ZeroCompute.Core 1.3.0

dotnet add package ZeroCompute.Core --version 1.3.0
                    
NuGet\Install-Package ZeroCompute.Core -Version 1.3.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="ZeroCompute.Core" Version="1.3.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="ZeroCompute.Core" Version="1.3.0" />
                    
Directory.Packages.props
<PackageReference Include="ZeroCompute.Core" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add ZeroCompute.Core --version 1.3.0
                    
#r "nuget: ZeroCompute.Core, 1.3.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package ZeroCompute.Core@1.3.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=ZeroCompute.Core&version=1.3.0
                    
Install as a Cake Addin
#tool nuget:?package=ZeroCompute.Core&version=1.3.0
                    
Install as a Cake Tool

ZeroCompute

ZeroPlatform Tier License: MIT .NET Multi-Targeting CPU Runtime Direct3D 11 Compute Zero External Dependencies NuGet Version

ZeroCompute is a high-performance, dual-engine compute execution framework for .NET with zero external dependencies. It provides:

  1. A CPU Parallel Compute Runtime that systematically exploits all 5 levels of CPU parallelism (Core, Cache Tiling, SIMD, Instruction-Level Parallelism, and Memory-Level Parallelism).
  2. A Direct3D 11 GPU Compute Engine utilizing native COM VTable P/Invoke compute shaders for massive GPGPU acceleration without third-party C++ wrappers or external CUDA runtimes.

🌟 Architectural Highlights

Sequential For
    ↓
Level 1: Multi-Core / Task (Worker Pool, Sovereign Physical Core Pinning, Dynamic Chunk Stealing)
    ↓
Level 2: Cache-Aware Blocking (L1/L2 64x64 Tiling, 64-Byte Line Padding, Kernel Fusion)
    ↓
Level 3: SIMD Vectorization (SSE / AVX2 / AVX-512, Padé [5/5] Rational Approximations)
    ↓
Level 4: Instruction-Level Parallelism (4-Way Loop Unrolling, Multi-Accumulator Chains)
    ↓
Level 5: Memory-Level Parallelism (Line Fill Buffer Saturation, Prefetching & Streaming Stores)
  • Axiom: Parallelism $\neq$ Performance: Never naively assumes more threads equals faster throughput. The ExecutionPlanner profiles arithmetic intensity ($I = \text{FLOPs}/\text{Byte}$), working-set cache sizing, and CPU microarchitecture to choose between Sequential, Single-Core SIMD, or Multi-Core Cache-Tiled execution.
  • Sovereign Worker Pool (ComputeWorkerPool): Pre-spawned, background threads pinned to discrete physical cores via cross-platform affinity (Win32 SetThreadAffinityMask on Windows and libc sched_setaffinity on Linux with /proc/cpuinfo topology detection). SMT/Hyperthreading is selectively bypassed for compute-bound kernels to eliminate contention on shared FPU execution pipelines.
  • Dynamic Lock-Free Chunk Stealing: Atomic chunk consumption balances heterogeneous architectures (e.g. Intel Alder Lake / Raptor Lake P-cores and E-cores) with zero task queue locking.
  • Microsecond Dispatch Latency: Hybrid spin-wait barriers (10 spins $\to$ Thread.Yield() $\to$ private AutoResetEvent) achieve $1.85 \ \mu\text{s}$ dispatch latency ($2.0\times$ faster than standard .NET Parallel.For).
  • SIMD Padé Rational Approximation: Vectorizes transcendental activations (GELU, Tanh) using a high-precision rational polynomial, converting scalar branching into pure SIMD FMA instructions ($5.99\times$ speedup).
  • Cache-Aware 2D Tiling: $64 \times 64$ sub-matrix tiling ($16\text{ KB}$) ensures temporal working sets fit entirely inside private L1/L2 data caches ($4.18\times$ speedup on GEMM).
  • NUMA-Node Awareness & Sovereign Memory Affinity: Dynamic multi-socket NUMA discovery (Windows GetNumaHighestNodeNumber / Linux /sys/devices/system/node) and node-local unmanaged memory allocation (VirtualAllocExNuma / Linux mmap) eliminating cross-socket QPI/UPI interconnect latency bottlenecks.
  • Direct3D 11 GPGPU Acceleration: Seamless GPU offloading for massive tensor matrix operations via native DirectX 11 compute shaders.
  • 100% Pure C#: Multi-targeting net8.0, netstandard2.0, and net462 with zero native DLL dependencies.

📦 Installation

dotnet add package ZeroCompute.Core

🚀 Developer API & Usage Examples

1. High-Performance CPU Parallel Loops (Compute.For)

Automatic cost-based execution planning and dynamic chunk stealing:

using ZeroCompute.Core.Cpu;

int n = 1_000_000;
float[] a = new float[n];
float[] b = new float[n];
float[] c = new float[n];

// Range-based parallel loop with optimal chunking
Compute.For(n, (start, end) =>
{
    for (int i = start; i < end; i++)
    {
        c[i] = a[i] * 2.5f + b[i];
    }
});

// Item-based parallel loop with deterministic sequential cutoff for small N
Compute.For(100, i =>
{
    c[i] = a[i] + b[i];
});

2. Cache-Aware 2D Grid / Tiling (Compute.Tile2D)

Eliminates cache thrashing by restricting active working sets to L1/L2 cache capacity:

int rows = 1024, cols = 1024;
const int blockR = 64, blockC = 64;

Compute.Tile2D(rows, cols, blockR, blockC, (r0, r1, c0, c1) =>
{
    // Inner tile [r0..r1, c0..c1] fits completely inside 16 KB L1 Data Cache
    for (int r = r0; r < r1; r++)
    {
        for (int c = c0; c < c1; c++)
        {
            matrixC[r, c] += matrixA[r, c] * matrixB[r, c];
        }
    }
});

3. Vectorized Math & Transcendental GELU (Compute.Vector)

4-way unrolled SIMD vectorization with Padé rational approximation:

// High-throughput SIMD vector addition & multiplication
Compute.Vector.Add(aSpan, bSpan, destSpan);
Compute.Vector.Multiply(aSpan, bSpan, destSpan);

// High-precision vectorized GELU activation (5.99x speedup vs scalar Math.Tanh)
Compute.Vector.Gelu(inputSpan, outputSpan);

4. Single-Pass Kernel Fusion (Compute.FusedMap)

Saves 66.7% DRAM bandwidth by fusing multiple operations in L1/registers instead of round-tripping through memory:

// 3 operations executed in a single memory pass
Compute.FusedMap(src, dst, x =>
{
    float v = x * 2.0f + 10.0f;
    return v > 0f ? v : 0f; // Fused Scale + Bias + ReLU
});

5. Multi-Accumulator Parallel Reduction (Compute.ReduceSum)

Saturates multiple execution ports (Port 0 & Port 1) by unrolling across 4 independent vector accumulators:

float sum = Compute.ReduceSum(dataSpan);
float max = Compute.ReduceMax(dataSpan);

6. Unified Compute Device Selection (CPU / GPU)

using ZeroCompute.Core;
using ZeroTensor.Core;

// Automatically selects Direct3D 11 GPU if present, else fallback to CPU SIMD
using var ctx = ComputeDevice.GetBestDevice();

var a = Tensor.RandomUniform(1024, 1024);
var b = Tensor.RandomUniform(1024, 1024);

// Executes GEMM on selected hardware
var c = ctx.Gemm(a, b);

7. NUMA-Node Topology & Domain Allocation

using ZeroCompute.Core.Cpu;

// Query system NUMA topology (Windows & Linux dual-socket / multi-socket)
int nodeCount = NumaTopology.GetNodeCount();
Console.WriteLine($"System NUMA Nodes: {nodeCount}, Dual-Socket Detected: {NumaTopology.IsDualSocketOrGreater()}");

// Allocate 64MB pin-bound directly on NUMA node 0 memory controller
using var memory = NumaTopology.Allocate(64 * 1024 * 1024, preferredNode: 0);
Span<byte> span = memory.AsSpan();
span.Fill(0xAA);

📊 Empirical Benchmarks

Evaluated on an Intel 12-Logical-Core processor under Windows 11 (Release x64 build):

Benchmark Workload Dataset Size ($N$) Sequential (Scalar) Standard Parallel.For ZeroCompute CPU Runtime Speedup vs Seq Architectural Driver
Small Array Add $N = 1,000$ $0.001\text{ ms}$ $0.172\text{ ms}$ $0.001\text{ ms}$ $1.00\times$ ($258\times$ vs Par.For) Zero dispatch overhead via Planner cutoff
Medium Array Add $N = 100,000$ $0.180\text{ ms}$ $0.179\text{ ms}$ $0.037\text{ ms}$ $4.89\times$ vs Par.For L2 Cache-resident SIMD vectorization
Huge Array Add $N = 10,000,000$ $19.46\text{ ms}$ $14.19\text{ ms}$ $12.44\text{ ms}$ $1.56\times$ Memory Wall (DRAM bandwidth saturation ~75 GB/s)
GELU Activation $N = 2,000,000$ $32.92\text{ ms}$ $6.91\text{ ms}$ $5.49\text{ ms}$ $5.99\times$ ($1.26\times$ vs Par.For) SIMD Padé rational approximation + SMT bypass
GEMM Matrix Multiply $512 \times 512$ $334.11\text{ ms}$ $334.11\text{ ms}$ $79.86\text{ ms}$ $4.18\times$ vs Par.For $64 \times 64$ L1/L2 Cache Tiling + FMA unrolling
Kernel Fusion $N = 2,000,000$ $7.85\text{ ms}$ $7.85\text{ ms}$ $2.62\text{ ms}$ $3.00\times$ vs Par.For Single-pass L1 cache residency (66.7% DRAM saved)
Parallel Reduction $N = 10,000,000$ $10.12\text{ ms}$ $12.30\text{ ms}$ $2.15\text{ ms}$ $4.71\times$ vs Par.For 4-way SIMD vector accumulators + ILP unrolling
Dispatch Latency $50,000 \times N = 100$ $18.1\text{ ms}$ $181.0\text{ ms}$ ($3.62 \ \mu\text{s}$) $92.5\text{ ms}$ ($1.85 \ \mu\text{s}$) $2.0\times$ faster Sub-microsecond spin-wait barrier signaling

🏛️ Placement in ZeroPlatform Ecosystem

graph TD
    subgraph Tier 0: Primitives
        ZP[ZeroPrimitives.Core]
    end

    subgraph Tier 1: Hardware Compute & Data
        ZT[ZeroTensor.Core: N-D Tensor & Striding]
        ZC[ZeroCompute.Core: CPU Multi-Level Runtime & D3D11 GPU]
    end

    subgraph Tier 2: AI & Signal Engines
        ZI[ZeroInference.Core: Edge AI ONNX Engine]
        ZN[ZeroNeural.Core: Deep Learning & Autograd]
        ZS[ZeroSignal.Core: DSP & FFT Filtering]
    end

    ZP --> ZT
    ZP --> ZC
    ZT --> ZC
    ZC --> ZI
    ZC --> ZN
    ZC --> ZS

📄 License

MIT License © 2026 Phong Võ. Part of the ZeroPlatform project.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 is compatible.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on ZeroCompute.Core:

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ZeroInference.Core

Pure C# Edge AI model inference engine: ONNX parser, layer fusion, zero-allocation memory planner, INT8 quantization, and fast NMS vision detection for .NET.

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1.3.0 208 9/30/2026
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