com.IvanMurzak.Godot.MCP.PhantomCamera 0.1.0

dotnet add package com.IvanMurzak.Godot.MCP.PhantomCamera --version 0.1.0
                    
NuGet\Install-Package com.IvanMurzak.Godot.MCP.PhantomCamera -Version 0.1.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="com.IvanMurzak.Godot.MCP.PhantomCamera" Version="0.1.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="com.IvanMurzak.Godot.MCP.PhantomCamera" Version="0.1.0" />
                    
Directory.Packages.props
<PackageReference Include="com.IvanMurzak.Godot.MCP.PhantomCamera" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add com.IvanMurzak.Godot.MCP.PhantomCamera --version 0.1.0
                    
#r "nuget: com.IvanMurzak.Godot.MCP.PhantomCamera, 0.1.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package com.IvanMurzak.Godot.MCP.PhantomCamera@0.1.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=com.IvanMurzak.Godot.MCP.PhantomCamera&version=0.1.0
                    
Install as a Cake Addin
#tool nuget:?package=com.IvanMurzak.Godot.MCP.PhantomCamera&version=0.1.0
                    
Install as a Cake Tool

PhantomCamera Tools

AI MCP tools for Godot PhantomCamera.

A source-only MCP tool extension for Godot-MCP / AI Game Developer that adds AI tools for the community Phantom Camera addon (Cinemachine-style virtual cameras). The package ships C# source (no compiled DLL, no bundled Godot) that compiles inside your Godot project against your own GodotSharp, so it never locks you to a Godot version. It drives Phantom Camera by string name at runtime and never depends on the addon at compile time, so every tool is presence-gated (a missing addon returns a clean installed: false result).

Required prerequisite — Phantom Camera (install it yourself)

This extension does NOT include the Phantom Camera addon. Install it separately into your Godot project from the Godot Asset Library or https://github.com/ramokz/phantom-camera (tested against v0.11.0.2), and enable it under Project Settings → Plugins. Phantom Camera is © its authors under the MIT License; this extension is not affiliated with or endorsed by it.

Install

Requires the core godot_mcp addon in your Godot C# project.

# via the godot-cli (resolves from the shared catalog, edits your .csproj, rebuilds)
godot-cli install-extension com.IvanMurzak.Godot.MCP.PhantomCamera

# …or add the reference manually and rebuild:
#   <PackageReference Include="com.IvanMurzak.Godot.MCP.PhantomCamera" Version="0.1.0" />

…or pick it from the Extensions dock inside the Godot editor.

After a rebuild, the extension's [AiToolType] tool families are auto-discovered — no registry edit.

Tools

Every editor tool is presence-gated: when the Phantom Camera addon is not installed it returns a structured installed: false result with an install hint instead of crashing.

Tool Kind Description
phantomcamera-defaults pure-managed Recommended starter config (priority, follow/look-at mode, damping). No addon needed.
phantomcamera-host-create editor Ensure a PhantomCameraHost on a Camera3D (required by the addon to drive the real camera).
phantomcamera-create editor Create a PhantomCamera3D virtual camera (optional name / parent / priority).
phantomcamera-set-follow editor Set a PhantomCamera's follow mode and/or follow target.
phantomcamera-set-look-at editor Set a PhantomCamera's look-at mode and/or look-at target.
phantomcamera-set-priority editor Set a PhantomCamera's priority (higher wins).
phantomcamera-get editor Read a PhantomCamera's scalar config (read-only).

License: Apache-2.0.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.1.0 166 6/29/2026