] Restore shifted vertical FreeFly camera movement after focus loss without stuck or reversed motion
- [Camera] Correct orbit-camera elevation targeting without changing azimuth
- [Primitives] Restore gamepad movement and rotation when a stick is released to neutral and moved in the same direction again
- [Primitives] Ignore touches outside configured stick areas without errors or losing valid touches in the same batch
- [Primitives] Keep map-backed dropdown options and selections synchronized when keys are removed or option content is replaced, including non-comparable and equally ranked keys
- [Primitives] Preserve date-shaped GoldenLayout panel IDs and titles verbatim when loading layouts, including timezones and fractional seconds
- [Primitives] Route GoldenLayout panels to the correct page when IDs contain reserved characters, percent escapes or line breaks
- [Primitives] Preserve GoldenLayout popout window IDs and theme URLs as safe, literal HTML attribute values, including quotes, entities, line breaks, Unicode, and template-marker text
- [Primitives] Preserve GoldenLayout main roots yielded after leading popouts or empty layout fragments
- [Primitives] Keep notifications with overlapping IDs independent across containers, including removal, clearing, and dismissal
- [Primitives] Accept negative integer input in numeric controls and sliders independently of the server culture
- [Primitives] Keep scaling controller previews synchronized while dragging and after release
- [Primitives] Keep local translation controller previews consistent with release positions for scaled objects
- [Primitives] Keep rotation controller previews synchronized with the current drag, without a jump on release
- [Primitives] Preserve special characters in color-picker labels and local-storage keys
- [Primitives] Preserve `Html.multiselectList` values and distinguish cleared selections from selected empty IDs
- [Animation] Correct child values and callback endpoints when eased composite animations cross child boundaries
- [Animation] Reduce update allocations when committing animations with no queued actions
- [Animation] Schedule queued delayed animations after a slot finishes without waiting for unrelated ticks
- [Animation] Reduce spline sample snapshot allocations while preserving independent mutable arrays
- [Animation] Reduce mapped-animation commit allocations while preserving deferred value evaluation
- [Animation] Preserve constant values and unchanged camera components during concurrent interpolation
- [Suave] Return a canceled task for WebSocket sends and close operations whose caller token is already canceled, rather than reporting success
- [Suave] Decode query parameter names for lookup and grouping, including percent escapes and `+` spaces
- [Suave] Reduce allocations when grouping repeated query parameters
- [Suave] Make `IHttpBackend.subRoute` behavior consistent with Giraffe backend
- [Suave] Preserve fragmented WebSocket messages across Ping/Pong
- [Suave] Discard incomplete WebSocket data on Close
- [Giraffe] Complete WebSocket closure with a receive pending, without requiring extra application data to unblock the close handshake
- [Giraffe] Fix `IHttpBackend.redirectRelative`
- [Giraffe] Reduce memory use and file-reading costs for HEAD file responses without reading file contents into memory
- [Giraffe] Discard incomplete WebSocket data on Close