ZeroAllocJobScheduler 1.1.2
dotnet add package ZeroAllocJobScheduler --version 1.1.2
NuGet\Install-Package ZeroAllocJobScheduler -Version 1.1.2
<PackageReference Include="ZeroAllocJobScheduler" Version="1.1.2" />
paket add ZeroAllocJobScheduler --version 1.1.2
#r "nuget: ZeroAllocJobScheduler, 1.1.2"
// Install ZeroAllocJobScheduler as a Cake Addin #addin nuget:?package=ZeroAllocJobScheduler&version=1.1.2 // Install ZeroAllocJobScheduler as a Cake Tool #tool nuget:?package=ZeroAllocJobScheduler&version=1.1.2
ZeroAllocJobScheduler
A high-performance alloc-free C# job scheduler.
Schedules and executes jobs on a set of worker threads with automatic pooling of internal handles.
Usage
public class HeavyCalculation : IJob
{
public void Execute()
{
Thread.Sleep(50); // Simulate heavy work
Console.WriteLine("Done");
}
}
// Create a new Scheduler, which you should keep the lifetime of your program. This is the only API call that will allocate or generate garbage.
var scheduler = new JobScheduler(new JobScheduler.Config()
{
// Names the process "MyProgram0", "MyProgram1", etc.
ThreadPrefixName = "MyProgram",
// Automatically chooses threads based on your processor count
ThreadCount = 0,
// The amount of jobs that can exist in the queue at once without the scheduler spontaneously allocating and generating garbage.
// Past this number, the scheduler is no longer Zero-Alloc!
// Higher numbers slightly decrease performance and increase memory consumption, so keep this on the lowest possible end for your application.
MaxExpectedConcurrentJobs = 64,
// Enables or disables strict allocation mode: if more jobs are scheduled at once than MaxExpectedConcurrentJobs, it throws an error.
// Not recommended for production code, but good for debugging allocation issues.
StrictAllocationMode = false,
});
// You need to pool/create jobs by yourself. This will, of course, allocate, so cache and reuse the jobs.
var firstJob = new HeavyCalculation();
var firstHandle = scheduler.Schedule(firstJob); // Schedules job locally
scheduler.Flush(); // Dispatches all scheduled jobs to the worker threads
firstHandle.Complete(); // Blocks the thread until the job is complete.
// Call Dispose at program exit, which shuts down all worker threads
scheduler.Dispose();
Dependencies
To set a sequential dependency on a job, simply pass a created JobHandle
to JobScheduler.Schedule(job, dependency)
.
var handle1 = scheduler.Schedule(job1);
var handle2 = scheduler.Schedule(job2, handle1); // job2 will only begin execution once job1 is complete!
scheduler.Flush();
Multiple dependencies
Use Scheduler.CombineDependencies(JobHandle[] handles)
to get a new handle that depends on the handles in parallel. That handle can then be passed into future Schedule
call as a dependency itself!
// You must create the array of handles, and handle caching/storage yourself.
JobHandle[] handles = new JobHandle[2];
handles[0] = Scheduler.Schedule(job1);
handles[1] = Scheduler.Schedule(job2);
JobHandle combinedHandle = Scheduler.CombineDependencies(handles); // Combines all handles into the array into one
var dependantHandle = Scheduler.Schedule(job3, combinedHandle); // job3 now depends on job1 and job2.
// job1 and job2 can Complete() in parallel, but job3 can only run once both are complete.
dependantHandle.Complete(); // Blocks the main thread until all three tasks are complete.
Bulk complete
Rather than using CombineDependencies()
, if you just need to block the main thread until a list of handles are complete, you can use this syntax:
JobHandle.CompleteAll(JobHandle[] handles); // Waits for all JobHandles to finish, and blocks the main thread until they each complete (in any order)
JobHandle.CompleteAll(List<JobHandle> handles);
Or, if you don't want to maintain a list or array, you can just call handle.Complete()
on all your handles, in any order.
Parallel-For support
Instead of IJob
, you may extend your class from IJobParallelFor
to implement foreach-style indexing on a job. This is useful for when you have very many small operations, and it would be inefficient to schedule a whole job for each one; for example, iterating through a giant set of data.
Define an IJobParallelFor
like so:
public class ManyCalculations : IJobParallelFor
{
// Execute will be called for each i for the specified amount
public void Execute(int i)
{
// ... do some operation with i here
}
// Finish will be called once all operations are completed.
public void Finish()
{
Debug.Log("All done!");
}
// BatchSize is a measure of how "complicated" your operations are. Detailed below.
public int BatchSize => 32;
// Restrict the number of spawned jobs to decrease memory usage and overhead. Keep this at 0 to use the Scheduler's number of active threads (recommended).
public int ThreadCount => 0;
}
Run your IJobParallelFor
with this syntax:
var job = new ManyCalculations();
var handle = scheduler.Schedule(job, 512); // Execute will be called 512 times
However, there are several caveats:
- Don't overuse
IJobParallelFor
. In general, over-parallelization is a bad thing. Only schedule your job in parallel if it is truly iterating a huge amount of times, and make sure to always profile when dealing with multithreaded code. - You must choose a sane
BatchSize
for the work inside your job. If you have very many small tasks that complete very quickly, a higher batch size will dispatch more indices to each thread at once, minimizing scheduler overhead. On the other hand, if you have complicated (or mixed-complexity) tasks, a smaller batch size will maximize the ability for threads to use work-stealing and thus might complete faster. The only way to know what batch size to use is to profile your code and see what's faster! - Scheduling just a single
IJobParallelFor
actually schedulesThreadCount
jobs on the backend, decreasing the jobs pool. If you make a lot of these, the amount of jobs in play could quickly increase. For example, on a 16-core CPU, with default settings, spawning 8IJobParallelFor
would spawn 128 jobs on the backend. The scheduler can certainly handle it, but you'll probably want to keep an eye onMaxExpectedCurrentJobs
if you want to keep the scheduler truly zero-allocation.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.1
- No dependencies.
NuGet packages (2)
Showing the top 2 NuGet packages that depend on ZeroAllocJobScheduler:
Package | Downloads |
---|---|
Arch
A high performance c# net.7 and net.8 archetype based ECS ( Entity component system ). |
|
ABEngine.Arch
A high performance c# net.6 and net.7 archetype based ECS ( Entity component system ). |
GitHub repositories (2)
Showing the top 2 popular GitHub repositories that depend on ZeroAllocJobScheduler:
Repository | Stars |
---|---|
genaray/Arch
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
|
|
AnnulusGames/Arch.Unity
Arch ECS integration for Unity.
|
Added dependencies.
Several improvements and bug fixes.