com.IvanMurzak.Godot.MCP.Tilemap 0.1.2

dotnet add package com.IvanMurzak.Godot.MCP.Tilemap --version 0.1.2
                    
NuGet\Install-Package com.IvanMurzak.Godot.MCP.Tilemap -Version 0.1.2
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="com.IvanMurzak.Godot.MCP.Tilemap" Version="0.1.2" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="com.IvanMurzak.Godot.MCP.Tilemap" Version="0.1.2" />
                    
Directory.Packages.props
<PackageReference Include="com.IvanMurzak.Godot.MCP.Tilemap" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add com.IvanMurzak.Godot.MCP.Tilemap --version 0.1.2
                    
#r "nuget: com.IvanMurzak.Godot.MCP.Tilemap, 0.1.2"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package com.IvanMurzak.Godot.MCP.Tilemap@0.1.2
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=com.IvanMurzak.Godot.MCP.Tilemap&version=0.1.2
                    
Install as a Cake Addin
#tool nuget:?package=com.IvanMurzak.Godot.MCP.Tilemap&version=0.1.2
                    
Install as a Cake Tool

Tilemap Tools

AI MCP tools for Godot TileMapLayer (4.3+): create layers, assign tilesets, set/erase cells, and inspect used cells.

Optional Godot-MCP extension, independently versioned as NuGet package com.IvanMurzak.Godot.MCP.Tilemap (0.1.2). Requires a Godot C# project (4.3.0+) with the core godot_mcp addon installed.

Install

godot-cli install-plugin /path/to/project
godot-cli install-extension com.IvanMurzak.Godot.MCP.Tilemap /path/to/project
godot-cli build /path/to/project

The installer resolves the latest stable version from NuGet; use --version 0.1.2 to request an exact version. Packages contain C# source and build props, compiled against the project's own GodotSharp. Previous NuGet versions remain installable after the repository migration.

Tools

  • tilemap-create — Create a TileMapLayer node in the currently edited Godot scene.
  • tilemap-set-tileset — Assign a TileSet resource to an existing TileMapLayer.
  • tilemap-set-cell — Set a single cell on a TileMapLayer (by map + atlas coords).
  • tilemap-erase-cell — Erase a single cell on a TileMapLayer (set it back to empty).
  • tilemap-get-used-cells — List the used (non-empty) cells of a TileMapLayer (read-only).
  • tilemap-clear — Clear all cells on a TileMapLayer (the assigned TileSet is kept).

Development and releases

See the monorepo test and release guide. This module retains its own package, version, tests and Apache-2.0 license. Releasing another module does not rebuild or republish this package.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.1.2 46 10/16/2026
0.1.1 104 10/12/2026
0.1.0 420 6/28/2026