ini-parser-new
2.6.2
dotnet add package ini-parser-new --version 2.6.2
NuGet\Install-Package ini-parser-new -Version 2.6.2
<PackageReference Include="ini-parser-new" Version="2.6.2" />
paket add ini-parser-new --version 2.6.2
#r "nuget: ini-parser-new, 2.6.2"
// Install ini-parser-new as a Cake Addin #addin nuget:?package=ini-parser-new&version=2.6.2 // Install ini-parser-new as a Cake Tool #tool nuget:?package=ini-parser-new&version=2.6.2
INI File Parser
A .NET, Mono and Unity3d compatible(*) library for reading/writing INI data from IO streams, file streams, and strings written in C#.
Also implements merging operations, both for complete ini files, sections, or even just a subset of the keys contained by the files.
(*) This library is 100% .NET code and does not have any dependencies on Windows API calls in order to be portable.
Install it with NuGet: https://www.nuget.org/packages/ini-parser-new/
Maintainer note
I will maintain the current fork of rickyah's ini-parser library.
Feel free to open issues and PR.
Actions:
- publish version 2.6 with support for both net4.0 and netstandard2.0
- integrate urgent PRs
- review sources, tests, conventions, names; and publish v3.0
- open repo to more contributors
Documentation: is in the upstream repo
Changelog
vNext
See WIP issues
v2.6
Support for net40
and netstandard2.0
.
Version 2
Since the INI format isn't really a "standard", version 2 introduces a simpler way to customize INI parsing:
- Pass a configuration object to an
IniParser
, specifying the behaviour of the parser. A default implementation is used if none is provided. - Derive from
IniDataParser
and override the fine-grained parsing methods.
Use
Installation
The library is published to NuGet and can be installed on the command-line from the directory containing your solution.
Getting Started
All code examples expect the following using clauses:
using IniParser;
using IniParser.Configuration;
INI data is stored in nested dictionaries, so accessing the value associated to a key in a section is straightforward. Load the data using one of the provided methods.
var parser = new FileIniDataParser();
IniData data = parser.ReadFile("Configuration.ini");
Retrieve the value for a key inside of a named section. Values are always retrieved as string
s.
string useFullScreenStr = data["UI"]["fullscreen"];
// useFullScreenStr contains "true"
bool useFullScreen = bool.Parse(useFullScreenStr);
Modify the value in the dictionary, not the value retrieved, and save to a new file or overwrite.
data["UI"]["fullscreen"] = "true";
parser.WriteFile("Configuration.ini", data);
Head to the wiki for more usage examples, or check out the code of the example project
Merging ini files
Merging ini files is a one-method operation:
var parser = new IniParser.Parser.IniDataParser();
IniData config = parser.Parse(File.ReadAllText("global_config.ini"));
IniData user_config = parser.Parse(File.ReadAllText("user_config.ini"));
config.Merge(user_config);
// config now contains that data from both ini files, and the values of
// the keys and sections are overwritten with the values of the keys and
// sections that also existed in the user config file
Keep in mind that you can merge individual sections if you like:
config["user_settings"].Merge(user_config["user_settings"]);
Comments
The library allows modifying the comments from an ini file. However note than writing the file back to disk, the comments will be rearranged so comments are written before the element they refer to.
To query, add or remove comments, access the property Comments
available both in SectionData
and KeyData
models.
var listOfCommentsForSection = config.["user_settings"].Comments;
var listOfCommentsForKey = config["user_settings"].GetKeyData("resolution").Comments;
Unity3D
You can easily use this library in your Unity3D projects. Just drop either the code or the DLL inside your project's Assets folder and you're ready to go!
ini-parser is actually being used in ProjectPrefs a free add-on available in the Unity Assets Store that allows you to set custom preferences for your project. I'm not affiliated with this project: Kudos to Garrafote for making this add-on.
## Contributing
Do you have an idea to improve this library, or did you happen to run into a bug? Please share your idea or the bug you found in the issues page, or even better: feel free to fork and contribute to this project with a Pull Request.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net40 is compatible. net403 was computed. net45 was computed. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETFramework 4.0
- No dependencies.
-
.NETStandard 2.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories (2)
Showing the top 2 popular GitHub repositories that depend on ini-parser-new:
Repository | Stars |
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gus33000/UUPMediaCreator
An utility to create Windows Media files (.ISO, .WIM, .VHD) from Unified Update Platform files
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Helion-Engine/Helion
A modern fast paced Doom FPS engine
|
Support for net40 and netstandard2.0. Version 2.6.0 was bad, avoid it.