csMatrix 1.0.6
dotnet add package csMatrix --version 1.0.6
NuGet\Install-Package csMatrix -Version 1.0.6
<PackageReference Include="csMatrix" Version="1.0.6" />
paket add csMatrix --version 1.0.6
#r "nuget: csMatrix, 1.0.6"
// Install csMatrix as a Cake Addin #addin nuget:?package=csMatrix&version=1.0.6 // Install csMatrix as a Cake Tool #tool nuget:?package=csMatrix&version=1.0.6
csMatrix
A Matrix class library written in C#, targetting .NET Standard 2.0. This means it should be compatible with the following platforms:
- .NET Core 2.0
- .NET Framework 4.6.1
- Mono 5.4
- Xamarin.iOS 10.14
- Xamarin.Mac 3.8
- Xamarin.Android 8.0
- Universal Windows Platform 10.0.16299
Installation
The easiest way to install this library is using NuGet. There are a few options depending on your environment.
Visual Studio 2017
Windows
With your solution open, go to the Tools > NuGet Package Manager menu, and select either the Package Manager Console or Manage NuGet Packages for Solution.... The second option is a little more user-friendly: you are provided with a UI which you can use to search for csMatrix. Once found, select it, select the project(s) you want to add it to, then press Install.
The Package Manager Console option opens a new command line in Visual Studio. Paste the following code to install csMatrix:
Install-Package csMatrix
Mac OSX
Right-click your project and choose Add > Add NuGet Packages. Search for csMatrix, select it, then click the 'Add Package' button.
Command Line
Users working outside Visual Studio might prefer to use the .NET CLI to install. The command to use is:
dotnet add package csMatrix
Quick Start
Before using csMatrix, you need to add the following line to the top of your code file:
using csMatrix;
csMatrix provides a number of constructors to create a new Matrix
. A few simple examples are
shown below:
// Create a new Matrix with 10 rows and 20 columns
Matrix m1 = new Matrix(10, 20);
// Create a new square Matrix with 15 rows and 15 columns
Matrix m2 = new Matrix(15);
// Create a new Matrix with 5 rows and 10 columns, populating each element with 3.5
Matrix m3 = new Matrix(5, 10, 3.5);
// Create a new Matrix and specify its contents
Matrix m4 = new Matrix(new double[,] { { 1.0, 2.0, 3.0 }, { 4.0, 5.0, 6.0 } });
Changing individual element values can be done using indices. Think of a Matrix
as something
similar to a two-dimensional array of double
values:
Matrix m = new Matrix(3);
m[0,0] = 2.5;
m[1,2] = 6.2;
Console.WriteLine(m);
// OUTPUT:
// 2.50 0.00 0.00
// 0.00 0.00 6.20
// 0.00 0.00 0.00
Arithmetic is fairly intuitive using standard operators. In general, you can operate on two Matrix
instances, or on a Matrix
and a double
. The first option requires each Matrix
to have appropriate
dimensions to avoid throwing an InvalidMatrixDimensionsException
. The second option carries out the
operation on each individual element within the Matrix
. For example:
// Create a few test Matrix instances
Matrix m1 = new Matrix(10, 20);
Matrix m2 = new Matrix(10, 20);
Matrix m3 = new Matrix(20, 10);
// Populate with random numbers
m1.Rand();
m2.Rand();
m3.Rand();
// Matrix arithmetic
Matrix test1 = m1 + m2;
Matrix test2 = m1 * m3;
// Matrix error = m1 * m2; // InvalidMatrixDimensionsException
// Element-wise arithmetic
Matrix test3 = m1 * 2.0; // Multiply each element by 2.0
Matrix test4 = m2 + 1.5; // Add 1.5 to each element
A Matrix
instance exposes a few useful properties. The most common ones are demonstrated below:
Matrix m = new Matrix(5, 10);
Console.WriteLine($"Matrix m has {m.Rows} rows and {m.Columns} columns.");
Console.WriteLine($"The total number of elements is {m.Size}.");
// OUTPUT:
// Matrix m has 5 rows and 10 columns.
// The total number of elements is 50.
Most Matrix
methods have two forms: one that mutates the current instance, and another static
version that creates a new Matrix
without affecting the original. Both forms return the resulting
Matrix
, allowing a fluent programming approach. :
Matrix m1 = new Matrix(3, 3);
Matrix m2 = new Matrix(m1);
// Populate both source matrices, in this case making them both
// Magic Squares.
m1.Magic();
m2.Magic();
// Instance Methods
m1.Transpose(false).Inverse();
Console.WriteLine(m1);
// Static Methods (gives the same result as above, without affecting
// the original Matrix).
Matrix m3 = Matrix.Transpose(m2).Inverse();
Console.WriteLine(m3);
Hopefully that's enough to get you started. Detailed documentation will be added to the wiki as it becomes available.
Current Status
Click on a button for more details.
Travis | Appveyor | Coveralls | NuGet |
---|---|---|---|
License
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.1
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.