sdl2_mixer.nuget.redist 2.8.0

The owner has unlisted this package. This could mean that the package is deprecated, has security vulnerabilities or shouldn't be used anymore.
dotnet add package sdl2_mixer.nuget.redist --version 2.8.0                
NuGet\Install-Package sdl2_mixer.nuget.redist -Version 2.8.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="sdl2_mixer.nuget.redist" Version="2.8.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add sdl2_mixer.nuget.redist --version 2.8.0                
#r "nuget: sdl2_mixer.nuget.redist, 2.8.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install sdl2_mixer.nuget.redist as a Cake Addin
#addin nuget:?package=sdl2_mixer.nuget.redist&version=2.8.0

// Install sdl2_mixer.nuget.redist as a Cake Tool
#tool nuget:?package=sdl2_mixer.nuget.redist&version=2.8.0                

Redistributable components for package 'sdl2_mixer.nuget'. This package should only be installed as a dependency.
(This is not the package you are looking for).

Product Compatible and additional computed target framework versions.
native native is compatible. 
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Included target framework(s) (in package)
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This package has no dependencies.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on sdl2_mixer.nuget.redist:

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sdl2_mixer.nuget

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget

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Version Downloads Last updated

In addition to lots of bug fixes, here are the major changes in this release:
* Added support for loading wavpack sound files (https://www.wavpack.com/)
* Added support for loading classic console sound files using Game_Music_Emu (https://github.com/libgme/game-music-emu)
* Use minimp3 instead of dr_mp3 as the default backend for MP3 music
* Use libxmp instead of modplug as the default backend for MOD music
  To use libmodplug instead, configure using --enable-music-mod-modplug --disable-music-mod-xmp
* Added support for FLAC audio in Ogg containers
* Added Mix_PauseAudio() to pause and resume all audio playback
* Added Mix_GetNumTracks() and Mix_StartTrack() for managing tracks in GME files