com.IvanMurzak.Godot.MCP.PhantomCamera 0.1.2

dotnet add package com.IvanMurzak.Godot.MCP.PhantomCamera --version 0.1.2
                    
NuGet\Install-Package com.IvanMurzak.Godot.MCP.PhantomCamera -Version 0.1.2
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="com.IvanMurzak.Godot.MCP.PhantomCamera" Version="0.1.2" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="com.IvanMurzak.Godot.MCP.PhantomCamera" Version="0.1.2" />
                    
Directory.Packages.props
<PackageReference Include="com.IvanMurzak.Godot.MCP.PhantomCamera" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add com.IvanMurzak.Godot.MCP.PhantomCamera --version 0.1.2
                    
#r "nuget: com.IvanMurzak.Godot.MCP.PhantomCamera, 0.1.2"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package com.IvanMurzak.Godot.MCP.PhantomCamera@0.1.2
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=com.IvanMurzak.Godot.MCP.PhantomCamera&version=0.1.2
                    
Install as a Cake Addin
#tool nuget:?package=com.IvanMurzak.Godot.MCP.PhantomCamera&version=0.1.2
                    
Install as a Cake Tool

PhantomCamera Tools

AI MCP tools for the Godot Phantom Camera addon (Cinemachine-style virtual cameras): create hosts and cameras, set follow/look-at targets and priority, and inspect them.

Optional Godot-MCP extension, independently versioned as NuGet package com.IvanMurzak.Godot.MCP.PhantomCamera (0.1.2). Requires a Godot C# project (4.4.0+) with the core godot_mcp addon installed.

Required prerequisite — Phantom Camera (install it yourself)

This extension does NOT include the Phantom Camera addon and does not download or vendor it. You must install Phantom Camera into your own Godot project separately:

Without Phantom Camera installed and enabled, the editor tools below report installed: false and take no action (by design).

Phantom Camera is © its authors and distributed under the MIT License. This extension is not affiliated with, endorsed by, or sponsored by the Phantom Camera project — it merely provides AI tools that drive it. See the addon's own repository for its licence and terms.

Install

godot-cli install-plugin /path/to/project
godot-cli install-extension com.IvanMurzak.Godot.MCP.PhantomCamera /path/to/project
godot-cli build /path/to/project

The installer resolves the latest stable version from NuGet; use --version 0.1.2 to request an exact version. Packages contain C# source and build props, compiled against the project's own GodotSharp. Previous NuGet versions remain installable after the repository migration.

Tools

  • phantomcamera-defaults — Return the recommended starter config (priority, follow/look-at mode, damping) for a Phantom Camera.
  • phantomcamera-host-create — Ensure a PhantomCameraHost exists under a Camera3D in the edited scene (required by the addon).
  • phantomcamera-create — Create a PhantomCamera3D node (a virtual camera) in the currently edited Godot scene.
  • phantomcamera-set-follow — Set an existing PhantomCamera3D's follow mode and/or follow target.
  • phantomcamera-set-look-at — Set an existing PhantomCamera3D's look-at mode and/or look-at target.
  • phantomcamera-set-priority — Set an existing PhantomCamera3D's priority (higher wins; raising it switches the active camera).
  • phantomcamera-get — Read an existing PhantomCamera3D's scalar config (read-only).

Development and releases

See the monorepo test and release guide. This module retains its own package, version, tests and Apache-2.0 license. Releasing another module does not rebuild or republish this package.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.1.2 48 10/16/2026
0.1.1 102 10/12/2026
0.1.0 417 6/29/2026