nkast.Xna.Framework.Devices
4.2.9001
Prefix Reserved
dotnet add package nkast.Xna.Framework.Devices --version 4.2.9001
NuGet\Install-Package nkast.Xna.Framework.Devices -Version 4.2.9001
<PackageReference Include="nkast.Xna.Framework.Devices" Version="4.2.9001" />
<PackageVersion Include="nkast.Xna.Framework.Devices" Version="4.2.9001" />
<PackageReference Include="nkast.Xna.Framework.Devices" />
paket add nkast.Xna.Framework.Devices --version 4.2.9001
#r "nuget: nkast.Xna.Framework.Devices, 4.2.9001"
#:package nkast.Xna.Framework.Devices@4.2.9001
#addin nuget:?package=nkast.Xna.Framework.Devices&version=4.2.9001
#tool nuget:?package=nkast.Xna.Framework.Devices&version=4.2.9001
The Devices framework.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- nkast.Xna.Framework (>= 4.2.9001)
-
net8.0
- nkast.Xna.Framework (>= 4.2.9001)
NuGet packages (8)
Showing the top 5 NuGet packages that depend on nkast.Xna.Framework.Devices:
| Package | Downloads |
|---|---|
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nkast.Kni.Platform.Blazor.GL
KNI backend for WebAssembly platform (WebGL). |
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nkast.Kni.Platform.WinForms.DX11
KNI backend for Windows Desktop platform (DirectX11). |
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nkast.Kni.Platform.SDL2.GL
KNI backend for SDL Desktop Platforms (OpenGL) |
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nkast.Kni.Platform.Android.GL
KNI backend for Android platform (GLES). |
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nkast.Kni.Platform.Cardboard.GL
KNI backend for Cardboard Android. This is an experiment port of Google Cardboard on KNI/XNA framework. Example: GraphicsDevice.Clear(Color.CornflowerBlue); var vrstate = Microsoft.Xna.Framework.Input.Cardboard.Headset.GetState(); var leftEye = vrstate.LeftEye; GraphicsDevice.Viewport = leftEye.Viewport; // draw with leftEye.View, leftEye.Projection. var rightEye = vrstate.RightEye; GraphicsDevice.Viewport = rightEye.Viewport; // draw with rightEye.View, rightEye.Projection. |
GitHub repositories (5)
Showing the top 5 popular GitHub repositories that depend on nkast.Xna.Framework.Devices:
| Repository | Stars |
|---|---|
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Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and SFML. Create your own text roguelike (or other) games!
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vchelaru/Gum
Flexible layout tool for creating UI on any platform
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vchelaru/FlatRedBall
Cross-platform 2D game engine focused on ultimate productivity built in .NET
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Apostolique/Apos.Gui
UI library for MonoGame.
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Ellpeck/MLEM
Libraries for MonoGame and FNA that provide abstractions, quality of life improvements and additional features like a ui system and easy input handling.
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