pax.chess
0.6.2
dotnet add package pax.chess --version 0.6.2
NuGet\Install-Package pax.chess -Version 0.6.2
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="pax.chess" Version="0.6.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add pax.chess --version 0.6.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: pax.chess, 0.6.2"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install pax.chess as a Cake Addin #addin nuget:?package=pax.chess&version=0.6.2 // Install pax.chess as a Cake Tool #tool nuget:?package=pax.chess&version=0.6.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Introduction
C# dotnet 6 chess library with pgn/fen import/export and move validation.
Getting started
Prerequisites
dotnet 6
Installation
You can install it with the Package Manager in your IDE or alternatively using the command line:
dotnet add package pax.chess
Usage
Sample Project: pax.BlazorChess
Game game = new Game();
EngineMove move = new EngineMove(new Position(4, 2), new Position(5, 3));
var state = game.Move(move);
var pgn = Pgn.MapPieces(game.State);
string pgn = "1. e4 e5 2. Bc4 Bc5 3. Qh5 Nf6 4. Qxf7#";
Game game = Pgn.MapString(pgn);
Assert.True(game.State.Info.IsCheckMate);
string pgn = "1. e4 d5 2. exd5 e6 3. dxe6 Qe7 4. Nc3 Bxe6 5. b3 Bxb3+";
Game game = Pgn.MapString(pgn);
var state = game.Move(new EngineMove(new Position(0, 1), new Position(1, 2)));
Assert.True(state == MoveState.WouldBeCheck);
string fen = "2r3k1/6pp/p3pp1B/2bn4/2pK3P/3b1PR1/P7/3R4 w - - 2 31";
Game game = new Game(fen);
Assert.True(game.State.Info.IsCheckMate);
string pgn = "1. g4 h5 2. gxh5 Rxh5 3. Nf3 Rh6 4. Bh3 Rg6";
Game game = Pgn.MapString(pgn);
var state = game.Move(new EngineMove(new Position(4, 0), new Position(6, 0)));
Assert.True(state == MoveState.CastleNotAllowed);
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net6.0
- No dependencies.
NuGet packages (1)
Showing the top 1 NuGet packages that depend on pax.chess:
Package | Downloads |
---|---|
pax.uciChessEngine
C# dotnet 6 Universal Chess Interface wrapper for interacting with chess engine processes. |
GitHub repositories
This package is not used by any popular GitHub repositories.