com.IvanMurzak.Godot.MCP.Animation 0.1.0

dotnet add package com.IvanMurzak.Godot.MCP.Animation --version 0.1.0
                    
NuGet\Install-Package com.IvanMurzak.Godot.MCP.Animation -Version 0.1.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="com.IvanMurzak.Godot.MCP.Animation" Version="0.1.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="com.IvanMurzak.Godot.MCP.Animation" Version="0.1.0" />
                    
Directory.Packages.props
<PackageReference Include="com.IvanMurzak.Godot.MCP.Animation" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add com.IvanMurzak.Godot.MCP.Animation --version 0.1.0
                    
#r "nuget: com.IvanMurzak.Godot.MCP.Animation, 0.1.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package com.IvanMurzak.Godot.MCP.Animation@0.1.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=com.IvanMurzak.Godot.MCP.Animation&version=0.1.0
                    
Install as a Cake Addin
#tool nuget:?package=com.IvanMurzak.Godot.MCP.Animation&version=0.1.0
                    
Install as a Cake Tool

Animation Tools

AI MCP tools for Godot's built-in animation system (AnimationPlayer + AnimationLibrary + Animation), for Godot-MCP / AI Game Developer.

A source-only MCP tool extension: the package ships C# source (no compiled DLL, no bundled Godot) that compiles inside your Godot project against your own GodotSharp, so it never locks you to a Godot version.

Install

Requires the core godot_mcp addon in your Godot C# project.

# via the godot-cli (resolves from the shared catalog, edits your .csproj, rebuilds)
godot-cli install-extension com.IvanMurzak.Godot.MCP.Animation

# …or add the reference manually and rebuild:
#   <PackageReference Include="com.IvanMurzak.Godot.MCP.Animation" Version="0.1.0" />

…or pick it from the Extensions dock inside the Godot editor.

After a rebuild, the extension's [AiToolType] tool family is auto-discovered — no registry edit.

Tools

Tool Kind Description
animation-defaults pure-managed Return the recommended starter config (length, loop mode, no tracks) for a new animation.
animation-player-create editor Create an AnimationPlayer node in the edited scene (optional name/parentPath).
animation-library-add editor Add a new named AnimationLibrary to a player.
animation-create editor Create an Animation in a player's library (name, optional libraryName/length/loopMode); the library is auto-created when missing.
animation-add-track editor Add a value or 3D transform (position-3d/rotation-3d/scale-3d) track to an animation.
animation-insert-key editor Insert a keyframe on a track (scalar value, or x/y/z for transform tracks).
animation-get editor Read a player's libraries + animation list, and (optionally) one animation's full config (read-only).

All editor tools marshal every Godot call onto the editor main thread; lengths/times are clamped to valid ranges before they touch a resource.

License: Apache-2.0.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.1.0 146 6/28/2026